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daniel

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TimestampSince previousGamedaniel's comment
Apr 25 21:17:52 PING ♥ 0 Cute game! Fun mechanic for the theme and introduction of systems per level. I ran into a bit of stuttering playing on Firefox, but seems like it might just be something on my end. Would have liked to know more about the bat and the person on the score screen!
Apr 25 21:28:35 10m 43s Twilight Beacon ♥ 1 Love what you put together for the one-screen type gameplay. I'm usually pretty bad at these everything happening at once type of games, but normal mode was pretty manageable with a good difficulty increase. Wonderful direction with the style.
Apr 25 22:15:09 46m 34s Radio Nation ♥ 1 Not super intuitive for me at first, but once I got into the groove I really got into it. Building placement was a bit finicky and could maybe benefit from some more indicators, but that's a pretty common issue with similar games. Fun gameplay! 2026-04-25_15-14.png
Apr 26 00:31:23 2h 16m Blipp ♥ 1 Lovely stuff, great short story for a compo game. A bit of pixel hunting at first to learn the rules and mechanics, but came together nicely by the end. Too bad it wasn't longer with a few complicated puzzles, but great for 48 hours!
Apr 26 17:33:05 17h 01m Please Press Button ♥ 0 Very neat, even if I didn't fully understand it! Really impressive how much personality you were able to give off with thoughtful style choices and so few visual elements.
Apr 26 17:42:42 9m 37s The Lighthouse ♥ 1 I love when people do voice acting for ludum games, great short story and presentation.
Apr 26 18:07:24 24m 42s Hooked ♥ 2 Great little game loop, I was hooked playing. Surprised with the amount of fishes and thought into the gameplay you managed to put in.
Apr 26 18:43:51 36m 27s A Short Flight ♥ 3 Impressive stuff for a jam game. Love everything about the style and presentation, colour palette and the plane model especially. The audio was also really a standout for me, music fit the style perfectly and everything about the plane's audio design was great.
Apr 26 18:55:36 11m 45s Holy Light ♥ 4 Gorgeous art, like everyone has said. Right off the bat the smoke animation and framing of everything makes the atmosphere clear. A bit more feedback on the combat and controls would go a long way. I kept dying and it wasn't clear to me what I was doing wrong, but maybe that's just a skill issue.
Apr 26 19:16:50 21m 14s Signal of the Dead ♥ 1 Fun, you really nailed down the gameplay loop! I could have kept going after it resets at 5 minutes! Gets a bit trivial to stay alive after enough upgrades, but nothing a bit of fine tuning the balance can't fix.
Apr 26 19:21:57 5m 07s Borjomi - the Broken Bat ♥ 3 Cute! Implementing the theme into a familiar gameplay loop is a good idea. I think you could expand on the idea even more with the echo location aspect to add new mechanics over the core flappy bird gameplay.
Apr 26 19:27:46 5m 49s Cat Whisperer ♥ 0 I am not good at this and my home got wrecked haha. I did struggle a lot with matching sounds to cats especially when they popped up close together. Adorable art and I really like your take on the theme for the gameplay and concept.
Apr 26 19:38:22 10m 36s Tiny Signal Lost ♥ 2 Awesome game, and cute ending. Good progression of new mechanics and difficulty, easy to see how this could continue to be built out! With how the final product turned out it really feels like all 3 team members were on the same page working on it.
Apr 26 20:01:37 23m 15s Pyre Lookout ♥ 2 Wow, what a mood you've crafted between all the elements and the writing. This amount of solid dialog within a weekend is really impressive. Frustratingly bureaucratic and had me invested for the whole thing.
Apr 26 20:15:18 13m 41s Signals of God ♥ 1 Great aesthetic, love the vibes and writing.
Apr 26 22:21:24 2h 06m Echo Chamber ♥ 1 Cool concept, can easily see the potential for how it could be expanded with more levels and mechanics. Audio from the echo source would add a lot to the gameplay like people have said. Great work!
Apr 26 22:29:35 8m 11s %(#/@$ SIGNAL!!! ♥ 1 Cute, a very well rounded and cohesive game for the compo! I love when people put voice acting or self-made sound effects in jam games so this is right up my alley.
Apr 26 22:45:12 15m 37s Mr. Signal ♥ 1 I like the gameplay a lot, very good implementation of the theme and style that complements the gameplay. A bit challenging to control, but that's hard thing to get right for all 3d space games. Snapping to the satellites felt great, though the camera reorienting itself after was a bit disorienting. Very cool entry!
Apr 26 22:54:04 8m 52s First Responder ♥ 2 Cool gameplay loop and implementation! Controls and goals made sense to me, but I think a bit of tweaking to make the movement feel more arcade-y could work really well.
Apr 26 23:17:04 23m 00s Mini Mobile Network Operator ♥ 1 Really impressive stuff, great gameplay loop. The quality of life polish (a tutorial, good controls) felt really high which is all the more impressive as a compo entry. Some audio, more cards to play, and a win state/goal to work towards would add a lot, but the map generation and core gameplay loop is excellent.
Apr 26 23:36:33 19m 29s Melting Sun ♥ 1 Great world building and story with limited set pieces. You nailed the feel of the puncher mechanic and audio which is a small thing but really ties everything together for me. Fun to imagine the backstory and what's going on outside!
Apr 26 23:48:31 11m 58s Ludum Dare 59 - Cell The Signal ♥ 1 Neat idea, and clean presentation! I wish there was a bit more info or feedback from the game on how to convert and retain customers though, I kept upgrading towers but still was losing customers so there may be some game mechanic that I wasn't understanding. Cool jam game though, and love to see management-type games done with this theme!
Apr 27 00:01:20 12m 49s Outcry ♥ 1 One of my favourite takes on the theme so far, very cool idea. Appreciate the write up for the dev log too, a challenging concept to convert to gameplay. Maybe a lot of controls and rules to keep track of in the context playing through multiple jam games in 1 sitting, but on it's own very manageable and strikes a good balance between gameplay systems and fun for the player.
Apr 27 00:10:16 8m 56s Saving GAFAM City! ♥ 2 TIC80 game, awesome! I don't think I've seen a ludum game using it recently. I really like the art and style within the limits of the engine. I couldn't pay much attention to the flavour text at the bottom while moving the characters around, with is too bad since it looks like you put some effort into writing a bunch of dialog! The backstory and hero profiles are a nice touch too.
Apr 27 03:08:06 2h 57m TRAFICO ♥ 1 Very charming game. Surprised how quickly I got overwhelmed with the cars and wish I was better at it! Love the art style and the design sketches you shared, font and colour palette choices are also really nice.