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Wallted

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TimestampSince previousGameWallted's comment
Apr 26 22:39:06 Echo Chamber ♥ 1 Very fitting entry for the theme! I see a potential there - when I understood the gimmick for the third level, I immediately got curious with the game. Nice choice for colors - I could tell very well which way is the exit and where I started without explanation. Throwing felt a little bit unresponsive to me - at a certain moment when I click, nothing happens - I assume it's because yellow balls need to disappear first - but nevertheless is a bit off for me without any feedback. Still good job :)
Apr 26 23:10:15 31m 09s Prospects ♥ 1 I think you really nailed the game in all aspects but the pace. I am sorry, but I did end up doing other thing while leaving the game idle for the excessive amount of time and skipping ores to the best I could buy at the moment 🙈 UI is excellent - I love how the scanner looks. Bike movement - really smooth. Theme - fits. Game - looks very fine (love the animation for the door/building with Frank) - perfect while compensating for the enganing gameplay, but it was really tooo slow, man! 😄 Also - it would be the perfect touch to maybe show some button icons near interactable objects (e.g. until first interaction occurs) - imo this would a) streamline the start of the game and b) maybe it would prevent me from confusion that I need to mine a plant, not a spot haha. Great job!
Apr 26 23:56:50 46m 35s Reclamation ♥ 1 The visuals are so stunning! And yeah okay, these books were kinda scary - but I went with it step by step and it was a really satisfying brain-teaser in the end. It is so cool that the lore is incorporated into mechanics so much - this winds up the whole game for me and really sparked my imagination. Obviously this fits theme perfectly. I really respect you for the ending, which was not just a final puzzle, but a told story :) My one nitpick - ending of the first day confirms if I want to end with no posted letters, which is not the case for the first day. It kinda made me go back and reread some parts of the book. While valid, this could be skipped imo for the first day to ease the loop a little bit. Fantastic entry!
Apr 27 00:34:20 37m 30s INTERSIGNAL ♥ 2 Great game - I liked this quite unique concept and it is complicated enough that if you play few times, you learn something new how this behaves. I love space and I am fond of how these astronomical bodies turned out looking through the screen. Neat, polished game for with complete, fun mechanic. Perfect entry guys! intersignal.png
Apr 27 00:59:59 25m 39s Expanding Horizons ♥ 1 Haha indeed wacky UI - but it serves it purpose well and is kinda cute 😄 . I actualy had really fun time with this game - this planetary system look exquisite and I fell in love with it. I think it was incredibly great choice to give 100x from the start - it allowed to kick start the expansion fast and naturally slows down with numebrs, still giving the anticipation factor for further planets. Mesmerising game, worth exploring!
Apr 27 23:41:40 22h 41m Mixed Signals ♥ 2 Haha well done! Your game also broke me 😆 I am really glad that I stayed for longer and got to witness the real piece of a brain melter. I am done for now, but I promise I am going to finish this. So great that the progress stays (and that you can leave puzzle and it also stays in the state you left, great detail) (not gonna lie, I have three antennas currently close to completion but I need a break xD). Game is polished, I love the city view and mechanically it is very enganging. I spent 1.5h on this already so you got me hooked :) (I have 78% for now)
Apr 28 00:12:58 31m 18s Happiness ♥ 1 Actually hilarious xDDDDD Great work. I actually saved your profile to check the game during the jam hours, when we were scrolling through feed just before the bed and you immediately caught my attention with that screen. I am not disappointed, the game delivered the humor for me, I knew it will be silly! Idea of stacking all the things I could before actually starting the puzzle is making me laugh so hard rn XD The art is very pretty and funny and yeah, I liked the puzzle. Straightforward, but hits with the twists! (the uncanniest baby I have ever seen I am looking at you)
Apr 28 00:32:09 19m 11s Monitor Maze ♥ 1 HOLY SHIT the mood has just skyrocketed. I am speechless how DOPE the visual side of the game is (and audio compliments it perfectly). The gameplay is rather simple, but at least I could focus simultaneously on playing and admiring more sick art 😄 The setting in this game is BADASS. I am so delighted. Beautiful minds
Apr 28 19:10:06 18h 37m Blipp ♥ 2 So beautiful game. I am kinda falling apart a little playing this game, some of the shots while very simple are well executed and hit hard :) I quite liked the mechanic of so to say drag and click, it was intriguing from the start. Well done!
Apr 28 19:24:45 14m 39s 5G Crash ♥ 2 Funny, well executed idea. The balance was perfect, I felt threatened, and just after a while after getting all upgrades it was the boss time. This credits roll is hilarious, thank you :D
Apr 28 19:44:46 20m 01s Jim's Quest for Birthday present ♥ 2 Sooo cozy! This mood is the kinda mood you wished you be the this boy for a day, look for treasures on the beach and visit sleepy grandpa. Upgrades were really balanced and satysfing to buy, game did not drag. Lovely entry quest_for_birthday_present.png
Apr 28 20:14:39 29m 53s Dead Light, Green Light ♥ 2 I was pretty much done, doing random things, when it clicked - this game has the same layout every time. This means I can totally minmax this. The twist that there are firefighters. This is totally fully tactical game and I love it. It in the best way reminded me of Emergency 2 - your game feels like a level straight from that game :D Especially the firefighters, which purpose I learned along the way I got them all, right? (the image is kinda not working, but you got to trust me I got 34 of them saved :D) deadlight.png
Apr 28 20:41:35 26m 56s ACEspionage ♥ 1 Heavy work there guys, congrats. The game looks as a well thought one, is engaging, has distinctive and coherent art direction :) My feedback about some UX thing: a) I found it bothering me a little, that when I hover over the card, if I want to check the card next to it, I have like 70%-80% of it covered, which leaves a tiny bit of space to aim for this. In a fullscreen mode I overshoot the card a few times, hovering over the one after the next one, skipping the one I wanted in the middle. I do not know if I explained it clearly xDD b) My immediate card game instinct is to hover over the cards with the mouse being fully to the bottom of the screen. This is bugged and the cards were stuck in the loop of never reaching the state of being fully selected and starting over
Apr 28 21:01:17 19m 42s Operation Alien Translation ♥ 3 Holy, this is great. Fantastic setting (scary big soldier and funny army themes), little jokes here and there, GREAT and very enganging mechanic, just perfect. Flawless execution and twist on the theme. C o n g r a t s! operation_alien.png
Apr 28 21:25:27 24m 10s FULL CLASP : Clasp Warfare ♥ 1 Holy moly, I could not understand this game at all :D But thank you for the debug options, it told me well what I did wrong, allowing me to achieve world peace. Nevertheless, I am fully delighted and this idea is totally brilliant. Much congrats, truly
Apr 28 21:31:19 5m 52s Signal Towers ♥ 2 Nice, short demo :D Keep going with the games!
Apr 28 21:48:43 17m 24s Meowta Force ♥ 1 Hahah it actually made me feel like I need to manage the cat even I do not own any. So immersing :D The whole setting is neat and pretty.
Apr 28 23:28:24 1h 39m Tamarid Mission ♥ 2 The whole game is really viby, atmosphere is pouring, as well as storytelling delivers (especially the ending - you heard this message so often, that it being not received is hitting the perfect note). Great work with the voice acting! Although I would not mind some subtitles. Gameplaywise it was a bit repetitive, the challenge was pretty much the same the whole game, BUT - this on the other hand adds very much to the whole theme of being isolated for a long time with nothing but you and the same surroundings - and I kinda acknowledge this as a part of the story :) Great work on the visuals
Apr 28 23:46:23 17m 59s Signal Saboteur ♥ 2 This is soooo pretty! Art and animation is top notch. You really managed to go an extra mile and design three distinct sections of the game, putting the game to the finished state. I was so glad that I actually destroyed the satellites along the way, it paid back for the runback :D Soundtrack is sooo fitting, run and gun babyyy! And cmon, this effect when you get hit with the tinfoil hat on? Dope! Quick and fun and eye candy
Apr 29 02:56:57 3h 10m Office Space ♥ 0 The art direction is fantastic - the intro shots and the creatures are looking astonishingly. I find it quite fun that the rules are presented as doodles - this improves the challenge in a engaging way. There is a great amount of rules and variety to spend the satysfying amount of time with the game. Good job!
Apr 29 03:26:57 30m 00s I HAVE NO BRAKES AND I MUST VROOM ♥ 1 The title got me hooked certainly, great reference :D The game looks so trippy, I admire it. The pure absurd of me making outerworldy noises to move a vehicle looking like a manifested, unprocessed, raw electrical input from brain... joy. I do not care for controls, even if its wacky its the wackiest in best way possible it should be for the thing I am experiencing
Apr 29 19:29:29 16h 02m Limi ♥ 1 Nice, very viby-looking horror, with fitting setting. And intense, I was spamming the mouse even I was actually safe, lets say that mouseclick were synced to my heartbeats :D It was cool to play this :)
Apr 29 22:59:32 3h 30m U.P.L.I.N.K ♥ 1 I mean.. these jokes for each person were lowkey cracking me up xDD The contents and the pacing of delivery got me right. The puzzle aspect was fun, proper level curve and you need to plan something ahead, which is a fun mechanic for me. Wish there was third device for final levels, maybe signal enhancer which allows to go through some other kind of obstacle or something :D Anyway great work on the game. One thing I must say, that's some devils work from you to put restart under R right next to F, I actually mistyped once deep in the level XD
Apr 29 23:26:47 27m 15s Almost the Same ♥ 3 Wooooow. I am so much impressed. How incredible the characters look, both naturally and crooked by the general atmosphere of the setting. This is another level and on top of that you managed to cleverly put this as a game with shared experience. I was so happy when I was deciphering these little details, that actually another person wanted to tell me, this is really absorbing. And I tried my best to tell the others. Simply wonderful
Apr 29 23:56:02 29m 15s oops, wrong alien ♥ 3 FANTASTIC GAME. I LOVE IT TO THE EVERY BIT. This game speaks straight into my soul without any resisting force, with every aspect of it. I am speechless. I am inspired. I am giving you 5 stars in all categories. Let this speak for itself. This is so poetic - at the moment, your entry was the only one that had broken miniature in the games section (I guess ldjam is having some hiccups) and something spoke to me to give you a chance.
Apr 30 00:12:10 16m 08s Signal Epsilon ♥ 2 The puzzle itself is rather straightforward, but the game is mesmerising, truly. I really admire the setting you achieved on the planet accompanied with so viby ambient Do not ask me how I got that shot haha, but it's so beautiful signal_epsilon.png
May 4 18:09:22 113h 57m Mission: Stop Transmission ♥ 1 Got it! Very smooth looking visuals as weel as UX, I had much fun exploring the OS. Amount of things I could relate to was at pretty much every corner. Puzzles were cleverly integrated to the setting, well done :D mission_stop_transmision.png
May 4 18:25:27 16m 05s SignalM ♥ 0 This is fun to play around. I think this is a brilliant idea for the theme we got, really. You will get to polish you games in the future jams, keep going and create games!
May 4 18:47:55 22m 28s We're Going to Hell for This ♥ 2 Daark :D But I bet you had a lot of fun brainstorming this ^^ I am also going to hell, I deliberately FORCED the first guy to die under the train by taking him all the way down and enclosing him, because I misunderstood the mechanic xDDDDDD I liked the pace, this was pretty tense when you have to juggle with one person being diagnosed while others need to stay away. Tremendous work on the settings and dialogues. Really unique entry, congrats!! synergiel.png
May 4 19:19:23 31m 28s Drum`n`Ice ♥ 3 This drum was.. n'Ice... XD I liked this game. Rhythm element is quite challenging for me but I managed to grasp this, I loved the aesthetic - spell book, pretty elements icons, robbed mage, silly voiceover (certainly great job on that - the silliness is easily a wonderful fit artistically) - really brings me Magicka vibes. I was excited to see what these beams at the end are having for me. Great work! drumnice.png
May 4 19:51:46 32m 23s STATIC ♥ 2 Brilliant take on the theme. You achieved a great narrative with the use if the rewinding and fixed time frame, unusual for a jam game and setting is winded up to perfection. But this was pretty hard for me. I brought the book with myself, I wrote everything on the paper, but I am still stuck at, I presume, the last bit. The spoilers do not help me, I am unable to solve this, sorry
May 5 18:44:12 22h 52m Grzegorz The Watcher ♥ 2 Nicely executed concept, touch of some good fitting jokes and the gameplay is getting rough quickly which is fun. I find it quite hilarious, that you have to protect bases from threats, while such prosaic thing like valve is constantly breaking xDDD As a fellow Grzegorz I send you cheers :D grzegorzthewatcher.png
May 5 19:06:24 22m 12s Lost in Transit ♥ 0 I love the design on the towers, they look astonishingly and provide variety of gameplay mechanics. You utilized this well to showcase them. I had fun playing around :D
May 5 19:17:11 10m 47s I Contact ♥ 1 I am coming back from the previous edition to check on this unique setting more. Still awe-inspiring! :D icontact.png
May 5 19:30:50 13m 39s Justice ♥ 0 Great writing, short but hits hard, engages the player to the end and with a twist. The end screen in 3D is a great reward to this, I liked this cherry on top :D Overall polished game, no complains. I wish we could more loops ^^
May 5 19:51:14 20m 24s Signal's Edge ♥ 1 This game looks astounding! Really gives back the vibe of a hell world. The ambient is delightfully moody, the gameplay is balanced well for a jam game. I love the premise much and the touch of growing signal tower is fantastic for me. Good job! signalsedge.png
May 5 20:04:48 13m 34s Signal wave path, NEW VERSION ♥ 0 Sorry, but the game won't run for me either :( I tried post jam version too.
May 5 20:20:23 15m 35s Mom, I'm In Space - MIIS ♥ 0 Sorry, but the game does not run for me on Windows. This is the second game that I tried that is created with blender(?) and has similar directories layout with python etc in it, which does not run. But I watched the gameplay video you posted, thank you for that. Game looks incredible, charming and I feel the heart you put into this. I had to give you that at least :)
May 5 20:39:14 18m 51s Cookie Signal ♥ 1 Astonishing game! I love the concept of mnemonics and having me to do it quick and with completely gibberish words was a great amount of fun to me. The visual setting (and the setting itself) is, cmon, so wonderfully silly and uniquely executed that it was a real charm to play this. Congrats on this, very well done! cookie_signal.png
May 5 21:28:40 49m 26s Space walk ♥ 2 The premise is clever I really like it. The execution is very well done. Visually looks stunning. It took me a solid while until I realized that it is much easier, if you tether yourself to the middle of the structure. When I was jumping from the end, I could not control anything and just being kept slingshot in every way possible :D Solid entry, I admire boldness to do such physics for a jam game and it payed off :) One thing I would do is to extend hitbox a little, certainly for antena parts, as they are goal of the game. In this chaos it was a little disappointing to miss it by a bit :D spacewalk.png
May 6 14:02:17 16h 33m Lights of the Living Dead ♥ 3 Hahah, the mechanic is brilliant. I had to stretch my brain so much for such amount of bindings, but this was actually funny to play. :D In the second level I managed to sacrifice just some pedestrians, but in the third I caused a full blown smash-up and forgot all the keys. The length is properly suited for the jam game and provides gradual challenge, the art is excellent, with humor and heart put into it. Congrats on the great work! light.png
May 6 17:36:53 3h 34m Signal Encoder ♥ 0 There is a certain vibe to this that is really unique :D I played this game quite a few times, but I could not crack this to the fullest. I tried writing it down, but at a certain moments I am so confused. This was certainly fun to try, but I did not manage to learn how to play it properly xDD
May 6 18:06:21 29m 28s Between the Pulsing Stars ♥ 1 Outstanding ideas and implementation. Fantastic soundtrack, well executed chilling cosmic horror atmosphere, gorgeous art and paintings, badass endings, polished UX and very unique gameplay mechanic suiting the theme. You were reaching for the stars there with the game and its totally fair that you did not make it in time, because what WAS done was already an inspiring piece of work that you should be proud of. Loud applause