Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Caer
Feedback comments for LD58
Caer's games and stats for all events →
| Timestamp | Since previous | Game | Caer's comment | |
|---|---|---|---|---|
| Oct 7 00:24:44 | Benny's Quest | ♥ 1 | An absolutely adorable platformer--as other commenters have said, the gameplay is _quite_ brutal without checkpoints. But perhaps that's part of the fun? | |
| Oct 7 23:25:36 | 23h 00m | Grinder^2 Tower | ♥ 2 | Screenshot 2025-10-07 at 13.37.21.png I loved the reversal of the roles of a traditional survivor game--having the player collect the experience while the AI handles the enemies. Interestingly, I tried avoiding the range increasing upgrades since it seemed easier for enemies to die closer to the center so I could quickly pick up and deposit experience... |
| Oct 8 01:28:26 | 2h 02m | Black Friday OFF 99.9999999999999% | ♥ 4 | I loved the art and overall world concept. The objective felt a little unclear in the beginning before the doors opened, but once I got into it, it was fun trying to dodge other shoppers and lift giant TVs into the cart! |
| Oct 8 16:47:36 | 15h 19m | TCG Star | ♥ 1 | I love how tightly scoped and well executed this entry felt--especially considering it was made on mobile devices, for mobile devices! |
| Oct 8 22:12:14 | 5h 24m | Space Cleaner | ♥ 1 | I loved the reality-inspired controls and inertia of the ship...and the art!! One thing that _slightly_ confused me was that the UI seemed to imply I would _lose_ money when depositing trash at the station (by prefixing the gains with a `-`), but I got past this confusion pretty quickly. This is a fantastic first entry into Ludum Dare; well done. |
| Oct 8 22:13:27 | 1m 13s | Country Collector | ♥ 1 | 77 darts later, I collected 46 countries...I'm not sure if that's good or not, but I had a great time. One thing that seemed slightly confusing were the modifiers--it felt like the scale of the planet didn't actually change in response to some of the selections I made. |
| Oct 8 22:31:48 | 18m 21s | Mr. Fungi | ♥ 2 | Screenshot 2025-10-08 at 18.30.57.png At long last--shroomageddon! This was a very relaxing and pretty game; I loved the ambience and the art style. |
| Oct 8 22:41:37 | 9m 49s | Slime Dash | ♥ 1 | What an adorable game! I enjoyed the power-up mechanic and the pick-up effects--my only feedback was that I'd love more in-game context clues or tutorials on how to use the power-ups. |
| Oct 9 22:09:22 | 23h 27m | Genius Gallery | ♥ 3 | This is one of the most polished titles I've sen so far!! I made it to about 87,000 points by the end of season 5...it was a ton of fun thinking about the synergies between different tiles. My one feedback: I wish there was a way to peek at the tiles I've already placed when choosing which of the three new tiles to add...though perhaps that extra cognitive load is intentional? |
| Oct 9 22:21:27 | 12m 05s | Ionfall | ♥ 4 | I loved the narrative and world building in this game--it felt so polished! I'm not sure how you'd do it differently, but I sometimes found myself frustrated by the long delays between actions--it makes sense, since time is a valuable resource, but I wonder if there'd be a way to reduce the pauses... |
| Oct 9 22:27:48 | 6m 21s | For the Herd! | ♥ 1 | Such beautiful graphics! 😠I love this spin on the collector theme--and one day, I hope to be competent enough to actually control the velocity of sheep. |
| Oct 9 22:41:12 | 13m 24s | Aeternia | ♥ 1 | I really loved the art style, worldbuilding, _and_ gameplay loop of this one!! It felt really peaceful, and it kept pulling me back in to seek out more fauna to capture. My only wish is that the keyboard controls were reflected in the game UI itself, instead of needing to refer back to the game page. |
| Oct 11 16:57:54 | 42h 16m | Space Ore Collector | ♥ 2 | This was a fun take on the collector theme! Like other reviewers said, the meters added a level of tension, and I enjoyed needing to occasionally take shelter from the coming storm. |
| Oct 11 18:09:05 | 1h 11m | QIZI: Flag Collector | ♥ 1 | This was one of my favorite games so far!! I was a little confused about how to make turns happen (clearer instructions might be helpful...or the option to skip movement and execute a turn), but I really enjoyed having to decide what pieces to collect for my team--and the consequences of what pieces the opponent would get. |
| Oct 11 19:12:34 | 1h 03m | Out Of Energy | ♥ 1 | This one was super hard for me! I enjoyed that the entire game revolved around one resource--both for health and collection. |
| Oct 12 14:38:54 | 19h 26m | Catch a Critter | ♥ 1 | I had a blast collecting all the different bugs--I found it _so_ sneaky that the bomb bugs would occasionally emerge from the stump (...or maybe I just wasn't observant enough), and the art is adorable. |
| Oct 12 14:54:21 | 15m 27s | Planet Extraction | ♥ 1 | I looooved the sound effects and animations for picking up resources, and that I had the option to manually collect resources. One thing I longed for a little bit was a way to _upgrade_ my installations--I felt like my progress was rather linear instead of exponential, and exponential growth in production is something I really enjoy from resource games like this one. |