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Feedback comments for LD54
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| Timestamp | Since previous | Game | Le Don's comment | |
|---|---|---|---|---|
| Oct 7 19:07:22 | Petits Chats | ♥ 1 | Amazing idea, I really like it a lot! I also had a hard time to understand the game, as I thought you have to end the line at the pillow - like a goal or something. | |
| Oct 7 19:21:01 | 13m 39s | Ludum Dare Solid: Limited Space Action | ♥ 1 | Great game! I love stealth games and this one is really great. It might be helpful to have a counter or a signal for the automatic turns. I also thought it can be kinda hard, as it's not easy to anticipate which blocks are in the line of sight of the guards. So some levels have a certain trial and error feel to them. But again, overall I feel this is a great game. |
| Oct 7 19:28:18 | 7m 17s | Bounced | ♥ 1 | The art is amazing. It's a shame there isn't much to it gameplay-wise. Maybe some hidden path to sneak into the club via rooftops or something would have been nice. |
| Oct 7 19:36:09 | 7m 51s | Hellevator | ♥ 2 | Great and charming entry! I really like the idea, but it seems a bit too easy. It also seems the attack animation doesn't work sometimes. But again, this is quite fun! |
| Oct 7 19:50:29 | 14m 20s | Tetryian | ♥ 1 | Amatzing idea! I like this one a lot, but I had a hard time to understand how it works. Maybe you could add some text to explain the ship building/management system. Playing the game, I didn't realized there were upgrades for the shield, generator and so on. I also wasn't sure if the placement of the items is important and if I should but all the weapons to the front of the ship. I also think the second level is a bit hard. Maybe the asteroids should be solid objects, otherwise the player can walk into them and lose almost instantly. |
| Oct 9 18:46:35 | 46h 56m | cleanrun | ♥ 1 | This is honenstly a fun game! Sometimes it felt hard to get some of the trash out of the corner, but I think it's part of the difficulty. Maybe some highscore or showing how much trash is left in percent or "xx of xx trash cleared" or something similiar might be a neat addition. |
| Oct 9 19:02:07 | 15m 32s | Caved In | ♥ 1 | Great game! I really appreciate that the whole game doesn't start all over when the player dies and the level and timer counter are a nice incentive for highscoring. I think the walls collapsing effect could be a bit slower, as it's hard to recover when it's about to start. I also had some room transition that directly lead into a pit, which felt a bit unfair. |
| Oct 9 19:10:24 | 8m 17s | Crime Critters (Rob the British Museum) | ♥ 1 | Charming coop game! I am honestly not sure about the collision of the items. I think they are breaking a bit too easy. But I also played it solo, so the dynamic might be completely different when playing it in coop. |
| Oct 14 19:33:46 | 120h 23m | Cathtulhu:Paws Vs. Paws | ♥ 1 | The art of this game is really amazing! As other people mentioned, the gameplay is quite confusing and it's hard to know what to do. And honestly I am not a big fan of the smartphone format, which makes it harder to see when playing in the browser. |
| Oct 14 19:42:50 | 9m 04s | DISTANZ | ♥ 2 | This is a great game! It's easy and simpel and also fun without trying to be too complicated. Maybe more feedback when the player falls of the track like a collision sound or explosion might be nice, as at some point I wasn't sure if I fell off the track and it just Game Over'ed me. |
| Oct 14 19:56:06 | 13m 16s | Greatest Sandwich | ♥ 1 | This game is great! I was a bit confused at the beginning, as the customers didn't seem to be happy with my food (I oversaw the flame icon at the order) and it might have been nice to have some area (like a table) to store ingredients. For example, I was trying to put tomatos to the side, as I am not supposed to cook those and I didn't know they wouldn't get cooked if I place them on another ingredient. But again, great game! |
| Oct 14 20:04:32 | 8m 26s | Locked in the DARK | ♥ 1 | The mood in this is amazing! I feel some of the pickup could be more rewarding, as sometimes it didn't feel worth taking the detour to pick them. And I honestly didn't like some of the dead ends, as there is no way for me as a player to know if I am going to be trap, which feels quite cheap. The art is also great! |
| Oct 14 20:18:02 | 13m 30s | Space Inserters | ♥ 1 | Great concept, I really like this one a lot! I think there might be a bug when using the backspace key too often, resulting in the cursor being in front of the first letter and not being able to move the cursor back. |
| Oct 14 23:32:22 | 3h 14m | Space traffic controller | ♥ 0 | This is a great game! I really appreciate the time freezing when selecting a satellite. I think being able to de-select a satellite without changing anything (by using the right mouse button for example) might be a neat addition. But overall I liked this a lot! |
| Oct 14 23:43:06 | 10m 44s | Buttons | ♥ 0 | There is some neat stuff in this, like the wall jump working pretty well. Level design-wise I felt it was easy to get soft locked and I had to restart the game a few times. Maybe a button to restart the game without having to close it might be a neat addition. |
| Oct 14 23:53:58 | 10m 52s | Stowaway | ♥ 1 | This is a solid game and I am always happy to see a stealth game! The idea of the level filling up, which means the player has less room to move, is also quite interesting. As other people mentioned, this game could be a bit harder. Maybe a bigger vision coin and not knowing where the delivery guy is about to go might be helpful. Maybe it might also be a good addition if the delivery guy would do something like a "sweeping round" to flush the player out of the hiding spots (the upper or lower corner for example). Lastly I think the waiting period between the "X stops remaining" is a bit long, as nothing is happening and as a player I am not sure if I should do something. |
| Oct 15 00:04:35 | 10m 37s | Rogue Rails: Fractured Cargo | ♥ 2 | Always love seeing a stealth game and the idea of reducing the inventory space with each hit is great! Level design-wise I thought it can be a bit difficult, as it is hard to anticipate where some of the guards might be and some guard placement is really cheap. It's also a bit difficult to sneak up on a guard and to pull off a one hit kill. The collision or distance check for that might be a bit too tight. |
| Oct 15 09:47:15 | 9h 42m | Inside the box | ♥ 1 | This is a great game - Looks great, has a great concept! As other people mentioned, I thought this is way too hard. First I didn't understand why I failed and that there is a time limit for the boxes - maybe a little progress bar filling up might be more intuitive instead of the smiley faces. I am also a bit unsure about having to move into the direction of an interactible object to interact with it, instead of being just nearby the object (I guess otherwise the small space makes it hard to determ which object to interact with?). The white silhouette when interacting with an object is a nice touch. |
| Oct 15 10:05:46 | 18m 31s | DEFRAG-MENTOR | ♥ 0 | Great concept and an interesting spin on the genre! First I couldn't figure out how to move the windows - maybe some highlighting would be helpful if the player has the mouse over the dragable area? Being able to stack and move the windows also felt a bit overpowered. |
| Oct 15 10:24:35 | 18m 49s | Picky Plants | ♥ 0 | What an amazing game. I think a restart button might be good addition and maybe a little icon to show which plants aren't happy, as it can get hard to keep track of the sad plants in the later levels. |
| Oct 15 10:32:26 | 7m 51s | Denpo | ♥ 1 | Great game! Reminds me a lot of that fruit game that seems to be popular right now. I only thought the readability of the faces and the ascending order of them isn't that clear and intuitive. But again, this is a great game. |
| Oct 15 10:37:35 | 5m 09s | Get Off My Seat! | ♥ 1 | Great game! And so relateable! I really like the soundeffects. Maybe some small effects like little explosions or some sparks might be a neat addition. |
| Oct 15 19:39:24 | 9h 01m | Space, Ltd. | ♥ 1 | Great game! Reminds me a lot of Unpacking and I think this is a solid jam version of it. There might be some room for some minor improvements, as sometimes the game felt a bit clunky and moving items around could be smother. Since one item occupies one room square it might be helpful to make those squares stand out more. Assembling the bed was also a bit hard, as I just couldn't understand what those parts were supposed to be. But again, overall I think this is a great game! |
| Oct 15 19:51:40 | 12m 16s | Ship-Shape | ♥ 0 | This game looks amazing! Great GameBoy optic. As other people mentioned, I didn't realize I was supposed to go down to get to the other rooms. Maybe the player should start in the middle room or maybe put signs in the room to show is water, map and engine are down there, as the instructions only say "Go there" and "Press Space" - I thought that's the whole game, until I looked in the comments here. But asides that, I think this is a great game! |
| Oct 16 13:22:54 | 17h 31m | The incredible adventure of Bonaventure the Hero | ♥ 1 | Great game! I really like the book-style optic a lot. This looks just amazing. Gameplay-wise I didn't know I can change the weapon and I was a bit confused when I didn't have the sword anymore. It also seems if you change weapons the old weapon is just gone, but I think it would work way better if the old weapon was placed in the world, in case the player change weapons by accident or just want to test the other weapon. While looking at the bottom part of the screen, it felt sometimes a bit hard to see what part of the text in the upper part was added to the existing text. Maybe it might be helpful if the old text part were grey and have only the new text in white, so the player can easier spot the new text. But again, overall I thought this is a great game! |
| Oct 16 13:31:55 | 9m 01s | Burn Beetle | ♥ 2 | Cute little game! The artstyle is great. Gameplay-wise it seems it can be hard to recover if the bug is running out of fire breath, as some of the berries can be tangled up in the brambles, which you can't burn if you are out of fire breath. Maybe adding some sort of a very slow regeneration might be helpful. |
| Oct 16 14:03:36 | 31m 41s | Delicious Sums | ♥ 0 | The concept of this is great and I really like the vibes of this! I needed some time to really understand the rules. I oversaw the part about certain items not allow to touch each other and so I kept wondering why I wasn't able to place some of the items. |
| Oct 16 16:23:07 | 2h 19m | SpaceRaft | ♥ 2 | Great game! There might be some room for improvements here and there (maybe showing an arrow to indicate enemies position outisde of the screen), but overall I think this is really great. |
| Oct 18 14:48:15 | 46h 25m | Droplet Dungeon | ♥ 0 | This is charming little game! The audio sounds a little rough with the soundeffects being way louder than the background music. I like the addition of those water bottles and making the game not *that* hard. |
| Oct 18 15:11:04 | 22m 49s | The Nowhere Place | ♥ 1 | This is a great game! Really liked the sound design and how some of the later messages in some way sounded creepier. At the earlier messages I had to pause sometimes to read them, as I felt they spawned a bit too close and I (also not a native speaker) couldn't read them fast enough (come to think of it, I also couldn't finish reading the intro text), so I spent some time walking backwards, so I could read the messages without pausing. But I also liked how the creepier messages were also right in my face - that felt appropiate for them. Again, overall I think this is great game! |
| Oct 18 20:45:02 | 5h 33m | Ben The Binder | ♥ 1 | Great game! I like the art style a lot and the concept is amazing. For my personal liking, I felt the game was a bit long and the tasks got a bit too repetitive. It also seems strange how I had to go to the same servers multiple times, instead of the tool telling me about all the missing files in the first place and the light switch didn't seem to do anything. But again, overall I thought this is great! |
| Oct 18 20:58:45 | 13m 43s | Rusty Barrel | ♥ 0 | Great game! Personally, I thought the movement of the character could be a bit snappier - stop walking felt a bit like having a slight delay. But overall, this was great! |
| Oct 18 21:17:16 | 18m 31s | Cybermaze | ♥ 1 | This is amazing! The loading/unloading effect is so great. As another commenter mentioned, I also felt there is just something missing for the loading mechanic to really take off. Currently it feels just like an old school Zelda game with small breaks for loading/unloading screens. Art style and audio design is also great. This is seriously so close to being a 5 star game in my opinion. |
| Oct 19 13:08:40 | 15h 51m | Escape the Slime Lab | ♥ 1 | Really like the concept and the art is charming! Gameplay-wise I think the game might a bit too unforgiving. In the later levels I jumped and tried to place a block on the elevated blob (which I guess was the intention behind those levels), but being able to actually place the block wasn't easy. Especially in the last level I failed a lot, not because I didn't know the solution, but because acting through my solution failed a lot, which is not great for a puzzle game. |
| Oct 19 14:09:07 | 1h 00m | Neptune's Wake | ♥ 1 | This game has a lot of potential and the concept is great! Unfortunately I think this game suffers a lot from RNG. I dominated the first two maps and lost both, because my land sinked. I also feel the sinking land option is a bit undercooked. Maybe it might be better if the player can sink land multiple times in one round, so it might be easier to "store" sacrifices and being able to counter the RNG at least a little bit. Sacrificingn land comes with a high risk itself, as the player is losing trops. But I really liked the strategic options that comes with sacrificing land and being able to cut off the enemy. EDIT: I forgot to mention the camera control. I played on the browser and I don't know if that is the newest version, but I thought the camera was hard to control and for me personally the sensivity needed to be way higher. Maybe the option to control the camera with WASD or arrow keys might be a nice addition. |
| Oct 19 14:25:07 | 16m 00s | Intermodal | ♥ 1 | This is a fun game! I felt I was just a bit too depended on the RNG and it might be nice to have some form of control, but also it's basically an endless runner with an highscore at the end, so the RNG aspect should be fine. For my perosnal taste I thought the background music went a bit too hard, but otherwise the art and soundeffects are great. |