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leparlon

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TimestampSince previousGameleparlon's comment
Oct 2 08:35:30 Space Limiter Warp Drive ♥ 0 Like how this game pushes you to take higher and higher risks! I just wished the controls were a bit more responsive, maybe increasing the acceleration of the ship? Sound is pretty cool. Overall nice game! Congrats!
Oct 2 11:52:32 3h 17m MineRaider - LD54 ♥ 1 I liked the atmosphere, every sound felt like something played inside a cave. Controls worked out well enough. I loved when I noticed that there is stuff in the ceiling as well, got that feeling of "Oh I'm so smart" that we all love when games give us that. What I did not like is how the limited inventory seems to almost not take part on the game, since we also have a timer that is way more pressing. Maybe if you make the timer much longer, then the inventory management becomes the real focus? Anyway, overall really enjoyed playing! Congrats!
Oct 2 12:14:31 21m 59s Limited Space in Space ♥ 1 Loved this. I have a weak spot for these "lander" style games. You even added a manual orbiting mechanic to it... this game ticks a lot of boxes for me. Clever way to look at the theme as well. Pretty fun
Oct 2 12:38:41 24m 10s Penguin Waddle ♥ 2 Cute game, cute sound, I enjoy how the little guys follow me around. Also cool how the.......NOOOOOOO
Oct 2 12:52:45 14m 04s Ghastly Tower ♥ 2 Mechanic is pretty cool, just hard enough. Over time I was able to move like it was a normal jump! But it is so impressively hard to get a line that I still don't know if it is even possible! 😂
Oct 2 18:38:06 5h 45m No Pockets ♥ 2 Didn't quite understand at first, but that was because I haven't read the premise 😬 Very cool idea, and I liked the mood of it. Didn't quite like the balancing, I have mixed feelings about the enemies being able to use their items. In a way it is very cool, on another leads to some "unfair" deaths, like an early enemy almost one shotting me with a super weapon. But even so, I played again and again and would happily play hours of a full version of this with more items and enemies.
Oct 2 18:56:34 18m 28s Floodwater ♥ 1 264 seconds! Is it good? Took me a while to start it though, I could not make out what key I had to press.. basically tried my full keyboard and something worked! Liked how the game taught me the new mechanics organically, good job on that!
Oct 2 19:08:00 11m 26s Let Me Breathe! ♥ 1 Cool! Very very hard. These death fireballs from the little demons seems to never disappear! Had a lot of fun with this one. The idea of having to enable your oxygen bubble made me keep constantly rolling in and out to try to spot a bubble. The death fireballs were a problem though, they last too long and I think they hide the little bubbles under them. Also it is unclear to me how long I have before dying without oxygen. Nevertheless, still very fun and a cool idea!
Oct 3 18:40:23 23h 32m disembARK ♥ 4 Best one yet, had so many laughs
Oct 3 18:44:03 3m 40s Raft or die ♥ 1 Rafted away! Not sure I won or lost, the image appeared too fast and the game restarted. Had fun! Liked how my speed is directly connected with my hunger bar.
Oct 3 19:02:51 18m 48s Packed to the Gills ♥ 3 Oh wow, fantastic idea and very good execution. I have nothing to say, just that I had a lot of fun. Great job!
Oct 3 19:15:30 12m 39s Flicker of Lumina ♥ 1 Best Mood so far
Oct 4 18:29:33 23h 14m Save the Tinyverse ♥ 3 VICTORY! Very fun, liked the fact that I don't shoot outside of my planet, made me plan stuff. Pretty cool
Oct 5 20:47:57 26h 18m Trouble In Paradise ♥ 1 You had me on the procedural generated islands (with shallow water) but the fog of war and mini map were overkill! Fantastic job for a compo game! You should feel proud! Music + scenery makes for a great atmosphere as well. Captura de tela 2023-10-05 224050.png I also have a flood-fill story to share. Had to use it on my game (although much simpler than yours), to which I was surprised I could code from memory! But then, it not surprising, didn't work at all. Checked the code, checked the code, looked for pseudo codes online, added prints, read about GODOT debuging, nothing makes sense... then... out of nowhere I look at the input array and see: *levelArray[pos.x][pos.x]* fixed it, saw the scoring system / greenefication working first time, went immediatelly to bed semi frustrated (3 AM) Commit message: Captura de tela 2023-10-05 225505.png Translation: Reverted the id thing to improve shot (caused worse bug). Flood fill counting points. tomorrow little cars (shot is how I called creating canals, the walls shoot a "building canal" that when colides with a canal, trace the path back creating canals to all nearby building canals. I had added an ID to prevent another building canal to build another canal shot at the same time. Sounds fancy but that code is HORRENDOUS. In the end I "fixed" it by making the canals shoot much much faster, which also improved the gameplay on accident, so win win) No regrets. Good luck! May our code works first run on the next compo!
Oct 11 13:09:26 136h 21m The King is Watching ♥ 4 I've played this for way more time than I should! Awesome job! I have to say this one is on a different level. My only gripe with this game is I was a bit taken aback when the last shape felt like did not follow the pattern of the shapes before, so that bothered me a bit. But oh well, that meant I had to play again, since now I knew. And then again and one more time, since it was so fun. Great game