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daniel

Feedback comments for LD57

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TimestampSince previousGamedaniel's comment
Apr 9 04:33:24 BucketWell ♥ 1 Clean presentation and easy to pick up on the mechanics, I can imagine how you'd expand on the idea if you had more time. Feedback on the up/down controls wasn't as obvious to me, but if I was better at it I could see it being useful.
Apr 9 04:43:12 9m 48s Light - Ludum Dare 57 ♥ 1 Impressive ambience and you were able to create with limited time! Also, love when any voice acting is used in jam games, great stuff.
Apr 10 03:03:04 22h 19m deep trouble. ♥ 1 Solid sound effects and good controls matching the level of gameplay. Wish the progression of new mechanics and difficulty was a bit faster, but good job on the # of the levels created for a short jam.
Apr 10 03:08:36 5m 32s It's madness, my dudes ♥ 1 Great art, especially loved the portraits. The collision damage and movement wasn't too intuitive at first, but some interesting mechanics as you get into it.
Apr 10 03:35:46 27m 10s Hello Darkness ♥ 2 Solid engaging gameplay loop and the 1-bit really worked with the idea. Only minor issue I had was the water + bucket mechanic wasn't visually clear to me, but only a small thing.
Apr 11 02:06:31 22h 30m Stolen Heart ♥ 2 Great art, once you add the sound effects and visual feedback I think it will really tie everything together amazingly
Apr 11 02:12:00 5m 29s Edge Digger ♥ 1 very cool arcade-y gameplay loop, I liked the intensity ramp up and the UI elements were great
Apr 12 02:25:10 24h 13m Break Down! ♥ 1 Once the gameplay clicked for me I was really sucked in, felt really satisfying clearing out sections of the map. Going all the way back to the top to reload was my only gripe, felt it kind of broke the flow of the game when I had to do that, especially as you got deeper down.
Apr 12 02:38:31 13m 21s Carpathian Goodbye ♥ 1 Fun and felt like a well fleshed out gameplay loop for a short jam. Wasn't super clear to me the benefit of bashing enemies or upgrading the bash action though
Apr 12 02:50:02 11m 31s Drowning Simulator ♥ 2 Impressive doing the compo with a new engine for the first time! Especially with other things going on in life. Immediately reminded me of diving for rings/weights in the pool as a kid. I can definitely see the vision with a few more upgrade mechanics and some difficulty progression.
Apr 12 03:16:34 26m 32s anomalous source ♥ 2 Whoa, fantastic atmosphere and mood. Pretty straightforward gameplay but kept me engaged the whole way though. Initially thought the screen effect was my graphics glitching out before I caught on, great effect.
Apr 12 03:33:20 16m 46s The Depths of Winter: Survive Until Spring ♥ 3 Cute and unique idea, I love seeing any kind of voice acting implementation in jam games. Some kind of simple or idle activity in the end area, like platforms or targets, could make listening to the script more fun :) Surprised at how long it went on for, that's some dedication to the concept.
Apr 12 04:08:48 35m 28s Lisiy ♥ 1 I really like the concept and presentation, though I think I got stuck where I had a mass pile of steaks I was too weak to pull and couldn't grab any dynamite that got stuck in it. Really great food models and cohesive art style.
Apr 12 04:37:10 28m 22s The Changes We Make ♥ 0 Love the art and concept, though I had trouble figuring out what to do. There seemed to maybe be some misaligned interaction click areas, or maybe I'm misunderstanding the intent? Got to the hammer but couldn't find anything else to interact with. A mouse over indicator or mouse cursor change would help unless that would dumb it down too much. The Windows build download seems to not be working also - seems to be working for other LDJam pages so you may want to double check and reupload if needed.
Apr 12 04:42:07 4m 57s R.E.M. Really Enraging Mosquito ♥ 2 Great take on the theme and gameplay mechanic. I'd love to see this get fleshed out with some multi-night progression and adding new mechanics as it goes on.
Apr 12 06:37:14 1h 55m GUTS! ♥ 1 Neat you got to implement a few different areas and different types of gameplay! Would have loved to see this get fleshed out more (pun intended) but great amount of variety for a short jam.
Apr 12 15:23:35 8h 46m Face Your Fears ♥ 1 Short and sweet! The climb up mechanic could have a better visual indicator like you mentioned, but good idea and I liked the overall concept.
Apr 12 15:38:57 15m 22s Back to the Boat! ♥ 1 Sonar is a great mechanic to go with the theme, and I like how you implemented it! Audio for getting chased was a clear indicator and good for building tension.
Apr 12 16:00:24 21m 27s MOMOEARTH ♥ 1 Really impressive depth of mechanics you implemented, a ton of different block types and powerups for a short jam game. Someone could really spend some time figuring out the optimal strategy for high scores I bet.
Apr 12 17:06:56 1h 06m Lunglight ♥ 2 Cool one-room game mechanic, the events and hallucinations caught me off guard. I think I would have liked a bit more progression for difficulty, or more incentive to use the cameras over the sonar, but it still kept me engaged the whole way through.
Apr 12 17:11:34 4m 38s Kika's Eggsplosive Descent ♥ 5 Cute, I love the presentation and art style you went with. I wasn't very good at it, but it was a fun gameplay loop.
Apr 12 17:18:17 6m 43s Escape The Depths ♥ 1 Pretty fun game! Controls and gameplay were solid, and the music really stood out to me as excellent and helped to pull everything together well.
Apr 12 18:55:59 1h 37m Abyss Vaulter ♥ 1 Always amazing what a polished and cohesive project you're able to complete in a weekend. Multiple world with distinct tilemaps and music were fantastic and the movement and gun system felt really solid.
Apr 13 16:14:10 21h 18m MandelBrowse ♥ 3 I really liked the concept, good take on the theme. Hitboxes and movement made everything play pretty well, but some more gameplay changes as you go down layers would have been fun I think.
Apr 13 16:41:43 27m 33s Into the Depths ♥ 1 Great first compo with the number of enemies and complexity included. I found it a bit unclear what I was supposed to do when there were multiple things on the screen at the same time, and I think I sometimes died to something offscreen, but really cool idea
Apr 13 17:28:20 46m 37s The OPERATOR ♥ 6 I really loved this. Great gameplay mechanic and ending. Like others said a bit slow retracing your steps when you are dying a lot, but a pretty minor gripe overall. Great amount of dialogue to flesh out the atmosphere.
Apr 13 20:14:09 2h 45m Walking Simulator ♥ 1 Does what it says on the cover. Excellent music bring the whole vibe up.
Apr 13 20:54:01 39m 52s Spear Bird ♥ 3 Super strong visual design, everything about this feels really polished. Really like the progression with depth/fish size/upgrades making you want to keep going. My favourite arcade-type gameplay this jam so far. A full-screen button would be a great addition to better appreciate the art!
Apr 13 22:00:35 1h 06m COLOR&FORM ♥ 1 Visually and mechanically very interesting, though I wasn't sure if the game was trying to drive me toward any specific goal. I'm not very good at bullet hells to begin with, but the bullet pixels were hard to see and I found myself getting hit without noticing where the bullets were coming from. Still, quite a fun game and I like how unique it is.
Apr 13 23:57:40 1h 57m Submarine Murder ♥ 1 Murder mystery is a tough genre to try for in the compo, nice going for that. I like the aesthetic and murder below the sea is a fun take on the theme. I feel like the evidence for accusing could have been a bit stronger, like more of a smoking gun, but still managed to get it on the first guess.
Apr 14 01:24:12 1h 26m The Scourge from the Deep ♥ 1 Solid, if short, little action game. The time spent on the boss sprite is noticeable, it looks great. Controls felt like they could use a bit of fine tuning, would get stuck in attack animation before the boss telegraphed anything, though it could be more of a "pattern learning" fight than a reaction-based fight. Also nice to see LOVE getting some use, this is the first one I've seen this jam I think.
Apr 14 01:37:04 12m 52s Dive to Survive ♥ 1 Really great presentation; colour palette, audio, and art style all worked really well together. The movement was definitely more realistic to moving underwater in a heavy suit which was an interesting change from the other platformers I've played from this jam. The momentum aspect made getting over some of the ledges feel a bit awkward, but I'm guessing that was the intended part of the challenge.
Apr 18 20:46:03 115h 08m Puppeteer ♥ 1 Great use of the theme and I liked how you used the puppet show to frame the concept. The levels were a good progression of teaching new concepts and I can see how this would get built out into more levels if you wanted to. Initially relation between the depth and front view wasn't clear, but quick enough to catch on. Maybe a visual indicator for the front camera viewport while in free cam mode could make it more intuitive. Great entry!
Apr 18 21:03:14 17m 11s Podvodsk ♥ 2 Fantastic presentation, I was drawn in by the great pixel art and visuals, but the music and sound design were really excellent once I got into the game also. Good amount of gameplay mechanics and building types/randomness to keep me hooked until my run ended.