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TimestampSince previousGamesinus's comment
Oct 16 20:35:53 Bug's Museum of Fine Art ♥ 1 Thank you for this lovely and cute game! The idea is great and i think you executed it quite well. I did not have any technical problems and managed to paint some good and some mediocre paintings (; The relaxing athmosphere is well supported by the music. I guess one tiny improvement would be to reduce the break in the music when navigating through the pages, maybe by automatically starting the current track where you left of. I didn't achive good scores for paitings where the color palette wasn't matching my needs. Nonetheless i like that you provide a fixed palette and don't allow free color choice. With some more testing and user feedback you will probably find more balanced palettes, e.g. i would love a second reddish color for improving my drawing of _Margaret of Austria_.
Oct 16 21:10:01 34m 08s Hunted ♥ 2 I just tried to play the web version you linked, but after reading through the intro and starting level one none of my keystrokes seem to do anything or are not registered. I tried the spacebar and the up/down arrow keys as described in the rules section. Am i doing it wrong? The graphics of the intro are amazing! Good job drawing those. You surely could create some nice visual novel games.
Oct 18 16:16:56 43h 06m Claustrazombia ♥ 0 Nice entry! I like that there are three completely different tools, i.e. sword, bow and dash, and you need to combine all three to succeed. Some better control of the bow would be nice and would help with the difficulty ramp up.
Oct 18 16:31:22 14m 26s Legendary Doomguy ♥ 0 Pretty fun game! With the dash and two weapons the game definitly has more depth than one might expected at first glance. I didn't managed to resize the game using the web version and fullscreen.
Oct 18 16:57:36 26m 14s Rabbit Hole Run: Don't Lose Your Head! ♥ 1 That's a quite fun game! How would have expected that you can make a game where loosing your head is part of the progression ^^ Definitly a nice plot twist. I guess some sign or arrow showing me that i should walk into the axe would be helpful. I played the web version and hadn't had major performance issues.
Oct 18 19:55:16 2h 57m Traffic Tangle ♥ 2 Good job! I agree that the choice of a 3D world adds immersion. This balances out the slower core gameplay. It would be perfect if you could come up with something to add to the core gameplay using the additional dimension. I guess this means moving something up or down, maybe a car elevator?
Oct 18 20:16:20 21m 04s [ Space ] ♥ 0 Good job! I like how you keep it interesting even when the core gameplay is to press [space]. Finding out what the tools do was definitly part of the fun for me. It would rather try to improve the icons than to add a textual explanation, if at all.
Oct 18 20:31:25 15m 05s Push Away ♥ 2 Nice job, solid game! Figuring out how to solve the puzzles felt good. I agree with the previous feedback that the later levels could be more difficult.
Oct 18 20:59:57 28m 32s Cybermaze ♥ 1 That's a nice game! Definitely a very good prototype you could continue working on. I can already see players drawing the map on a piece of paper to help solve some more difficult levels (;
Oct 19 17:12:50 20h 12m Voidonaut ♥ 1 I agree, don't be to hard to yourself. The game is fun! There is music and sound, and some progression with the enemies moving faster over time. You did a good job. I noticed that sometimes no more enemies spawn, but you have to wait and idle a bit until you can finish the level.
Oct 19 21:51:00 4h 38m johto ♥ 1 Nice game! I played the web version without any problems. I really like the beep-sound and warning icon when a near plane enters the air space. This and the dashed flight path makes the game very intuitive. It was difficult for me to grasp what distances are considered a near miss or a warning. Maybe you could visualize those somehow? The difficulty didn't really increased a long time and then suddenly there where planes everywhere ^^
Oct 19 22:03:37 12m 37s YOOBD ♥ 1 Amazing job! The melee combat is very well designed: it is balanced, well supported by sound and graphics, and interesting.
Oct 19 22:17:27 13m 50s quarosel ♥ 1 Very interesting mechanic, and very good executed! I like the details of the breaking arrow when you are hit by a ball. I noticed a small pause / lag in the game when i shot my arrow for the first time and when i manage to cut of some parts for the first time.