Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Le Don
Feedback comments for LD58
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| Timestamp | Since previous | Game | Le Don's comment | |
|---|---|---|---|---|
| Oct 7 10:25:50 | Souvenir from Earth | ♥ 1 | This is a really fun game! Thankfully the time limit of the rounds is not too low, as I guess the randomness could otherwise screw the player over, but I didn't ran into that problem. Btw. since the game is jumping into full screen, you guys might consider adding some sort of quit key (like 'escape' or something). | |
| Oct 7 10:56:15 | 30m 25s | Skeledaddler! | ♥ 4 | Great game! The polish and having those additional goals for the levels is amazing. I wasn't too happy with the jumping mechanic and some of the leg levels felt a bit hard in an unfun way - maybe some of the plattforms could have a bit more lenient. I also didn't finish the last level, as one of my legs felt unto the blue button and it seems I hard to start all over again. But as I previously said, overall this is a great game! |
| Oct 7 11:11:37 | 15m 22s | Fragmentation | ♥ 2 | Great game! I really like the concept and I think the mechanics like wall jumping and ledge grabs are very well implemented. Unfortunately I got stuck at the corner with the pipes (shortly after your third screenshot) and I wasn't sure how I was meant to continue. Also a small suggestion, maybe it might be a neat addition if the checkpoint would also save the direction the player is facing. Otherwise they have to reorientate everytime they fell. |
| Oct 7 12:28:48 | 1h 17m | Want Toy Naow | ♥ 4 | Cute game! Rarely I had the problem that one item was behind and covered by another item. Maybe the game could also improve by showing the current items the player had collected, as the player might pick up items unintentionally. |
| Oct 7 12:41:54 | 13m 06s | Acorny Business | ♥ 1 | Great game, I enjoyed it a lot! I think the acorns could be spread out a bit more, as I needed some time to find some and then it seems a lot of them were around the same trees. Maybe there could be one or two acorns right at the start area to ease the player in. I am also not sure if I really understood how slowing down with shift worked, as it seemed not to work sometimes. But again, this is a great game! |
| Oct 8 15:13:30 | 26h 31m | Trade Up! | ♥ 1 | Very fun and great game! The music fits perfectly and sets the right mood. At the beginning I felt a bit overhelmed by the rules and especially the instructions at the 'How to play' button. I feel those could be presented in a better way and a basic description on the game page could help to slowly ease the player in, instead of presenting the information all at once. |
| Oct 8 15:31:41 | 18m 11s | Gold Finder | ♥ 1 | Cute game! I really like the basic idea to look for items and using other items for some interaction. Having more items and puzzles would be neat, but I understand that the time might have run out. Otherwise I think it might be really helpful to add some basic explanations to the game page - I honestly needed some to figure out what I was supposed to do. The music itself is also fine, but the looping point sticks out quite a bit. Lastly it might be a good choice to have the camera and interaction action on different buttons, as the player might accidently move the camera, instead of pick up the items. But again, overall I really liked this game! |
| Oct 8 16:14:12 | 42m 31s | Nightfall | ♥ 2 | Amazing game! First I played the web version and I had a lot of lags. I am not sure if this might be a problem on my end (no one else seem to mention this), but I then downloaded the windows build and that one worked totally fine. I really liked the progression and exploration in this game and how every stranger adds some potential upgrade, but I also hesistated to get those upgrades, since finishing the game needs 10 of the same currency. But then again, there is plenty of those, so in the end there wasn't a problem at all. |
| Oct 8 21:24:52 | 5h 10m | Solatro: A Solitaire Roguelike | ♥ 1 | Great game! I think the cards could be a bit bigger and there is some empty space. Maybe you could use that space to show which upgrades have been unlocked so far. |
| Oct 8 21:36:05 | 11m 13s | Fend Shui | ♥ 1 | Very charming game! I feel it really needs some description for the rooms and a lot of times I felt like having to guess what type some guitars are. |
| Oct 8 22:21:27 | 45m 22s | Mailbox Mania | ♥ 1 | The art and music of this game are amazing! As mentioned by other people, I also thought the controls and especially steering might need some fine tuning. |
| Oct 8 22:29:47 | 8m 20s | Trash Game | ♥ 2 | Charming! I really like the background music. I think it might be great if there was some incentive to explore the map, since I just kept driving the main road, but I noticed there was some interesting stuff outside of it like a ramp. |
| Oct 9 09:42:40 | 11h 12m | Antlector | ♥ 1 | I like this one! The art is great and the mechanics are simpel. The tutorial had me a bit confused, since I kept attacking the jar, thinking it was supposed to break or something. Maybe you could add some progress bar and a "Tutorial complete" sign or something. |
| Oct 9 10:13:42 | 31m 02s | ShipShape | ♥ 2 | I really like the mini map and the art style of this! First I kept moving all my loot to the hub, but then I realized that I kept losing my progress, since the progress bars seem to reset everytime I revisited the hub. I think the game would improve a lot if you save that progress, especially pacing-wise, as the player would have a choice to load their loot into the hub in small chunks instead of doing it all at once, which can feel a bit tedious. |
| Oct 9 10:31:48 | 18m 06s | Build-A-Bot | ♥ 2 | This game is amazing! But I also think it relies a lot on rng. I couldn't get past day 3, as it seems the last body part for my bots wouldn't spawn. Because of that restarting the whole game from day 1 also feels too hard for a punishement. EDIT: Oh, I didn't realize the arms could be switched up. Now I could get to day 5, but in the end it still felt to rely heavily on rng. |
| Oct 9 11:21:33 | 49m 45s | Purarger Collector | ♥ 0 | Very cute game! I like the ending part a lot - kinda reminded me of Katamari Damacy. It just was just dragging on a bit, but I thought it was a cool twist regardless. |
| Oct 12 17:52:23 | 78h 30m | The Collector | ♥ 1 | Honestly, I think the art style is great. |
| Oct 12 18:04:21 | 11m 58s | Dinging da dung ! | ♥ 1 | Art style and audio is amazing! This really looks and feels like a GB game. I also like the gameplay, but I feel the game does suffer a bit by not being grid based. As some other people mentioned, I was also stuck at the first level and when I solved it, it doesn't seem to do anything. ddd.JPG |
| Oct 12 18:23:14 | 18m 53s | LudicrousOafishMagpie | ♥ 2 | I really like the idea to work with morse code. But I felt kinda lost, as I guess the correct code is shown after an input (which I appreciate, as I am really bad at encoding morse code), but I guess I have to repeat the same letter 5 times? I got a bit confused. |
| Oct 12 18:41:00 | 17m 46s | KOLLECTOR | ♥ 1 | I really appreciate having to play a beat em up. Regarding the story, I think it's also a nice touch not having to buy an upgrade. The enemies just felt a bit too bullet-spongy, so it might be helpful if there would also be a healthbar for the enemies (at the least the last one being hit). |
| Oct 12 18:58:05 | 17m 05s | The Strongest Army Is Already Dead | ♥ 3 | I really like the art style and I think the idea is great. As mentioned by other comments, I felt some elements of the game were a bit confusing - at some point I collected multiple hogs, but their cards were green and they didn't seem to spawn (or I overlooked them being there). It might also be helpful if there would be some information about the size of the enemy units, as it seem the enemies can be stacked onto each other. In those cases I thought there would only be a single enemy, when it was actually a group of enemies being on the same position (I think the last mission has multiple bears, but it looks like a single bear). |
| Oct 13 10:55:47 | 15h 57m | Marble Sky | ♥ 1 | I really like the vibes in this. |
| Oct 13 16:32:04 | 5h 36m | Taxulator3000 | ♥ 2 | I like the concept and gameplay loop a lot! The artwork of the tax collector with his long legs is also amazing (though the animation is a bit too much for my personal taste). I think this game is great, but it also took me few runs to finally understand how it works. I did not understand how taking notes works and gathering information almost felt random. It might be helpful if there would be an icon over the head of citizens if a note worthy action takes place and also if the location were easier too read (maybe just with simple text). So when I see someone entering a school, I could deduce that they might be a teacher. It also seems all citizens start work at the same time. It might be interesting if some people are working different shifts, so there might be someone around all the time. But again, overall I think this is a great entry. |
| Oct 13 16:45:25 | 13m 21s | ROT | ♥ 2 | Great game! I also really appreciate how short and on point it is. |
| Oct 13 17:09:16 | 23m 51s | Numismatic | ♥ 1 | Great game! It took a bit to understand and the icons in the tutorial page are very small, but also having the colours and the little text helps a lot. It seems the coin shops offer the same value for my coins and it might be interesting if their offers have some variation. After I visisited a flea market I visited all the coin shops I discovered, hoping that the guys at the next shop would give me a better offer. The coin lockers, keys and auctions were heavily underused in my playthroughs, as I never had enough money to participate in those. |
| Oct 13 23:34:57 | 6h 25m | Potion for the Final Boss | ♥ 1 | Great game! Really like the concept, but it might be really helpful if there was some kind of battle log. It felt kinda hard to keep up with the battle events. I also got the impression that the enemies were able to heal and attack in one turn, which felt kinda unfair (or I am mistaken, but a log would be helpful to notice this). The shield also seems to be active for one turn, but the shield effect is still visible. |
| Oct 13 23:52:41 | 17m 44s | STAVROS | ♥ 1 | I really like the atmosphere! I got a bit confused about what I am supposed to be doing, but in the end everything worked out quite nicely. |
| Oct 14 10:32:53 | 10h 40m | Derailed | ♥ 2 | Great game! I enjoyed the pixel art a lot. The game was lagging a bit for me, but it might have been my internet connection. Otherwise it might be a nice addition to be able to enter and use car and be able to move around faster, but I guess the police would still have to chase the player, which might end up being messy. |
| Oct 14 10:49:42 | 16m 49s | tombstone tactics | ♥ 2 | This is a very solid entry! Artwork and audio are great and I also really like thoses changes in the level layout. |
| Oct 14 11:52:22 | 1h 02m | Broke Custodian: From Dust Till Display | ♥ 1 | What an amazing game! I just felt it went on for too long, especially as it seems as it seems there is only one event per day and otherwise nothing happening at all the different time of the days. It also seemed like the stats like friendliness or security are not really doing anything, as I had negative friendliness and my security was over 100%. More transpancy might be great in that regard or having "failed" events like "A kid tried to break something, but your security was too high." |
| Oct 14 12:24:36 | 32m 14s | Planet Extraction | ♥ 1 | Really polished game! The art is just amazing. I think it can be a bit confusing when the materials in the construction menu aren't listed the same way as they are on the left side, with aether sometimes being the first element and so on. |
| Oct 14 12:55:45 | 31m 09s | Plant Pack | ♥ 1 | Great game! I really like the concept and atmosphere a lot in this one. I think having the pop up windows open while moving a car takes a bit too much of the visibility. Maybe it might be better if those windows would have some transparency or maybe putting them on the side. Also it kinda gets hard to remember what plants I had and what ressources they produce. Maybe there could be some sort of overview about that information. Maybe little icons and numbers on the cars. But again, overall this is a very great game. |
| Oct 14 19:26:45 | 6h 31m | Star Collector | ♥ 0 | Love how well this is put together. The BFXR sound effects are great and the animations are also well done. |
| Oct 14 19:39:16 | 12m 31s | HUNTBORN | ♥ 0 | This is a really solid Vampire Survivor-like! I really like the crafting system. |