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100th_Coin

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TimestampSince previousGame100th_Coin's comment
Oct 6 16:08:44 Demon Scalper Blues ♥ 1 Another classic Captain Dreamcast game. One of these days I'll need to buy a Dreamcast so I can play your games on the intended hardware. As always, the story is great, (I love the character development) and the voice acting / humor is top notch! Here's my recording for some hard boiled feedback. https://www.youtube.com/watch?v=vLC5R38fQzs
Oct 6 16:24:09 15m 25s Hop, Skip, Jump ♥ 1 Woah, I love how the first few levels have multiple solutions. The fact that level 3 works if you start vertically or horizontally makes it an absolute masterpiece of level design. Here's my recording to provide more feedback. Cheers, and good luck with Next Fest!!! https://www.youtube.com/watch?v=NQuPmHyuat8
Oct 6 16:50:11 26m 02s Invasive Spectral Projectiles ♥ 1 I love everything about this. The enemy designs, both artistically and mechanically are outstanding. One of my friends compared the projectile collecting to Kirby, and the red bat enemy reminds of *those enemies* in Kirby too. Docile at first, but if provoked, you'll regret it. Goodness those animations. I'm completely in awe at the art of this game. I wish I had more to say. The lack of Invulnerability-frames after taking damage is brutal, and I love it. This game has a perfect difficulty curve. Here's my recording! I forgot I was alone in a voice call while recording this, so you get to hear some brief co-commentary from a friend. Cheers! https://www.youtube.com/watch?v=td77vhhmm1g
Oct 6 17:23:14 33m 03s Gems of Kaine ♥ 1 Good lord, the "AH HA!" moment hits like a truck. It took me a while to crack the code, but the moment I understood what the numbers meant, the game truly began. Here is my entire recording as I learn in realtime how to play the game: https://www.youtube.com/watch?v=BZlKvUjeU6A
Oct 6 17:43:26 20m 12s Fume: The PC Gaming Simulator ♥ 2 I love each and every parody. The fact that "Factory" is always -0% off adds so much to my immersion. I wonder if it's actually possible to get every game in a single sale. That $1000 game seems difficult to purchase. I'm a big fan of grapefruits, and sorry to hear you had COVID! Here's my video feedback. Cheers! https://www.youtube.com/watch?v=mG70tT6HFTk
Oct 6 18:24:51 41m 25s Taxulator3000 ♥ 1 Ah god dang it, I forgot to hit the record button in OBS. Okay, so big wall of text in lieu of a video: Playing the game in ultrawide honestly worked out fine. I wish there was a non-fullscreen alternative (I think that contributed to my OBS hotkey not starting the recording?), but the fullscreen didn't ruin anything. No text was off-screen or anything. My ADHD brain took way too long to figure out what to do, and how to gain information. I also pent slike, a whole day just moving upwards off the map, which didn't help. heh. On my first run I scored zero points. I learned some names, and figured out around day 9 how to get their jobs and stuff. On my second run, I actually did get the full info of three people, and taxed them correctly. I got around 7000 points, but I forgot the full number. (I *really* wish the video recorded...) I started panicking around day 8 and ended up under-taxing many people, but I scored pretty well. I wish there was some ambient noise or music. Maybe a day-long loop, where you could know people's schedules by hearing a motif in the melody or something, that would be cool. Nice game!
Oct 7 15:37:16 21h 12m Purarger Collector ♥ 2 It's amazing how creative your games are. The logic puzzles are fun, and the twist with the cosmic burger was delightful. Incredibly cute game. There are EIGHT hidden trophies?! I'm incredibly impressed. There's so many fun secrets I'll need to play it again to find them. I recorded myself playing to provide extra feedback. Enjoy! https://www.youtube.com/watch?v=36yZSu2918s
Oct 7 16:34:43 57m 27s Bibli-otter-phy ♥ 2 There's a lot to love here. Juggling the decorations with the game-progression is unique, and those speed boost upgrades from the tablets feel *so good*. I will say, a few minutes in I stopped going for the decorations and prioritized the tablets though. I think the speed slowdown from carrying items is a bit rough at times, but on the flipside, the punishment for failure isn't too severe, so it balances out. Here's my video playthrough! Cheers. https://www.youtube.com/watch?v=zPcspBANpO4
Oct 8 17:32:57 24h 58m Cut to Pieces ♥ 3 The concept, the art, the humor... it's all brilliant. Every cutscene had me laughing. Goodness those facial expressions. Here's my recorded gameplay, as I think it will provide way more feedback that I can with words. The only thing that tripped me up was the placement of the girl in "Hood", which I honestly thought I got correct every time. This game is a masterpiece. https://www.youtube.com/watch?v=WywcnAmdqsM
Oct 9 15:15:38 21h 42m #rizzfest2k25 ♥ 4 This ludum dare I have discovered I have a weakness for goofy faces. Your artist is killing me. Every single line got a chuckle out of me, and I love the "twist" ending. But let's be real, there's no other way it could have ended. Here's my recording, though the game audio is a bit quiet, my bad! https://www.youtube.com/watch?v=xdUAKSSaTgM
Oct 9 16:48:27 1h 32m Quit Stalin ♥ 6 Cool game. Very impressive. https://www.youtube.com/watch?v=VtUy4qp1Wfo
Oct 9 17:36:38 48m 11s The Grande Concoction ♥ 1 Congrats on your first Ludum Dare!!! I recorded myself playing, and I hope me being terrible isn't frustrating to watch, ha! https://www.youtube.com/watch?v=QfnJn25rTjA
Oct 9 18:40:24 1h 03m Eccentricity ♥ 3 Oh my, I seem to have out-scaled the quota growth. By the end I was making 200K output. Incredibly fun game you've put together here. Here's my video recording. Enjoy! https://www.youtube.com/watch?v=wFHBYk4aTR8
Oct 10 15:39:04 20h 58m Molly n' D.O.G.'s Records ♥ 3 I recorded myself playing the game, but before I drop the link, I'm going to just point out the biggest piece of feedback I have. I am playing on an ultrawide monitor, and that prevented me from completing the game, as the button to start the final level (I assume) was off-screen. There was no option to play in a windowed setting (to my knowledge) so ultrawide was what I was stuck with. Outside of that, I absolutely loved the story. The interactions between the character and the D.O.G, like her renaming the river, or the cable car pylon. The art of the map level is beautiful! Anyway, a recorded playthrough is worth like a billion words, or something, so enjoy the best feedback I can give! https://www.youtube.com/watch?v=SXnEgfl4AHI
Oct 10 16:20:20 41m 16s Clawful ♥ 5 My goodness the 3D models for all the toys are fantastic. I recorded myself playing the game to provide extra feedback. https://www.youtube.com/watch?v=2Uk91aOlaD0
Oct 10 16:36:18 15m 58s Roots of Sorrow ♥ 3 Apologies for the worst recording ever, I was just recording another game in ultra-wide, and then only fixed half my OBS settings. Anyway, I recorded myself playing the game to provide extra feedback! Very cool. Very creepy. I absolutely love the graphical effects going on near the end. https://www.youtube.com/watch?v=mY2I-4J4RYQ
Oct 10 17:05:46 29m 28s 1 of 8,031,810,176 ♥ 1 HAAAAA. I love the challenge this game gives with estimating distances to avoid crashing into the wall. That being said, I am a patient man, and could walk if I wanted to. I recorded myself playing to give as much feedback as possible. Cheers! https://www.youtube.com/watch?v=-AzvAaIUZz8
Oct 10 17:19:15 13m 29s The Soul Collector ♥ 3 I love the vibe. I like how the minigames got harder over time, though I do wish there was some more variety. I recorded myself playing to provide extra feedback. Enjoy! https://www.youtube.com/watch?v=ci9auXTpgck
Oct 10 17:32:40 13m 25s Arpeggio ♥ 2 I'm not sure if I made it to the end of the game or not. I thought for sure I collected all of them, and then the guy in the tree basically just said "ah, go find all of them." Anyway, I recorded myself playing to provide extra feedback! https://www.youtube.com/watch?v=hoMD1Ew_E5U
Oct 10 17:43:56 11m 16s Cosmic Recorder - An unusual collector who collects sounds ♥ 1 Woah, what a cute concept. I recorded myself playing to provide as much feedback as possible. Cheers! https://www.youtube.com/watch?v=KvLpMhiNEU8
Oct 10 18:10:53 26m 57s C.A.P.S ♥ 5 Woah, I'm loving the aesthetic. I wish there was a win condition of some sort, or perhaps you do actually win the game after a certain round, and I'm just not sure what round it is. I recorded myself playing to provide extra feedback. Cheers! https://www.youtube.com/watch?v=14MwSq1QXjY
Oct 10 18:46:02 35m 09s Weight of GOLD ♥ 2 Oh man, the greediness required to maximize the coin count was fascinating. I recorded myself playing to provide extra feedback! Cheers! https://www.youtube.com/watch?v=uQeQPDx1XTY
Oct 10 19:05:56 19m 54s Horror-Collector ♥ 1 I think the web build might be a bit broken. The controls were super unresponsive, and my mouse cursor kept endlessly scrolling up. But perhaps that adds the the horror vibes, I don't know. I recorded myself playing to provide extra feedback. It's quite possible these issues are only on my end? https://www.youtube.com/watch?v=oimKfB9tM0M EDIT: I had a controller connected! That must be why the mouse was always scrolling up. Ahhhhhhhh.
Oct 10 19:45:42 39m 46s Skeledaddler! ♥ 3 Good lord the Ribble speedrun time with the coin is *brutal*. Loved everything about this. I recorded myself playing to provide maximum feedback. Cheers! https://www.youtube.com/watch?v=XMJ056rp5Sk
Oct 10 20:03:19 17m 37s Larry the Lizard Wizard ♥ 2 I love how many different lizards they are. (And some of them have *HATS*!!!) I recorded myself playing to provide as much feedback as possible. Cheers! https://www.youtube.com/watch?v=sdpztT8lL7c
Oct 10 20:27:29 24m 10s Bail-out ♥ 3 Honestly, I love the graphics. I know it's silly and goofy, but it reminds me of the art style used in a picture book, or some really old video games for kids. Quick bit of feedback, holding CTRL + W closes the tab (at least it does in firefox), so at one point I crouched and then immediately tried walking forwards only to be greeted by my uploaded youtube videos tab, heh heh. I recorded myself playing to provide extra feedback. Cheers! https://www.youtube.com/watch?v=RSea6ok6wII
Oct 10 21:01:56 34m 27s ShroomBound ♥ 4 Well... that happened. Here's my recorded playthrough to provide as much feedback as possible. Cheers. https://www.youtube.com/watch?v=k-d0cf8VPfs
Oct 11 16:56:47 19h 54m United Stamps ♥ 2 I mention it in the video I recorded, but *wow*, the South Dakota stamp is brutal. It's the first stamp introduced that moves away, so without prior knowledge of that happening combined with the difficult location due to all the enemies in that area, it's impossible to get on the first run. Possibly even the second through fifth depending on how long it takes the player to really figure out the corndog pattern there. I suggest making a stamp in a safe space that starts unreachably high, but then slowly moves down towards the player, informing them "Hey, some stamps can move now." Which can also make them intuitively figure out "Oh, that means some stamps can leave on their own! Better get these next two pretty quickly." Other than that, I loved every part of this. The Ohio Stamp saying "Skibidi Rizz" was a fantastic touch. And of course, the recorded video. Cheers. https://www.youtube.com/watch?v=QyyAwFqyje0
Oct 11 17:22:59 26m 12s The Haunting of Rebus Manor ♥ 3 Wow. I haven't ever played an online multiplayer game in my decade of Ludum Dare. Super impressive, and I loved all the riddles. Atharva and I were a real dream team. Here's my recorded video to provide maximum feedback. Cheers! https://www.youtube.com/watch?v=0lgnrkRiK0A
Oct 11 17:58:44 35m 45s WIN WIN WIN ♥ 2 After about 24 double jumps, I was able to scale the wall at the right edge of the map. Mua-ha-ha-ha-haaaaaa! Here is my recorded gameplay to provide extra feedback. Cheers! https://www.youtube.com/watch?v=C1fAtXXCWEc
Oct 24 19:21:16 313h 22m The Great Collector ♥ 1 Wow, did semechk just copy/paste the comment from artificer? That's awful. Let me give you a real comment. I'm a bit of a sucker for the genre of games where you get a shop and upgrades and all that. Even if I was absolutely terrible at aiming the darn tether to pick things up, heh. The way the stones remain makes you regret every little mistake, which is perfect for a game like this. By the way, I lost my first run because I was trying to pause and adjust the volume, but esc immediately returned to the the title. whoops! Something that surprised me was just how good the title screen art was compared to the art in-game. I understand how running out of time can lead to assets being rushed, especially in the compo, but I just find it a strange choice to make the title screen as gorgeous as it is, and leave the 6 or 7 graphical assets in the game drawn with an entirely different (less impressive) art style. Imagine if the gems you collected were drawn the same way the gem in the title screen looks, or if the character you play as was drawn that way too? The music is super catchy, and I love the synths being used. I can't quite tell if this game takes place under water, or in space, and the music somehow fits either aesthetic, ha! I think the loop could be a bit more seamless though. One trick I usually do to make my music loop perfectly is to copy/paste the final measures at the end of the track to the beginning as well, then cut out that part at the beginning with some audio editing software. That way, all the instruments with reverb have already been playing at the moment the loop begins, making the loop seamless. By the way, Compo games are required to provide the source code. Please do so, or switch to the jam. Anyway, this was a lot of fun. cool game!
Oct 24 20:03:56 42m 40s Please don't touch my collection ♥ 1 Easiest five stars in "theme" I've ever given. The fact that it's based on a real collection is such a brilliant idea. The puzzles were fun to figure out, and I love the little sound effects that play when you click on some of them, like the guitar or the car. Cool game!
Oct 24 20:37:30 33m 34s Chicken Heist ♥ 0 Alright, level 10 got me. The fox picking up the eggs makes it so much harder. Not in a bad way, but man some of the eggs around the foxes are brutal. I'm not sure what the day night cycle is for. Is it just obscuring your vision? At first I thought there would be a layer of stealth involved, like maybe some tasks could only be done at night, or some enemies would sleep, but I don't think that's the case. Anyway, cool game!
Oct 24 21:23:04 45m 34s Bone Collector ♥ 1 I'm not sure if I was playing incorrectly, but the early game was super punishing. I kept rolling mostly fives and sixes at a time where I needed to roll a 4 to punch, or something allowing me to combine into a 9 to dodge. That's just the way RNG can be sometimes, I guess. There were also sections of the game where I needed to reroll several times just to advance to the next tile on the board. I feel like a lot of this would feel better if you automatically got 3 rerolls at the end of a combat. Winning the fight, but then throwing three hearts away just to move on to the next fight feels bad. I see now, looking at screenshots from others, but apparently one of the rewards from combat was a bonus dice? Perhaps the RNG could be weighted a bit, because I never once got such an upgrade, and had to rely entirely on the three dice for the whole game. Unlocking "Trained" solved a lot of the issues I had with needing specific numbers and getting cosmically unlucky with the rolls though. Eventually I collected "Wand" and suddenly all my problems were gone because I was healing an absurd amount. Way more health than I could possibly lose. I'm not even sure I could say this "balances it out" because I feel like I just experienced two clashing extremes. (Losing runs because of RNG, and having a single item carry the run) I picked up "Wand" when I had 2 HP, and healed to 10 before even moving on to the next level. I had about 20 HP when I defeated the boss. I feel like I just got lucky picking up loot that covered most of the range from 3 to 10 by the end of the run. Knowing that it was entirely RNG what loot you get, what the generated map ends up being, and how the dices roll, it feels like I have very little control over how the run plays out. I saw a screenshot sent in the comment section here where a player found a shop. I never found a shop in any of my runs. I guess what I'm saying is, perhaps rely a little less on RNG and force some specific encounters. Guarantee the player gets at least one shop between fights 2 and 4. Gurantee the player has an option to gain an extra dice as one of the rewards. Make the player choose a reward after combat from a list of options, rather than entirely relying on a random number generator to pick exactly how the run goes for them. I do see potential in this game, and I see you are working on a larger release of this. I hope my feedback isn't coming off as too negative here, because despite the issues I had, I enjoyed it. I love how the dudes on the title screen follow the mouse. I love how your guy visually gains the items you collect. There's so much to love about this, just like all of your Ludum Dare entires. I simply think the RNG is dictating a bit too much of how each run plays out. Cool game, cheers! temp.PNG