Foon → Ludum Dare Explorer → LD54 → Feedback comment stats
For Ludum Dare 54 “Limited Space”
This page concerns feedback comments only:
| 1 | Lincolnsalles | 308 | |
| 2 | EgorMnc | 193 | |
| 3 | Dan Str | 147 | |
| 4 | minjutin | 139 | |
| 5 | cheesepencil | 128 | |
| 6 | jk5000 | 117 | |
| 7 | lastuck | 104 | |
| 8 | fatEmperor | 99 | |
| 9 | digital bacon | 95 | |
| 10 | Skel3ton | 92 |
Highlight medallists See this chart for all events →
| User | Most repeats of one comment | Different comments repeated 5+ times | |
|---|---|---|---|
| 1 | EgorMnc | 71 | 8 |
| 2 | Dan Str | 50 | 7 |
| 3 | NicolasJL9 | 45 | 2 |
| 4 | Victor Morozan | 45 | 1 |
| 5 | Krassenstein | 18 | 2 |
| 6 | Ategon | 17 | 2 |
| 7 | Gnum_ | 10 | 1 |
| 8 | gizz1 | 7 | 2 |
| 9 | GraphicEdit | 7 | 1 |
| 10 | Hora-Timer | 6 | 1 |
| 11 | Byzilio | 5 | 1 |
| Length | Commenter | On game | Game author | |
|---|---|---|---|---|
| 1 | 4,096 | kanity | Silicon Boulevard 2 - No Space to Kill | david-mason theenigma |
| 2 | 3,920 | aaLN | LiGHTHOLDER | wolkp |
| 3 | 3,885 | Alchemic | Packing for Dracobeach: the Limited Space Conundrum | alyd-asmar fae-pdf grizembrrr |
| 4 | 3,644 | rongon | The Crater Village Game | september-xyzx |
| 5 | 3,606 | 100th_Coin | Thoughts? | trexxak |
| 6 | 3,594 | LCStark | Gridlock: A Tiny RTS | hare-software langotriel |
| 7 | 3,440 | 100th_Coin | Shrimpwrecked! | mathstr0fficial |
| 8 | 3,374 | Fupi | Infinitum Labyrinth - Space Un-LIMITed | aweskybear |
| 9 | 3,348 | Ferellia | High Leaf Celestial | dxk2294 jacobingalls |
| 10 | 3,348 | LCStark | Blocked | zimny11 |
| Commenter | Game | Game author | Hearts | Text | |
|---|---|---|---|---|---|
| 1 | PoV | Fly, Shoot & DIe | gheorghe-topa | ♥ 18 | Removed and recalculated. |
| 2 | JormaRysky | Fly, Shoot & DIe | gheorghe-topa | ♥ 14 | Absolute cream of the crop, nothing suspicious here |
| 3 | josep93 | Pixel Piles | gabriel-chan okshirl iiandii cat-lab | ♥ 12 | What the hell? I never imagined that it could be innovate the classic game of Tetris in this way. Also, I loved the design and the soundtrack. |
| 4 | Poulika | Packed to the Gills | npckc donutshoes chunderfins nomnomnami hunter-van-brocklin | ♥ 11 | That’s the best game I played on this jam so far; clever idea, lovely art style, hilarious concept, really well paced (except maybe the last bit, I don’t find the idea of waiting for another train that fun to play, maybe a button for skipping?), the jellyfish is a really good idea The tracklist is also truely good, as well as the sound design. Everything is responsive, easy to play and really exciting. Keep up the good work! |
| 5 | AntariaN | FELL OUT | daveranan alpie | ♥ 11 | Sooo... I have finished the game and here's my honest review and feedback. ### Narative - Falling from the plane story would have been much funnier, if not spoiled in the entry description - What should be upper case letters are upper case in one lines, and lower case in the others – makes it a bit difficult to read - Nice meta-humour with references to LOST, WD-40, Starfield with Frontier (?), Animerica - Loved the charisma check part! Great reference to BG3(?)! - Overall subtle and pleasant humour! - Last cutscene is amazing! ### Gameplay - Boat feels like boat in animations and physics department, cool! - Lack of camera rotation controls is really noticeable. Could have been even isometric without rotation, especially given that it becomes isometric (or very close to isometric) during dialogs - There are different character models, wow! - Some dialog options disappear when talked, some stay, IDK if it’s intentional. Options with what to do next are okey to stay, narrative options questionable - Full game would benefit from UI directions for discovered islands or a map - Struggled too much to figure out where to use the fishing rod and/or find Barry. Even started second play through thinking there is a bug that doesn’t allow me to fish on the tree island ### Controls - Move in the mouse direction would have been a nice option - Boaty controls a bit painful, A/D for direction instead of rotation would help a lot. Boat still can rotate according to it’s slow to response physics - Fog as a world border would have been better ### Graphics, art and visuals - Great visual style! - Hide object (or make it semi-transparent) if it’s between camera and player would have been nice - Some sprites give 3D vibes and feel in place (ex: grass) at a specific camera angles, some are very 2D (ex: trees, jars on the ground on the lighthouse island). Seems to do with sprites angle being not ideal for the angle of camera, and the fact that camera is perspective and changes Y-rotation while sprites stay static - Interesting solution for the buildings to place multiple sprites there, can use an upgrade for the full game though ### Sound - Great background music choice! - Great subtle sound effects overall! - Lack of boat sound effects was definitely noticeable :( ### Bugs - Coin between the trees (on the Windell island) you can’t get to - Sprites popped in a couple of times when approaching starting island from it’s West - Waves showing up on the tree island's ground - Characters fallback to “have you find [that thing I asked you for] yet?” after their ark completed --- # Overall ### 10 out of 5, great entry! |
| 6 | onionlabs | Packed to the Gills | npckc donutshoes chunderfins nomnomnami hunter-van-brocklin | ♥ 10 | Such a fun and cute game!! Really good way of using the theme limited space, it was very satisfying getting the right shape in. I love the art style and the music accompanying it as well. Maybe an underrated feature of the game but I really like the intermission periods between levels to reset the player too! |
| 7 | Margoovian | The King is Watching | tvorojok maximbegunov carton | ♥ 9 | Love the graphic and gameplay. took me a bit to get the concept of the game (maybe because i skipped the tutorial) but once i got it in the end - it was very fun, well done :) |
| 8 | Cyber Puffin | Prickle | kultuk brusi ido shaked-lotan | ♥ 9 | Really fun, tricky puzzles, and good controls. My only real complaint is that the reset button is right next to the rotate button. I kept accidentally resetting my progress by hitting the wrong one. Perhaps a timer for "hold to restart" or move the key to prevent accidental reset. |
| 9 | Vary | Packed to the Gills | npckc donutshoes chunderfins nomnomnami hunter-van-brocklin | ♥ 9 | This is so fun. It's a simple concept executed amazingly and it's so cute and funny. The jellyfish idea is so smart, especially having it show up juuuust a little bit after the doors open; it forces the player to hold on and see if there's a little kiddo coming. I laughed out loud when the whale showed up. Beautiful. I really like the credits roll as well, and the haiku hints were clever. Amazing entry! |
| 10 | GaryNinja | Pazuru Packing Sushi | gabreu joao-pedro-salim juliana-hansen leonardo-costa karen-oliveira | ♥ 9 | So Cool!! I'm sure another 72 hours and you could have people pay money for it!! |