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Feedback comments for LD58
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| Timestamp | Since previous | Game | Wallted's comment | |
|---|---|---|---|---|
| Oct 9 21:40:47 | Not just golds | ♥ 1 | This was clever, especially the puzzle in the tight passage. I had to replay this a few times to collect all the treasures, but I had fun. I would say something like three puzzles were hidden brilliantly. Also I have to mention that the visuals/music are very nostalgic to me, this reminds me of such puzzle games in drawn artstyle I played as a kid. It was a wholesome touch reading team members in treasures :) Nice entry! not_just_golds.png | |
| Oct 9 22:02:41 | 21m 54s | Space Cleaner | ♥ 1 | Played till I maxed out and then ventured into the deep space :) But man, this game looks astonishing and well polished. I am so in love with the look and feeling of this game. This sci-fi space ambient is dope. Kickass entry for solo first jam ๐ space_cleaner.png |
| Oct 9 22:30:59 | 28m 18s | La kolektanto | ♥ 1 | Haha, the twist was interesting enough so I played for a while and tried to maximize what I could :) I think this idea of a game could stand a solid ground for some market stock themed game :D la_kolektanto.PNG |
| Oct 9 22:48:49 | 17m 50s | Mamudo | ♥ 3 | Lovely concept and very moody for the incoming Halloween! Keep going with your work! |
| Oct 9 23:07:18 | 18m 29s | Gotta Have It | ♥ 1 | Very challenging game :D I managed to break half of my treasures during back trip and in the end I managed to throw off all those previously gathered from the nest with a flute ๐ It was a bit slow for me, but this does not undermine the challenge you gave for us and the game direction. I love the ridiculous environment the magpie came to hunt in this game. Magpie vs drone? Cool entry! |
| Oct 9 23:28:38 | 21m 20s | Pay Your DEBTS - Ludum Dare #58 | ♥ 1 | Holy shit this is unhinged! I completely adore the look this game got because of this army of suit dudes. Upgrades were satysfying, pure ride pay_your_debts.PNG |
| Oct 10 22:51:55 | 23h 23m | Collector, Open the Door | ♥ 3 | Haha, the game is so liberating in a way :D Randomness gave this game a strong replayability and amount of stuff to slap a nice challenge - trying to remember what to look for was fun :D My only nitpick is that was a bit confusing at first, I think if left click did not cancel collecting progress I would realized that throwing stuff by workers was the problem, not me (supposedly it was me, I shall smack them harder!) Otherwise smooth game. 'Open the door' in Arnold Schwarzenegger's accent is a star up :D CollectorOpenTheDoor_Final_Gold_Release.PNG |
| Oct 10 23:22:05 | 30m 10s | Pussy Plinko | ♥ 0 | Lovely twist on collecting cats from packs instead of cards ๐ฑ My math skyrocketed hard after a while :D Loved the open animation, took me by surprise. I feel what it is like to have limited time for a jam from a previous year experience. You made it to overcome this ๐ pussy_plinko.PNG |
| Oct 10 23:57:35 | 35m 30s | Potion for the Final Boss | ♥ 1 | I love the consistent premise this game has which is reinforced by funny dialogues and actual mechanic. Very coherent. Great work for a solo dev. Keep going and getting expierence, as this, with some refinement, would easily earn a high spot in voting! potion_for_the_final_boss.png |
| Oct 11 00:28:54 | 31m 19s | [blank] | ♥ 1 | Holy shit. That was uneasy. I really respect expressing all the thoughs and feelings through another medium, especially those anxious. I hope that you are feeling okay ๐ I am glad I could experience this |
| Oct 11 00:47:38 | 18m 44s | Stuffed | ♥ 2 | Okay, this type of game is easily 5/5 for theme and humor for me :D Combat is hard (but provides challenge). You put a great amount of work in differente modes of Mr. Boney which as core of this game is perfect. The soundtrack is charmingly engaging and complements silly graphics. We will never be slaves! |
| Oct 11 01:23:08 | 35m 30s | Tiny Monsters | ♥ 1 | Cute lil game! I actually played this a few times and all the monsters from previous plays stayed on the shelf, which allowed me to see different version of them. All the monsters in the world need bigger shelf ๐ฟ |
| Oct 11 01:37:38 | 14m 30s | Stamp Collector | ♥ 2 | I love your art style. The game is polished from start to finish, plays smoothly and provides extra challenge. I challenged myself to get 0 mistakes under a minute, took me a few tries but no regrets, as every single second was spent in cozy moody ๐ฑ stamp_collector.PNG |
| Oct 11 01:55:50 | 18m 12s | CalLecter | ♥ 2 | Mood and visuals are over the top. I was delighted meandering in this trippy forest ocasionally getting 'oh what the freak' being jumpscared by Lecter. I really like when someone comes up with such viby ideas :D |
| Oct 11 02:12:11 | 16m 21s | The Odd Job | ♥ 2 | You got me intrigued while playing! Visuals are designed very well in my opinion, but these colliders are confusing as hell :D Nice work! |
| Oct 11 02:14:38 | 2m 27s | Precious Cargo | ♥ 1 | tactical dot, until we can play this. this looks intriguing |
| Oct 11 02:52:47 | 38m 09s | Bone Hunt! | ♥ 1 | Idea of a self-collecting skelly is brilliant and you complimented this with some neat vertical platforming. I felt a bit off sometimes with controls, my camera jumped sometimes so I had to stop and realign myself in a maze, but really nothing too hard to overcome. Model dancing in the menu is fantastic. I love spook! |
| Oct 12 18:36:35 | 39h 43m | Tax Collector | ♥ 1 | Oh yeah, autocannon upgrade was brutal, but felt soo good :D Congrats on your game, this felt really chilly to play and I had no reason to stop until I maxed out :) I wish there were something more for the buildings |
| Oct 12 18:49:20 | 12m 45s | Trash Game | ♥ 2 | Yes, the track is dope and amazing 5/5 :D The gameplay is rather straightforward, but it was neat and clean and I love you managed to insert some trick jumps here and there :D I am so sad there is some visible skybox, because you did a great work with models, they are pretty and look coherent, and sadly skybox stands out. Ofc I blame the crunch, not you guys โค๏ธ |
| Oct 12 19:19:12 | 29m 52s | Keychain Clash | ♥ 2 | Got my S tier bag! The idea is unique and very cozy to play. The art is extremely beautiful. Gameplaywise it was a cool touch needing to place keychains so that more could fit. Lovely piece of a game! keychain_clash.PNG |
| Oct 12 19:49:47 | 30m 35s | Evacuation Protocol | ♥ 1 | Took me a few tries until I managed to found all of them (one room was hid neatly and I skipped it every single time :D) I think the main problem was getting into the rooms that were locked and getting all the light to shut off and it took a great while until camera readjusted lighting (and I feel I had to manually find the source of light for it to do). Otherwise, I do like the concept of running away from facility, I love SCP and this certainly has it's feel to it. I wish there were some spooky text appearing every time you get a page, like piece of trivia about the experiment. I loved the idea that you put some color coding into the game to help me navigate, it helped sometimes. The track was certainly suitable for epic prison break rather than horror, but I do not complain, I did not need to stress! :D Great job! EP.png |
| Oct 12 20:37:42 | 47m 55s | Collectore - Ludum Dare 58 | ♥ 1 | Okay, not gonna lie, this is weird idea at first to take arrows combos as a main mechanic, but oddly - this was pretty satysfying to play and I felt I really am playing something unique :D This is so interesting that this game got me hooked for quite a while. I could not leave until I wrapped my head on how maths for this game works. My ultimate goal is to afford buying one arrow upgrade, I got to lvl 81 max, but I have no more ideas at the moment how to this better. But I want to achieve it sometime :) |
| Oct 12 21:44:18 | 1h 06m | Open. Owe. Repeat. | ♥ 2 | This was pure joy to play! Brilliant idea delivered with neat gameplay. I enjoyed juggling to have multiple collections of the same kind in order to have funds and min-maxing opened doors in order to have to confront evil collector as little I could. I made a mistake of selling not opened box a few times. Visually the game is really cool, also I spotted two Polish 'memes' on the wall which gave me a big smile XD Cool af entry open_owe_repeat.PNG |
| Oct 12 22:18:00 | 33m 42s | ยงhadows | ♥ 1 | Playing this game this was deeply intriguing for me, visually. I really love the mix of this soundtrack and the look of main character, you can soak in the atmosphere. The puzzle itself was nice, I could not get this first try and took reasonable amount of time to solve :) Interesting entry! shadows.PNG |
| Oct 12 22:30:14 | 12m 14s | The choice is yours, Orc! | ♥ 0 | I wish there was some little tiny challenge to it. I have something to say however, altough there is little game to it itself (and amount of work a solo dev can actually do in this 72h mark to make something working), I really appreciate your work with the UI and look to it. You created it beautifully and polished. Keep going! |
| Oct 12 23:05:12 | 34m 58s | Debts & Dragons | ♥ 4 | Firstly, I am very impressed looking at the size of this team. This is so epic to see a game made by so many people for a jam. Game looks stunningly, exceptionally beautiful, is filled to the brim with fluff, poruing it's atmosphere onto a player, acompanied by fantastic ambient track. Gameplaywise - it was trivial for me. When I played this the second time I could just buy stuff from anyone on the first day, keep it, sell it to anyone on the last day, making absurd profit. When talking with NPCs, same choice dialouges repeats, which technically allows to farm respect points with one NPC on one day. Despite, I still consider this a great piece of work with breathtaking atmosphere. |
| Oct 14 20:09:48 | 45h 04m | Wishdom Teeth Pact | ♥ 2 | Amazing entry! The art is prominent, the idea is very clever and uniquely fits the theme, jokes are spot on, the gameplay is interesting. The notes are getting pretty sophisticated real quick, which I honestly burst in laughter at when I saw. I totally got the note-managing-on-the-table mechanic and it just made me smile even more. Amazing, amazing game jam entry, congrats! I feel delighted :D |
| Oct 14 20:42:35 | 32m 47s | CONTAINMENT BREACH | ♥ 2 | Oh you had fun with the 'in media res'! :D As it was fun to me, great choice. The game was captivating and the environment, though simple, yet perfectly steered the narrative into a space-dready vibe. I really like the design choice of the cursor disapearing beside buttons. It felt especially fun for me to play some story-driven game, bold choice for a jam and I think you managed to craft a neat piece of work |
| Oct 14 21:14:30 | 31m 55s | Fartnite | ♥ 2 | This is so stupidly silly :D However, it's a totally solid gameplay. Once I grasped controls and that you can reset farts with any part of terrain, did one or two trickjumps I instantly thought to myself "okay, this is quite neat actually". But what I encountered here in the coments blew my mind completely. Oh you did an amazing thing there :D So catchy. Thank you for your service. Press [F] to fart |
| Oct 14 21:46:24 | 31m 54s | Mission Ares | ♥ 2 | This is a great jam entry in my opinion. You managed to make your game nice and clean looking and design quite fun puzzle mechanics with a bunch of levels to play, with enjoyable curve of complexity. The best thing in your design is that you can incrementally solve puzzles by programming a few steps at a time and watch exacly how this behaves which makes this game easy to consume, but still you get fun from it. Nice work guys! Also the fact that you made this in Rust is quite fitting for a game about programming rovers :D mision_aries.PNG |
| Oct 14 22:50:14 | 1h 03m | Dice'OMancy | ♥ 1 | I really like the idea behind this game, each enemy has it's own dice. Totally interesting and grappling. I played something like 10-ish times and majority of time I felt punished really bad. I had a run where I crafted a perfect route and I had like all the bulk team in the world I could (I lost only Fishy on the way I think), defeated the Heart pretty easily and got absolutely demolished by Beholder, sadly Heart could not be revived. I really wanted to try again but for like 3 next runs straight I always died at the next enemy after Boar and Skalniak, so I gave up XD Visually this game is a blast. Skalniak stronk ๐ช diceomancy.PNG |
| Oct 14 23:38:44 | 48m 30s | Trash Catchers | ♥ 0 | Heartwarming game. What actually touched me was the dialogue and one-liner dynamic, it was not cheap at all and had a heart behind it, really awesome. I caught myself sad, when I read 'thats all from us'. I perceived the gameplay as a nice break between some sort of fun cheeky adventure party log. I would totally see a game with a complex story delivered as such, while you play a relaxing minigame in background. Like that dragon? Totally narrative-driven :D |
| Oct 15 00:25:20 | 46m 36s | Call Hector | ♥ 4 | Came here to see what game 'the pun buddies' created! :D I very much enjoyed playing this game. I would not change anything. Everything is so satisfyingly touchy and responsive, visually appealing, the puzzle is tricky, but readable and fulfilling to solve (although I do not know how I solved the part with lightbubbles ๐). Final punchline is the cherry on the top. Amazingly playful! |
| Oct 15 20:25:38 | 20h 00m | I Want Your Teeth | ♥ 1 | The fairy is kinda creepy not gonna lie :D, but the art is totally clean. I do not know about how hard that was before, but for me now it was not so hard to beat, sub 4 or 5 minutes definetely. I felt it was even too short, but thinking that there are actually 4 minigames, for one person I think that is decent work to do in a compo scope, especially with coherent look to the game :) If there were more minigames I would certainly stayed to play longer IWantYourTeeth.PNG |
| Oct 15 20:51:56 | 26m 18s | Forbidden Planet | ♥ 1 | Nice! The shooting and movement felt quite clean. I was overwhelmed by enemies without a clear solution beside rinse and repeat running around - some buffs would do a great deal for this. Even though the feedback was great after collecting stuff, it was not clear for me at times if I took something from the ground. Maybe a bigger hitbox with slight pull would help? Anyway this is still great piece of work to do all by yourself and I was tottaly motivated to play this to the end. Atmosphere is cool. Some piece of corpo-trivia-lore was also a nice touch :) forbidden_planet.PNG |
| Oct 15 21:12:04 | 20m 08s | PISS | ♥ 1 | I cannot.. I am not even... Disregarding the gameplay, the sole scene is so messed up I cannot leave this be without trying to elaborate how much I am in a state of no words right now. This entry is definitely going to stay in my mind for a long time. This is definitely an entry. For a game jam. Entry for a game jam. |
| Oct 16 01:36:33 | 4h 24m | CollectorAndLakes | ♥ 1 | Yeah, the cover image clickbait was hard XD I needed to sit for a while and read how to play section a few times in order to understand, but everything was clear after that. It was interesting to play, but I am not sure it can be beaten consistently collector_and_lakes.PNG |
| Oct 16 02:00:42 | 24m 09s | Beelines | ♥ 1 | Such a fine game. The looks is extremely simple, yet extremely effective. The leaderboard is the bullseye, it made me realize 'huh, so this mechanic can be optimized that far?' And I tried more :) (failing miserably, I will not be queen bee ๐) |