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wo_ri_gou_le

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TimestampSince previousGamewo_ri_gou_le's comment
Apr 7 07:32:09 DESCEND with CAUTION ♥ 3 Nice little game! I like how you decide to go with momentum + leap year(which is on the opposite, has 0 momentum), it's fun, and the idea is delivered within the levels' design, pretty cool. around 1100m there is a hack to jump directedly into the water and escape a save point, that was cool lol.(Also too hard I cant make myself through that water cave that was painful
Apr 7 07:41:38 9m 29s if cows could fly ♥ 1 kind fun, I played 2 times and avoiding ballons was a bit more interesting lol.
Apr 7 07:51:19 9m 41s Undertetris ♥ 1 Very fun design! I like this stick tetris and the way you made levels, very interesting concept.The levels themselves could be more polished though, like adapt a lager scaled grid, make key infomations nice and clean and etc... but its just compo, concept alone is more than enough to be liked!
Apr 8 05:08:03 21h 16m Topography ♥ 2 This is brilliant! I lOVE this game
Apr 9 14:10:03 33h 02m Fire Exit ♥ 3 very crippy, going upwards is definatly a good idea!
Apr 14 02:10:19 108h 00m DownThread ♥ 1 So juicy! These procedure animations are so juicy!
Apr 14 02:16:25 6m 06s Submarine Waffles ♥ 2 I love how disgusting this bar is and how those customers just don't give a fk lmao
Apr 15 08:28:36 30h 12m Depth of Field ♥ 0 Lovely little thing! Super cute
Apr 15 09:00:07 31m 31s Abyss Longing ♥ 1 It wasn't that polished, sort of buggy control, failed many times to reach the end, but the vive dude, the vibe is standing out, thrilling a bit and definatly engages me to explore deeper and deeper, reminds me of darksouls
Apr 18 13:45:26 76h 45m Puppeteer ♥ 0 Idk how I felt about this game, it is not that intuitive enough to enjoy puzzle solving, too much try-and-we'll-see, that's not good, but I make games, and this this brilliant mechanic made in 2 days is just cool and great.
Apr 19 11:55:54 22h 10m Ctrl + Dive ♥ 1 This is my best so far in ld57, absolutly outstanding! Sound, yesh! Graphic, brilliant! Gameplay,nice and brilliant. Vibe, super tense and hyper good and brilliant. So I find the trick to qualify amount of movement by quicky press arrow buttons serveral times, some thing like 5 down 4 left, and wait for it to happen, there is almost no risk failing. But it still plays! And is even more fun when I did so. Shaders are smart and effective, noise is the best, sfx is the same, I like how effective this game is and delivered everything alltogether in such polished form. Love it! Also it's such good explaination on the theme!! Depths with latency? That's freaking genius edit:Bruh is on self-made engine? Dude you are just so freaking cool guy that does not exist