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Feedback comments for LD54
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| Timestamp | Since previous | Game | PerfectSquare's comment | |
|---|---|---|---|---|
| Oct 3 22:29:00 | Limited Heart | ♥ 1 | Great job with the pacing of the puzzles, especially how you used the videos to introduce each new mechanic! On the first puzzle it took me a minute to understand that you were supposed to put the shapes in the red heart...I thought it was just another piece at first since it has the same background image/outlines as the other pieces. But after that I really enjoyed the puzzles and was dissappointed there wasn't more (although understandable for a jam game, especially with all the effort put into the skits!) | |
| Oct 3 22:35:23 | 6m 23s | Sheep Birder | ♥ 2 | Fun game! I had absolutely no idea what I was doing but had a blast playing anyways 😆 In particular, not sure if I missed it but there was nothing explaining what the power ups did so I was just picking random ones (except the clock...I figured out that one I think). I really liked how the sheep ate whenever they walked by a field (even if they didn't need to!). It made them seem like they had personalities/were alive and added an element of strategy to try to direct them away from fields to speed things up. Overall a lot of fun, well done! |
| Oct 4 02:10:03 | 3h 34m | Cave Crawl | ♥ 1 | Interesting take on the theme, it definitely felt like "limited space" when I had the poor guy crunched into a tunnel with his arms and legs all facing the wrong ways 😅 As some people have already mentioned I did have some times where hands/feet would get stuck and be hard to find/click on. |
| Oct 4 02:14:23 | 4m 20s | Door Slammers | ♥ 1 | Neat game! Something about the music/sounds/pace felt very hectic (but in a good way) and really got me immersed in trying to get the meals done and not burn too much. As others have mentioned the small-ish hitboxes (both the trash and the delivery counter) gave me a bit of trouble but once I got used to them it was fun to try to optimize oven temperatures and when to put in/take out various items. |
| Oct 4 02:23:14 | 8m 51s | Ishmael | ♥ 1 | Nice idea and very well polished/lacking bugs for a jam game! I liked that you gave the player lots of different upgrade options and it felt like there was some strategic choices in deciding which city upgrades to go for. I went with mostly factories and farms which was going well and making me rich until Moby came and ate them all...Still a fun game though and easy to pick up/understand what to do! |
| Oct 4 15:40:43 | 13h 17m | Zombies In The Hall | ♥ 1 | Nice job with the level design! I liked that there were a couple different mechanics and a variety of interactions (eg. arrows shoot zombies AND arrows can block zombies) so it felt like there was some choice on how to go about solving each puzzle. The song was a cool addition as well :) |
| Oct 4 15:53:13 | 12m 30s | Auto-Pilot | ♥ 1 | Excellent game! I had a ton of fun trying out different types of ships and ended up playing through twice. Also really well done on the art and visual style in general. I found the UI very easy to figure out and understood right away how to place ships, etc. |
| Oct 4 16:03:30 | 10m 17s | The_Box | ♥ 1 | Wow, 15 seconds! I thought I was doing well with 1:04...The first time I tried it got stuck on the wall and stopped moving but after I restarted everything worked as intended and I was able to finish the game. Neat concept and the music was really nice :) |
| Oct 4 16:07:47 | 4m 17s | To the Starfield: a not-open-world rpg | ♥ 0 | Really cool idea and it was very fun to puzzle out what order to do things in to get to the end! I think the roll for the quiz was supposed to give a loading screen but it didn't (not sure if it's a bug or not but I was still able to get to "The End") The art was also really cute! Well done!! |
| Oct 5 23:31:50 | 31h 24m | KosmoPod | ♥ 1 | Nice puzzle design! You really did a great job introducing different types of situations and gradually increasing the difficulty! I had a lot of fun figuring out the last few levels where you had to plan multiple steps ahead and drag things from across red sections. PS - Had the same issue as others with the web build where the "good" tiles didn't show up so ended up using the Windows version |
| Oct 5 23:57:08 | 25m 18s | DEFRAG-MENTOR | ♥ 0 | Neat idea, I really liked how you made all the windows actual windows you could drag around! The gameplay was fun and felt well balanced for a jam game...I got to the end of the game but it didn't seem too easy (although I'm usually not good at tower defense games so maybe that does mean it's too easy 😅 ) Would have been nice to have even more variety in helpful "programs" to install but understandable given the time constraints! |
| Oct 6 00:19:31 | 22m 23s | Musical Tunnels | ♥ 1 | Cool idea, as others have mentioned rotating the tunnel instead of the ship took some getting used to but the game is pretty fun once you get the hang of that. I liked how colourful the tunnel graphics were! |
| Oct 6 00:28:21 | 8m 50s | Petits Chats | ♥ 1 | So, I clicked on the game because your cat is cute, but then I ended up really enjoying it 😺 Great interpretation of the theme and the art/sounds/music were all simple but fit together well to create a really compelling experience. Well done! |
| Oct 10 23:21:30 | 118h 53m | Gallery | ♥ 2 | Really cool concept and excellent job coming up with interesting puzzles :) |
| Oct 11 00:22:16 | 1h 00m | Unstable Resource | ♥ 0 | Nice simple game. I agree with others that 100 is a bit high, would be better with only 1 or two clicks before you have to decide to stop or not. |