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Lone_Wolf

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TimestampSince previousGameLone_Wolf's comment
Oct 3 18:12:59 Quetzals & Ladders ♥ 2 This is a neat game. I never thought I'd read the word 'Quetzalcoatl' while going though LD submissions. I like how you implemented the theme, the only 'space limiting' I felt was from myself, not a dead, undynamic box like I'm expecting to see a lot this LD ~~I noticed it's possible to trap the Aztec inside of the Quetzalcoatl to the point where they're occupying the same space, missed opportunity for a splash sound effect and instant restart :P~~ Great job!
Oct 4 21:34:48 27h 21m Moneypit ♥ 1 I laughed when I first heard the employees bleeping at me, I whispered 'LETS GOO' through clenched teeth when I successfully dodged 3 of them in a row to get to a ladder, and ended up cursing with the employees and crying with the MC after ~6 failed runs. Until I finally managed to figure out a few glitches/tricks and secure first place untitled.png Great game, although if you play it too much you might catch a serious case of introversion from the extremely limited personal space lol
Oct 5 04:34:07 6h 59m Rim Runner ♥ 1 I died as soon as I spawned in, ~~I LOST SO MUCH LOOT!!~~ :P Once I figured out I needed to immediately gun it I managed to escape safely, and then I traded my way to where the red arrow marker was pointing (the outer rim). I had badly misread the text at the start of the game so I didn't realize I had to collect oxygen/fuel first, I figured those were options that would allow me to get through dense clusters of enemy planets without having to stop, and the speed upgrades were for a risky run and ~~gun~~ evade approach, so I made it out, but didn't win. Looking back on my playthrough I think the game is a lacking in polish (See other reviewer's comments) and 'gamer accessibility'. That last bit is optional though, I swear I'm normally smarter than I was when playing this game... With that said though I personally didn't feel the lack of polish while playing, because you nailed the gameplay, and if I'm immersed in the gameplay for the short amount of time LD games normally go for I don't really have time to notice the polish, so nice job!
Oct 11 06:50:27 146h 16m Confession Room ♥ 1 This was a lot of fun! The game could use a little polish when it comes to interactions (I sat over the boy holding F for a minute or two because I thought I was healing them) but that's only a minor nitpick, the story/art more than made up for it. Great work! These kinds of LD games are probably the ones I enjoy the most
Oct 12 06:13:29 23h 23m I Do ♥ 3 This is a really well-rounded and polished game. The only really issue I can think of is that it got repetitive screenshotting my last arrangement so I could build on a decent starting set of people instead of having to rethink every seating arrangement every round. I love the contrast of level 2, especially since that's what I seem to be a natural at 😈 2023-10-11_23-02.png 2023-10-11_23-07.png
Oct 12 06:58:38 45m 09s Gallery ♥ 1 I am a huge fan of games like this, and it was an especial surprise to see one as a Compo entry. When I realized you had to take a picture of two vases at once to continue on I got a buzz that I only feel with a select few games, like Outer Wilds and Nodecore. You have a really interesting but simple core mechanic, that could probably be drawn out to make a really good post-jam game. I saw you had started adding depth with the red blocks at the end, but it felt like it was rushed a bit, and as a consequence took me a few playthroughs to understand. Sounds effects would have been nice, but those are hard for compo. Have you ever used sfxr, or (my personal favorite) [jfxr](https://jfxr.frozenfractal.com/)? With that aside though, great work! This is one of my favorites games this LD
Oct 12 18:17:09 11h 18m Spectra ♥ 1 The lack of sounds is a shame, they could add a lot to this. After my first few tries the hexagon/pentagon shapes you sometimes see reminded me of a song that would probably go really well with those. So I started [this](https://www.youtube.com/watch?v=juZUdf_A3lM) in the background and did another game. Instant 9/10 experience, all it was missing after that was some gunshot sounds and maybe editing to sync the music with the bullet fire or enemy spawn rates. GODMODE.png You could probably make a pretty good post-jam game out of this, great work!
Oct 12 19:56:11 1h 39m Chemical Rakoon ♥ 2 Well this was a ~~*trip.. (shoot, someone said that already)..*~~ uproarious stumble lol. You went for a pretty big scope but managed to pull it together quite well considering the time you had. The controls were a little clunky, but that kind of just added to the game's feel. I enjoyed the flying a lot once I figured it out. When I went to play I skipped all text but the controls, only coming back to read the rest when I had finished the game, and comparing the Matrix-reminiscent theories in my head with what you wrote I think the game is more fun without the backstory :P Overall this is a solid, well-rounded entry. Nice work!
Oct 18 16:32:05 140h 35m Trash.exe ♥ 1 This was neat, instant nostalgia as soon as the game started. I wasn't used to the kind of 3d you implemented in this game so it was hard for me to dodge things at first, but eventually my brain got it and I was fine. I guess it's because I've never played any games like Undertale before? I played on easy mode, but it felt like this game was made to shine in the harder modes, I unfortunately didn't have the time to practice enough to play them though. I did enjoy the 'fights' though, and liked how you did the corrupted versions of the files. I deleted Internet Explorer first :P Nice work!
Oct 18 16:37:45 5m 40s The Nowhere Place ♥ 0 My internet isn't the best with large downloads, but since you only need one more rating I'll try. Is there anything unnecessary adding to the file size that you could remove? Or is the game actually 0.7GB?