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Feedback comments for LD57
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| Timestamp | Since previous | Game | Wallted's comment | |
|---|---|---|---|---|
| Apr 22 18:33:22 | Jimdinant 2 the Depths of Hell! | ♥ 1 | Cool wurm name :3 I would love to see more visual or sound feedback when eating items, I was confused at first if the enemies are hurting me. It was fun to try few times, as managing health at the start was good challenge. I really liked the moment when the background changed and the soundtrack got pumped up! Sadly, after 25k or so all consumables became only watermellons, at around 50-60k I did wormpuku as the progress was no more - otherwise I would give it more try to see how the game flows with more upgrades :). Also leaderboard does not work for me :( | |
| Apr 22 19:06:22 | 33m 00s | The Hidden Depths | ♥ 1 | This is great entry. Visuals are spot on and very coherent. SFX is snappy and soundtrack is giving back that vibe of depths exploration. I immediately gave this a few tries, there are quite a few different strategies. This reminds me of some boardgames I played. Sadly, highscores did not saved after closing. Also small bug I found - after you play next time, previous scores are not cleared until it recalculates, which was a little bit confusing until all species recalculated. Anyway I love this entry! |
| Apr 22 19:35:48 | 29m 26s | Gas Giant Airship | ♥ 1 | I like the concept a lot. The execution is really fine for the jam purposes! This game could be a great place to tell some sci-fi story and hook the player to the full extent. When doing a few mission I immediately got inspired by the mission briefings, why they need that cargo (like delivering ldjam games!) |
| Apr 22 20:30:50 | 55m 02s | DEVLIC`S ABSORPTION | ♥ 1 | I devoured them all! Same thing happened to me - grinding resources just to finish the game. On the other hand, at some point a lot of resources started to come and I had almost all monsters unlocked almost at once, which was a bit overwhelming. And it took too long for me to realize that you need to devour castles :D But that's on me ^.^ I really liked the art and I always appreciate cheerful music in constrast to horrors are happening on screen :D |
| Apr 22 21:36:17 | 1h 05m | Subsync | ♥ 3 | The game really starts to shine when you have both slide and jump! I managed to play about 10 levels and when the movement clicked I even started to bronze the levels! Yea, it is a bit clunky, but I still really appreciate the physics you guys could pull of there. Great work! Medals and stunts are great addition. Are levels procedurally generated? I started to notice some patterns. To me this was great choice, as it gave the time I could play until I grasped the movement to feel fun. Liked the visual design. Two bugs I found: music was getting stuck after restarts and I once fell under the floor ending up reseting the run :D Head bumps were also a good choice - it gave a stake to do stunts |
| Apr 22 22:27:24 | 51m 07s | DeepCrown | ♥ 2 | This paint-esque visuals are really sharp and actually feel complete - this and the progressing music sell their own unique vibe. I find the path where you are trying to be good funnier in second playthrough :D I agree with others - the time between the dialouges could be a little bit shorter, so we could explore all these funny choices. Great first entry, theme is spot on! |
| Apr 23 16:57:44 | 18h 30m | Brainwash | ♥ 3 | Wooooorking at the brainwash! I surely fun. I am looking forward to participate in the employee of the month contest! :D The art is beautiful and the cutest intro ever immediately hooked me into the game. The gameplay was perfect for me at the moment - playing this game was the first thing I did after coming home from work today - the perfect thing to get me brainwashed for a handful of minutes :) Very lovable entry! brainwash.png |
| Apr 23 18:27:20 | 1h 29m | Temple of Hands | ♥ 1 | This game gave me a lot of fun! It was very challenging to the end and for me a bit confusing at the start, but nothing too impossible to figure out - the very act of figuring this game out was pure delight. I made it through the end (ofc without any fingers left) and each one of beaten stages, when music and scenery shifted gave me a pure sense of acomplishement. Cherry on the top - the visual design with these hands straight from the nightmare IS INSANE, I LOVE IT |
| Apr 23 19:14:41 | 47m 21s | Gleaming Depths | ♥ 1 | This game is excelent visually, with jam's theme on point. This is a full product quality! I felt a little frustrated when I lost all my dice due to bad throws (but that's my own projection from IRL - I suck at dice and resource management :D). It took a few solid tries to catch the big fish, I needed to bounce back from dice banckrupcy ^^ Impressive jam entry |
| Apr 23 19:47:09 | 32m 28s | Cinderseed | ♥ 1 | This flower was quite a picky one! Little fun game, the audio perfectly sold me the vibe of doing chores on a sunny desert. The animation and graphics were very appealing to me. I adore the little horror twist at the end :D |
| Apr 23 20:04:30 | 17m 21s | Gnoccholini Droppotini | ♥ 0 | I agree with the preeceding - this is holy moly level threat to do this thing in those technologies. I had to try to break this as soon as I read html. Obviously I did not save this score. This is silly idea and I had a proper laugh about this - respect! This is the innovation contender :D I really admire your work guys! gnioki.png |
| Apr 23 20:28:16 | 23m 46s | The Depths of Magic | ♥ 1 | This was quite fun. I have two wolves in me - I loved the mage model, random furniture and sound effects really reminded me of Runescape - this was hit in my nostalgia :D On the other hand, dungeon seemed kinda dull and overall depths theme was not really visible until the end screen which showed me the number of floors. The mechanic itself was solidly executed and I enjoyed shooting fireballs until I died :) |
| Apr 24 11:15:23 | 14h 47m | Refinerator | ♥ 1 | This was very fun for me. Simple rules to understand (and the in-game help does a lot), but grasping how to win this was quite a challenge. It took me three plays to do this perfectly. Second try taught me well how to prevent softlocking (as I eventually did), and the third felt like a breeze to play. Could not stop playing. The visuals though simple, are polished and coherent. I do not feel this game needs any addition, that was perfect as it is. Super cool!Screenshot 2025-04-24 130640.png |
| Apr 24 18:56:51 | 7h 41m | Down Under | ♥ 1 | Coming here as a game name doppelganger :D The controls were crispy and humor was on point. I could use more puzzles, they started to unwind :) As a solo dev entry this is pretty nice score! down-under.png |
| Apr 24 20:24:19 | 1h 27m | Excapade | ♥ 2 | This art style used for UI, shop, enemies is SICK! I love it. Obviously I do not want to undermine (HEHE) the little one! He cute. I liked the combat system, it was well integrated with fast pace of the game. And the enemies - they also cool. I would love to see depth progress there. I actually managed to die, so the chrome popup made me laugh :D Congrats on your entry folks! |
| Apr 24 21:07:31 | 43m 12s | Infernal Bites: Food delivery in the depths of hell | ♥ 2 | Haha, this game got me frustrated sometimes :D Especially this runback from screen below, I died countless times on it :D But I finally managed to do all 7 deliveries. I love the concept - these horrific deliveries are very funny, my favourite are the screaming one and the tentacles :D The game actually kept me playing until I mastered the map and controls - this speed + jump stunt needed a few tries from me until I felt confident about this. Overall - I like this, it is really impressive to make this kind of physics in a jam. Congrats!bites.png |
| Apr 24 21:20:51 | 13m 20s | Jellyfish Jump | ♥ 1 | This was very clever to remove control over horizontal position. This simplified scope of the game while still managing to improve the challenge. I immediately thought about Shovel Knight and while I have never played the former, I was happy to try myself in this kind of challenge in a more friendly environment, accompanied by cute jellyfish! And it did challenge me for a perfect amount of time. Cool entry! jellfish.PNG |
| Apr 24 21:52:38 | 31m 47s | Hooking Back | ♥ 1 | I feel it in all my bones that the game was meant to be story driven. The random items, each potentially carrying it's own story and this magnificent chill music already put me into a different place for these few minutes, place of dream and life being life, good and bad, each life experienced in a different way, reminisced by these found piecies. I really like this and did not expect the jam game would make me feel that way at the end of the day. Really looking forward to hear your story in its fullest! |
| Apr 25 13:01:38 | 15h 09m | What the bag! | ♥ 2 | This is a beautiful, beautiful game with totally wholesome setting. The fact you managed to insert a few cool challenges in this pocket game is fantastic. I could not let this game go until I made sure the banana is alright and well ⊂(・﹏・⊂). I love it very much. Great work. what_the_bag.png |
| Apr 25 13:18:09 | 16m 31s | Hooked | ♥ 1 | The idea that catgirl the captain is pumping air up the while you go for fishing is actually hilarious to me. The artstyle is amazing and great job on the rope physics. Quick to play, but the little situation there on that lake definitely brought a smile on my face! This was like a little snack of joy :) |