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wo_ri_gou_le

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TimestampSince previousGamewo_ri_gou_le's comment
Oct 7 13:13:22 Stargazer ♥ 1 Pretty weird game but theme is cool, didn't unlock other patterns except three green, effects are juicy enough so it works for me anyway. Also open this in web starts very laggy, but fluent few seconds later not a big problem, just bit weird
Oct 7 13:24:04 10m 42s Star Reaper ♥ 0 The old fasioned control + actual space based acceleration is a bit weird. Camara is not following properly, if my memory is still correct, I think it may be fixed if the cam's position update code put some where in a physics update loop, instead of normal update functions. The pixel physics is really cool, but requires constant laser focusing, specially when the beam is hard to aim percisly, goes less interesting... Plus, play control feels rapid (in a good way), too. But the first time when laser shot out really got me, that was really cool
Oct 7 13:51:24 27m 20s Clear Skies ♥ 0 The only pico8-ish shortcoming is the odd control, otherwise it is no less than a reletively big engine game, such highly complete game just feels motivative enough to play, and I collected then all, there's even tinie shooting stars so cute
Oct 8 03:42:24 13h 51m Catorus ♥ 1 It has some interesting ideas, the butt coming from the horizon was definatly funny moment, the ring idea was cool, but made the control kind weird, the last couple stars were extremly hard to eat until I understood how this weird control system works...
Oct 8 03:56:16 13m 52s Coin Collector ♥ 1 It's so weird ( in a good way Could be better if gets some polishing though, adding detials and better control etc.
Oct 8 04:13:17 17m 01s What is to be done? ♥ 1 I didn't figure out how to pass the Wall.. bomb only kills my and the knife seems not doing damagement... Cool graphic though, is there a name for such looking art direction? I've seen serveral games like this but never know what it is called
Oct 8 06:55:37 2h 42m Trashure King Legend ♥ 1 转生之觉醒捡垃圾系统让电表倒转 又看了眼英语名才看懂中文名,什么鬼双关冷笑话笑死了
Oct 8 08:36:36 1h 40m The Grande Concoction ♥ 1 Game plays bit junky, aiming things into the pot was tricky, they failed to get in, I fail standing on the platform. But the double layer stairs are actually pretty cool, also that weird sound when things get in (or not get in
Oct 8 10:23:34 1h 46m Mr. Fungi ♥ 2 [internet lag made me sending same message twice sorry nothing happens here]
Oct 8 10:34:22 10m 48s It's not that bad ♥ 1 The concept is good, I did actually feels that vibe, the idea of that white ball thing is kind smart, but laggy, overall lacks some more detail and polishing, but not bad! ( Also you typed it wrong in your description here, it's WASD : Move
Oct 8 14:20:45 3h 46m 树枝收藏家Branch Collector ♥ 3 虽然比较稚嫩但是执行得很好是完整的游戏,还有些小细节,故事也是很可爱的,但是LD主要还是英语还是尽量弄个本地化吧,不然很难凑够20个有效评价的,这边也不是都是英语母语,但都是用英语交流的。事后增加一个英语本地化也是可以的,没有英语最好先表明不然人下下来也玩不懂
Oct 9 04:17:52 13h 57m The Scab ♥ 2 Impressive! Is this drag collecting sort of play original? That'd be impressive. And the Mario joke works on me lol. Also, I found that the journal is probably a big 3d model inside the main scene, the tower casts shadows on it! If you want better results, there is a trick doing that, put the book in a seperate scene and use subviewport to render it, enable it's own world3D to avoid any interactions, then it will render it as a 2d texutre in the 2d layer, that way it will always displayed above everything. I use this a lot, I like 3d immersive UI too!
Oct 9 05:16:55 59m 03s WonderBot: A Lofty Return ♥ 3 This is actually a 5 people amount of good game, it's like one good people simply times 5, so many good things happening. Bot looking at the camera? Cute. Bot that somehow jumps? So cute. Bot that freaking flips freaking double jump?? Amazing. Then the helicopter, that later transformed to a meowlicopter?? GOAT. I'm not even mentioning the exaust turnels, the devil bot, btw answers the question why there exist 2 unboxed boxes, one original bot turned it's self a devil ,who probably is the evil behind those nails on the stairs and such lol. Even details are fine tuned, like the nice shinny wood floor and gray-not-that-reflective dust materials and everything. So good game I enjoyed it not enough, I'll probably blank out if sound and sfx exist thankfully this is a human team game not that perfect.
Oct 9 08:21:13 3h 04m The A?! game ♥ 1 A what? A game? Ahhhok then (Would be nice add those A pong A snake names ingame though
Oct 9 11:29:59 3h 08m The Skitter Kit ♥ 1 The kitchen scene is bit too dizzy and far away, the collision is so sensitive both good and bad, likes it anyway, the cat is cute, sound design is definatly good
Oct 9 12:56:04 1h 26m Mindsplit ♥ 0 The style and visual is amazing, but when I get to the book shelfs E does not do anything kind stucked there, also didn't get how this is theme related though?
Oct 9 13:34:36 38m 32s Bone Collector ♥ 2 Wow really deep play you got there, really plays, I was confused for 2 rounds, start understand things another 2 maybe, then start appreciate this, really brilliant design, simple and deep, that's all I should say. Plus everything is so complete that's amazing. But, as an actual Chinese local human being🤓, I must say those Chinese charactor choices are a bit weird, like weird weird, sort of google translation back 10 years ago and applying for 10 times that kind of weird, sorry. It's just all kind of uncommon combinations and such, like the dodge charactor you used: 奠, means dead people monumenting, is sort of a symbol that always shows up when people dies, on there funeral. Also, 喇(la)as a interjection is only used in Cantonese, rather rare, I didn't know this till I though it could be cantonese and googled. Other Chinese people would recongnize it as a music intrument(a horn), or even some Tibet relic related thing. More common choice is 啦 or 了 拾骨 and 金塔 are both kind weird but makes sence, just not giving the native feeling, or feels like a dialect thing, same as 喇 in Cantonese, are they? Because they pronounced in uncommon ways. Overall only the 奠 thing is really weird, others are kind of fine or can be considered as some kind of flavor, design direction, a touch of some kind of niche dialect such, I'm kind confused, are they by design or just mistake?
Oct 10 04:00:56 14h 26m Out Of Energy ♥ 1 The idea is really good, but lacks some polish in terms of how infomation is delivered effectively. UI for example, feels too small and not eye catching, shadows the smart idea of radio strength indicate the next tower, or capacity remains, they are just not that intuitive. The player's illustrasion does not match hitbox? Or doesn't feels like that, I am actually good at similar games like Issac or Brotato but the I found myself hit by bullets that doesn't feels like they should hit me, a lot. After I understand how things works though, I did enjoyed a round that plays quite fun, but the 3rd level has such bullet hell yet the hitbox thing just, I wish I could finish the game, cause it has some good level up tense and fun.
Oct 10 05:27:00 1h 26m Drone Collector ♥ 1 The geometry kind of design looks good, drones looks cool, if everything trends that way it could be even better, font is a bit small though, and is not moving that handy, but the drones looks cool, nice top down shooter.
Oct 11 13:42:39 32h 15m Wizard of toilets ♥ 1 This plays like Doom16 and feels absolutly good, the idea is quite mad, shooting goblin blended body parts mixed with poops to kill goblins, real human creation peak
Oct 13 06:14:54 40h 32m Star Collector ♥ 0 Simple and effective, someone in google should replace the dino game with this