Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Caer

Caer

Feedback comments for LD57

LD58 →

Caer's games and stats for all events →

TimestampSince previousGameCaer's comment
Apr 9 13:50:12 Deep Blue Descent ♥ 1 I really enjoyed this one--the sound design and art were eerie, but not scary, and I appreciated how the controls were introduced via the environment early on in the game. I did notice that the submarine's light wouldn't always face the same direction as the submarine itself, which was a little tough in the darker areas. Additionally, I found myself avoiding the upgrade menu because I didn't like how long it took to transition from the gameplay area to the upgrade screen--I _think_ I would've preferred something like a simple menu overlay instead of an entirely new scene. Overall, though, really fun!
Apr 9 13:55:08 4m 56s Hyperspacedive ♥ 1 I loooooove seeing how people create interactive experiences in highly-constrained settings like an 8-bit engine; this game is no exception! I really like how the sound and visual design work together, and it was fun trying to make it to the final level (I...did not). My only point of confusion was that the avatar wouldn't move anywhere past halfway-up on the Y-axis; I wasn't sure if this was intentional or not, but it felt a little frustrating at times...
Apr 9 14:15:56 20m 48s BucketWell ♥ 1 Lovely emergent gameplay--I like how the bucket physics change as more coins get picked up, which adds a natural difficulty curve as you get deeper into the depths! The music looped a _little_ too quickly for my preference, and felt repetitive, but that's more a matter of personal taste...and I really liked the sound effects.
Apr 9 14:18:39 2m 43s the depths of space ♥ 1 This game is soooo pretty and relaxing! The art and sound design worked really well together, and made even failed attempts at identifying a constellation feel satisfying. Towards the very beginning, it was a little confusing that I could probe into deeper layers despite not needing those deeper layers at all--I'm not sure if this is actually an issue or not, and I did get past it pretty quickly.
Apr 10 00:56:21 10h 37m Into The Deep ♥ 2 I love how relaxing the environment art and audio are; it's really lovely! The gameplay loop felt very tight, though I was left a little confused (at first) about how the oxygen tanks and upgrades worked (I'd misinterpreted them as permanent instead of consumable...).
Apr 10 01:16:21 20m 00s deep trouble. ♥ 1 Though the visuals were simple, the gameplay felt incredibly polished and responsive--I wanted to keep playing all the way until the very end!
Apr 10 20:46:30 19h 30m Dataminers ♥ 1 Amazing graphics, vibes, and overall ambience--I love how all of the visual and audible art come together. The gameplay controls felt really responsive. It's a little silly, but I struggled in the beginning because I didn't understand how the "hold space" mechanic worked, and just kept tapping it... 🙈 One aspect of the gameplay that frustrated me slightly: I really wished _more_ of the blocks were affected by gravity, since I felt like I'd quickly get stuck with no way out except death-by-floating-skull.
Apr 12 17:24:49 44h 38m Dino Rush ♥ 1 Delightfully polished, with a fun gameplay loop of pressing further into the depths...if you dare. I was a bit frustrated by the digging not working on the edges of tiles, but at the same time, this "bug" added a fun challenge, encouraging me to be more precise in how I positioned the character. One actual bug I ran into: My gameplay was cut short at around ~23 fossils due to the HTML5 app using too much memory, forcing a page refresh. 😭
Apr 12 17:39:00 14m 11s Deep Space Delivery Office ♥ 1 This one has a really addicting gameplay loop; I love it. The minimalist graphics worked well for me, although I got stuck during the tutorial my first time around because some of the cargo "type" icons look _really_ similar to one another; I'd love to see some more visually distinct iconography for the cargo. In the event the player only has one freighter docked at a location, I'd also love to be able to transfer cargo with one click instead of two.
Apr 12 17:46:10 7m 10s Diva Descent ♥ 1 A lovely game with great art, sound, and controls; I enjoyed that the speed mechanic gave me the option to increase or decrease the difficulty, in exchange for more or less score. My one critique, which some others have pointed out, is that I mistook the purple blocks for obstacles for quite a while--before realizing they were just a background art.
Apr 12 17:55:09 8m 59s Deep Chat ♥ 2 I loooove the concept of forming deep connections--as a deep learning neural network, no less--as an interpretation of "depths"! The gameplay was really challenging in the beginning, but I slowly started to get a feel for which ASCII art would fill the response area. One critique: When put in full-screen, the UI didn't properly fit my display. This lack of responsiveness meant I had to play in windowed mode and constantly scroll up/down to compare the user prompt with my response which...added a certain level of challenge to the experience.
Apr 12 17:59:57 4m 48s Helldriver 2 ♥ 1 A fun arcade-style game--the pizza shield mechanic was neat! I agree with some other commenters that the environment art felt a little bit lesser quality than the opening cutscene art.
Apr 12 18:04:54 4m 57s A Well to Wonderland ♥ 4 The quick-time events were an interesting mechanic, and I enjoyed the art and environment design! The spacebar controls took me a few tries to understand, and I was a little confused about the blinking obstacles--I think it'd have been neat to have some way to speed the character up to help with avoiding the blinking obstacles.
Apr 12 18:13:22 8m 28s Cave Escape ♥ 2 A fun homage to Doodle Jump! I loved the graphics and sound design, and while I wasn't good enough to get very far, I _really wanted_ to keep going to see what lies at depth 0...
Apr 12 18:17:46 4m 24s Edge Digger ♥ 1 A fun and engaging gameplay loop, with great polish! It was neat having to handle "captchas" and modal dialogues while focusing on digging ever-downwards. I found the controls for digging left/right a _little_cumbersome (having to swap between a/d and q/e), but I'm not sure what the best way around these would be.
Apr 12 18:28:17 10m 31s Blind Depths ♥ 1 Great atmosphere and storytelling; like others, I really enjoyed the sonar mechanic! For the first half of my play through, I wasn't entirely sure if I was making progress--I'm not sure how, exactly, but I'd love to have some kind of feedback earlier on that I'm making progress towards the goal.
Apr 12 18:33:01 4m 44s Descent ♥ 1 Fun graphics, audio, and environment design! I liked the twist of using the umbrella as a weapon on enemies. As some other commenters noted, there seems to be a bug where pressing space on solid ground immediately kills the character...or maybe that's intentional?
Apr 17 23:57:13 125h 24m Deep Mech Salvage ♥ 2 I love the environment art and the controls! This entry feels incredibly polished, and I really enjoyed the HUD design. I did feel like there should have been a bit more progression involved before having alternate abilities/weapons, though...it felt a little overwhelming at first. 🤔
Apr 18 00:08:55 11m 42s The Hidden Depths ♥ 0 This entry is one of my favorite ones I've played so far. 😭 I had a ton of fun over-thinking the placement of the creatures, and was frustrated (in a good way) that I had to plan around discarding creatures to the whirlpool between turns. I mis-planned my first round by wasting some shark placements, but still feel happy with my initial score. Great job! 0A72C4B5-81E6-4801-9073-E5CFFAC6B63D_4_5005_c.jpeg