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daniel

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TimestampSince previousGamedaniel's comment
Oct 18 18:53:24 Go Fetch ♥ 2 Cute full game experience, enjoyed the cohesive vibe you were able to create between the music, art, and dialog from all of your team.
Oct 18 19:05:37 12m 13s Crown and Taxes ♥ 1 Cute art style and surprisingly large number of dialog lines you fit in. I like collecting taxes as a take on the theme. A few text lines got clipped, but not a huge deal. 1 or 2 other game mechanics on top of the option selection could help break up the gameplay getting to 500, but overall cool complete game experience.
Oct 18 19:28:48 23m 11s Fast Food Dimensions ♥ 2 Also ran into some issues with the camera resetting occasionally, but still playable. Really like how you implemented the different pocket dimensions and your take on collecting. Big fan of the textures on the drink machine too. Occasionally items would become not grabbable, so maybe a bit more guidance on the rules or controls would help the flow of the gameplay.
Oct 18 19:49:26 20m 38s Rune Rangers ♥ 2 Very cool battle mechanic to switch up the usual collectable fighter gameplay. Appreciated the the in-game tutorial to start off also. Since the fighting is kind of a puzzle game, some of the fights felt a little same-y, but still a very good system to create within a gamejam limit.
Oct 18 20:06:37 17m 11s BallBoy! ♥ 2 I love so much about this, the whole look and gameplay is right up my alley. Enjoying all the different takes on the theme like this one. The billboard sprites with the court works really well visually. Also had the players stop playing after 3 minutes, but still a really great self contained game that kept me engaged the whole time.
Oct 18 20:15:09 8m 32s Debt Collector ♥ 1 A little janky in some areas, but a impressive entry working solo using your own engine. The game runs really smoothly in the web build which is impressive. A think a little bit of money tracking/UI could be a small touch that could do a lot for giving the player a bit of progress feedback.
Oct 18 20:34:18 19m 09s Heart Keys | 心·键 ♥ 3 Cute art and good job establishing a really cohesive look between the UI, 3D art, and colour palette. Level and puzzle design I think are some of the hardest things to get done in a gamejam so great work!
Oct 18 21:56:20 1h 22m Super Fly ♥ 1 Mechanics make sense and I can definitely see the vision. A little more animation and audio polish I think would add a lot, but solid game loop completed for the jam. Always appreciate people putting in some voice acting or voice foley sfx in their entries.
Oct 18 22:24:11 27m 51s Debts & Dragons ♥ 5 Beautiful character portraits. Like others have said, just the management and design for a team this size over 72 hours is it's own type of accomplishment. The differences between the towns and their economies was not super obvious to me, but still was easy enough to make money. Overall very impressive game.
Oct 18 22:39:31 15m 20s Marble Sky ♥ 1 Audio effects and the how the feeling of momentum transfer really shined for me. Good build up of mechanics and difficulty too. I think a checkpoint or ball respawn mechanic would have been helpful for me though.
Oct 18 22:58:10 18m 39s Biocapital ♥ 1 Very nice art direction and general mood on this. Movement felt a bit weird, but also added to the kind of strange environment you had. Accidentally felt out of the mouth, so a respawn or restart button would be nice.
Oct 18 23:43:55 45m 45s Shaman ♥ 1 Conceptually this is really cool and I like the approach to the logic puzzles. The UI/UX kind of got in the way a little bit, but overall this is a really strong jam entry. I think it would really shine with getting all the game art, UI, and text just a bit more visually matched.
Oct 18 23:59:17 15m 22s CALL LECTOR ♥ 0 Very interesting game. I loved that physics on things was included even though it was unnecessary for the gameplay. The whole look and mood reminds me a lot of Blendo Games games. I can see the ambiguity of not knowing the truth or outcome being part of the whole concept, but I think there could still be some sort of indicator or consequence added to help drive the feeling of player progress. Really great game and execution of your idea, can definitely see how you could build this out into something bigger.
Oct 19 00:06:41 7m 24s Golden Starfruit ♥ 1 Straight forward, but fun and seems to me like feature complete! Gives off the impression that you had a full concept for the game and managed to complete all of it in the time limit. A little bit of audio could add some weight to the gameplay, but otherwise really impressive work for your first time working with Unity.
Oct 19 00:33:21 26m 40s Meticulous collector ♥ 1 Cute visual design and great progression of puzzles. Always impressive to see people able to design this many levels over a jam. With my lack of puzzle solving skills I got stuck before the end, but still very fun! Great entry and implementation of the theme.
Oct 19 00:53:35 20m 14s God is a nerd collecting video games and such, but ♥ 1 Even though the assets were from other sources I think you did a good job assembling them together for what you needed. I didn't really get the message of the story, but I could see it being interpreted a few different ways. Always appreciate when people put in the work to add voice acting for a jam game, great job on that.
Oct 19 01:56:50 1h 03m Part Collector ♥ 2 Good variety of weapons and upgrades, and just a good gameplay loop. Would have liked a few more movement options if I was nitpicking, but very fun jam game overall!
Oct 19 02:25:38 28m 48s Collection Of Fragments ♥ 0 Story and visuals were great just missing a bit more gameplay, but I know how that goes trying to fit it in a weekend haha. Cool short little self contained experience.
Oct 19 02:41:21 15m 43s Clue Collector ♥ 1 Interesting and surprisingly engaging way to read through a character's thoughts. The clue collecting didn't feel too interactive in terms of just gameplay, but just as a way of delivering a story I really liked it. The machine translated English seemed good to me.
Oct 19 03:17:23 36m 02s Booster Buster ♥ 2 Awesome, great work putting together a fun gameplay loop with a bunch of different card mechanics. It got to a speed where I was struggling to keep up pretty fast, but fun none the less!
Oct 19 03:26:51 9m 28s Rock Collector ♥ 1 Very true to the theme, I just wish it didn't pause when backgrounded so I could just let my collectors do their thing :) Felt a bit slow to progress and build up the upgrades, but that's in the context of the LDJam review gaunlet of getting through multiple games.
Oct 19 07:19:16 3h 52m [blank] ♥ 1 Not sure if I saw everything there was to see, but impressive the general mood you were able to create with not too many individual pieces. Interesting experience and very unique in direction from everything I've seen this jam so far.
Oct 19 18:11:06 10h 51m Full Marbles Universe ♥ 2 This is adorable, good number of sprites and marbles to check out. It was pretty easy to cheese the computer players to beat them, maybe a bit of variety in how the CPUs and different marbles play to switch up the progression would be cool. Good game!
Oct 19 18:57:58 46m 52s Collect or Die ♥ 1 This was a lot of fun, I just wish there was a bit more of a timer buffer to start with to mitigate the RNG a bit. Art is great too, overall really solid single-screen game.
Oct 19 21:51:28 2h 53m Chickens Go Home ♥ 1 Great stuff, impressive work nailing down such a cohesive compo game between the art style, audio, and gameplay. More stuff with the ramp boost and level challenges would be awesome, but great for the time limit you had.
Oct 22 02:54:45 53h 03m Scrapfighter ♥ 0 No luck for the performance issues linux: both compatibility and forward, and the web build in different browsers unfortunately. It looks pretty ambitious as a first 3D game though, and I like what I can see about the enemies! One thing to check if you haven't already is the release vs. the in-editor performance. I've had a few Godot games export where I've missed something and the release build runs a lot different from the game run through the editor.
Oct 23 03:12:26 24h 17m Too Many Pots ♥ 1 Cute, I appreciate the gameplay's change of pace and objectives from most of the other jam games. A little bit of rng causing a small seed stockpile, but overall a chill experience collecting and organizing my little indoor garden.
Oct 23 03:29:14 16m 48s Give me your name ♥ 3 Quite the beast you are, Mr Crow. Simple gameplay-wise, but good story telling and great use of sound effects. One thing that could be a good addition would be some visual difference in the player and crow dialog. Like different coloured text, a label for who's speaking, or different fonts just to make the conversations read a bit easier. Cool jam entry!