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Feedback comments for LD54
MiniBetrayal's games and stats for all events →
| Timestamp | Since previous | Game | MiniBetrayal's comment | |
|---|---|---|---|---|
| Oct 13 00:39:16 | The Spellswapper of the Dark Forest | ♥ 1 | I'm not very good at this type of game, but I enjoyed it. Good fun, well done! | |
| Oct 13 00:47:01 | 7m 45s | Shelf Shift | ♥ 0 | Simple concept but well executed. I feel that the game in its current form has a more hectic feel to it compared to what some others have said. If you want to try to scratch the "satisfying" itch, perhaps rotate the books in 90 degree increments so they fit better on the shelf, remove the timer and score somehow based on the book organisation (small books on top of bigger books, etc) |
| Oct 13 00:49:52 | 2m 51s | Running Outer Space | ♥ 1 | I truly such at bullet hell type games, and was never very good at asteroids. Nevertheless, I think you hit the theme on the head here. |
| Oct 13 01:00:23 | 10m 31s | Clear the space | ♥ 1 | I dont have much to add that other's havent already said; but this could certainly be the base for a casual mobile game I could see myself spending far too much time with |
| Oct 13 01:12:51 | 12m 28s | KosmoPod | ♥ 1 | I had good fun with this short little game. None of the puzzles were too hard, there was a good ramp in complexity and the (windows version of the) game ran perfectly. Just missing a little music. |
| Oct 13 01:19:14 | 6m 23s | Misplaced Tie | ♥ 0 | Great aesthetic. A bit of music would have been nice, as would a longer puzzle, but I totally get that you can only make so much in a limited time. good job! |
| Oct 13 01:27:16 | 8m 02s | Merge Soldier | ♥ 1 | I think this game ould do with a little more explaining; perhaps a tutorial level. Other than that, it seems like an interesting concept. A bit more polish would make this a great time sink! |
| Oct 13 01:47:16 | 20m 00s | The Bullet Box | ♥ 1 | Fantastic Idea. I did find a way to cheese it though. If you press and hold the fire button, you can run around and kill goblins with the glowing ball without actually releasing it. I got up to 92 before the enemy wizard (?) goblins were spawning faster than I could kill them that way and got clipped by a blue ball i didnt see coming. |
| Oct 13 02:01:59 | 14m 43s | Space: 10000km | ♥ 1 | Took me long enough to figure out what I *could* do, let alone what to do. Got there in the end though. I love that the helmschicken gets more and more frantic as time goes on! |
| Oct 13 06:41:43 | 4h 39m | Let Me Breathe! | ♥ 1 | I enjoyed this one. I agree that a O2 meter is a must, and I found myself getting bad luck with O2 bubble location at times. perhaps a "oxygen this way" arrow indicator at the side of the screen or something? |
| Oct 13 06:47:09 | 5m 26s | Chargez | ♥ 2 | The direction-reversing ones killed me over and over and over. Other than them (perhaps they shouldnt spawn til later?), I really liked it! |
| Oct 13 06:57:01 | 9m 52s | Auto-Pilot | ♥ 2 | I enjoyed this; I think it could do with a little more balancing (and more and more varied enemies). Would be interested to see a full version |
| Oct 13 07:06:07 | 9m 06s | Light up the Room | ♥ 1 | I like the art style and music. It could be tricky to determine whether a tile was too bright for the ghost or not, but can figure it out with trial and error. Would be nice to see a few more mechanics in an extended game perhaps |
| Oct 13 07:34:03 | 27m 56s | QPCA-77B | ♥ 1 | I found myself wishing for normal registers a few times (rather than broadcast channels) but i recognise that would make some puzzles trivial. I'd play a lot more of this, if I had the time. This kind of game is dangerous to me. Good job! |