Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Caer
Feedback comments for LD59
Caer's games and stats for all events →
| Timestamp | Since previous | Game | Caer's comment | |
|---|---|---|---|---|
| Apr 21 14:35:01 | Commotion Conductor | ♥ 2 | Is it wrong that I signal them poorly just to see how ~~fantastic~~ bad of a rapid disassembly I can engineer? 🤔 This is a delightful interpretation of the challenge, and a wonderful game. My one point of feedback: I found myself clicking on the arrows on the tracks themselves and getting frustrated...until I realized all the signals off to the side of the tracks were interactive. | |
| Apr 22 02:47:35 | 12h 12m | Kuiper Space Rescue | ♥ 1 | The graphics, the movement, and the radar mechanic - in other words, the whole package - are just _so_ satisfying. I really appreciate the restricted color palette and the fun post-processing. I enjoyed (and struggled) finding the right balance between speed and not colliding with objects. Fantastic work. |
| Apr 22 22:49:09 | 20h 01m | While You Were Here | ♥ 1 | I really enjoyed the concept of signaling a pet/friend/golem/nature spirit--like some other reviewers mentioned, I didn't realize you could stand _on_ the golem to get it to do different behaviors. Once I realized that, it really broadened the scope of the kinds of puzzles I could solve. It's a simple mechanic, and well executed! Also, pretty art. ❤️ |
| Apr 22 22:53:43 | 4m 34s | Avalanche | ♥ 1 | This game nails the idea of "moody", and fits the jam theme really well. I loved having to listen to signal really closely to find my way to survivors--I feel like most games default to visual signals, and it's been a while since I've had to use a different sense (like sound) to engage with a core mechanic. Also, I didn't find it lonely at all...at least, not in an undeserved way. Like I said, super moody, super delightful. |
| Apr 23 14:31:36 | 15h 37m | Link the Shrink | ♥ 1 | This entry feels so polished--I'd expect to see something like it on an app store (actually, it's prettier than most titles I find on an app store or steam...). The gameplay loop did initially confuse me, but I enjoyed seeing what I'd get next in my deck as I expanded my territory--and the reach of my signal. |
| Apr 23 15:18:57 | 47m 21s | Fellowship of the Signal Fire | ♥ 1 | This game was addictive; it was so satisfying watching the signal propagate from tower to tower. A fantastic interpretation of the theme. I was a little surprised that signals could only be sent from the main citadel, and that you couldn't chain cities together--but that did add an interesting layer of difficulty. |
| Apr 23 15:29:07 | 10m 10s | Hive and Honey Horticulture | ♥ 2 | This is such a polished, cute, and fun game! Although I struggled to find its connection to the theme, I really enjoyed playing it. Well done. ❤️ |
| Apr 24 01:41:42 | 10h 12m | Out of Signal RTS | ♥ 1 | I'm blown away that this game is a Compo entry! I loved the atmosphere, art style, and unique take on the signal concept--and the RTS genre as a whole. The one thing that confused me during gameplay was the left/right click behavior. I admittedly don't play many RTS, so these controls might be standard...they just confused me. 🙈 |
| Apr 25 12:46:21 | 35h 04m | Small Among Storms | ♥ 3 | The atmosphere on this one was so beautiful and moody--I love it. The gameplay was incredibly challenging for me, but I'm also not an avid platformer... |
| Apr 25 12:49:15 | 2m 54s | Signal Keeper | ♥ 1 | The mini games confused me, but I adored the art style and the general atmosphere of the game--a fantastic first game jam entry! |
| Apr 25 12:53:02 | 3m 47s | Sine Factory | ♥ 1 | This is the most literal interpretation of the theme I've seen, and I _absolutely_ love it. I feel like this is the kind of concept that, with a teensy bit of polish, could be turned into a full title. I enjoyed that you needed to put a literal oscilloscope on the grid to see your generated waveforms--though I wonder if some non-technical players might benefit from a brief tutorial or hint that it's worth using. Delightful work! |
| Apr 25 14:13:56 | 1h 20m | SpaceRider | ♥ 1 | This is the trippiest game I've played so far during LD59! I love the very literal interpretation of riding a sine wave. My one feedback is that the controls didn't _feel_ responsive (they felt like they lagged very far behind)...though perhaps that is my own lack of skill coming through... |
| Apr 25 14:16:26 | 2m 30s | remote vroom vroom | ♥ 1 | As a roboticist, I really loved this take on the theme--you captured the pain and suffering of teleoperated hardware so, so well. 🙈 Fantastic job. |
| Apr 25 14:18:46 | 2m 20s | We Trust You Are Well | ♥ 1 | I normally don't go for games on the edge of psychological horror, but this one was _just_ creepy enough that I survived trying it. The writing was delightfully creepy, and I really enjoyed the novel take on text-based gameplay that had me scanning through text--both literally and figuratively. |
| Apr 25 14:27:03 | 8m 17s | Alpine | ♥ 1 | I've seen some fantastic entries in this jam, yet this one is by far my favorite: The atmosphere, the music, and the core mechanical interpretation of the theme. It _feels_ like a complete game--and even has story and a narrative! Also, for some reason I have a weird soft spot and association for signals and mountains. Great job. |
| Apr 25 14:42:32 | 15m 29s | Cosmic Relay | ♥ 1 | Once I figured out why outputs were getting deactivated and started tuning into different frequencies, I really started enjoying this game. What a fun--if not overwhelming--gameplay loop. |
| Apr 25 14:52:55 | 10m 23s | DIG_POD | ♥ 1 | I totally missed that "collect resources" also meant "mine". Once I figured out, I fell in love with the game: The resource collection animation alone is so mesmerizing, but the combat and particle system are equally delightful. Great work! |
| Apr 28 17:11:44 | 74h 18m | Cell-o-Vision | ♥ 0 | What a fantastic first entry in Ludum Dare! I really enjoyed the graphics, sound, and overall vibe. The core gameplay loop was enthralling once I got into it, but I couldn't help but wonder: What's the point of scouts? What causes enemies to spawn? Is it the scouts? I was never able to answer these questions through gameplay, so I wonder if some kind of tutorial would help answer them more clearly. Overall, though, great work. |