Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → PerfectSquare

PerfectSquare

Feedback comments for LD55

← LD54   LD56 →

PerfectSquare's games and stats for all events →

TimestampSince previousGamePerfectSquare's comment
Apr 16 01:06:31 LD55 - Hell Binder ♥ 1 Cool take on the summoning theme. I really liked the idea that defeating bosses gives your hound more powers and would have loved more levels that gave different powers (although understandable for a jam game to be short!) The falling animation is also really cute :)
Apr 16 02:04:12 57m 41s Raccoon Tycoon ♥ 0 Very creative interpretation of the theme! I liked that you added the lines to see where the racoon was thinking about going, it was definitely helpful on the last level. I also made the mistake where I wasted all my treats early and then didn't have any in the last level. Initially I thought it was a bug but then when I read the comments and went back and tried again it actually made the game more fun to try to be conservative with treats in the early levels!
Apr 16 02:15:52 11m 40s Imp Master ♥ 1 Really fun game! I almost missed out on it because I didn't understand the controls initially :( Specifically, I missed the fact that you needed to **hold** right click to summon instead of just clicking so I couldn't get it to work. Once I figured the hold right click part out the game was super fun and I spent a bunch of time getting all the way to the end! The puzzles were a good difficulty, not too hard but not too easy (which is rare for jam games!). Others have mentioned having issues with the levers in the corners and/or levers in general but I didn't run into anything that frustrating with those.
Apr 16 02:21:54 6m 02s The Summoner, serving justice ♥ 1 The music and backstory were great! Very creative :) I also enjoyed the level design, it felt like a very interesting place to parkour around in and would have been even better with more levels (or more victims after the first one).
Apr 16 02:30:44 8m 50s Zoomancy ♥ 2 This game was awesome! Super impressive how many small polish effects you were able to add (sounds, animations, particle effects, etc). My favourite was the squish when you moved the knife in the brain. There were a few times where I got confused/surprised by the creature turning out differently from what I intended to draw but I think that might just be because the lines I made were too wiggly. I tried to reproduce to get a screenshot of what I drew vs. what it summoned but those ones all turned out as expected...maybe because I was being more careful 🤷🏼 Anyways, really well done game, I had a lot of fun playing it and am super impressed with how you were able to make something so polished.
Apr 24 20:54:33 210h 23m Summoning Circle Specialist ♥ 1 This is a great game! The music, sound effects and visuals all work really well together and I got sucked into fiddling with the circles to try to get 100% each time. The information on the right is also really well presented so that the trial and error portion felt somewhat scientific rather than just randomly moving things around. For example, if I needed a few more percent power it was really helpful to be able to mouse over the power and see exactly what was "unpowered" when making adjustments. Overall an excellent entry, well done!
Apr 25 15:09:15 18h 14m Winds of Change ♥ 1 Neat idea and very cute graphics. Between the screen wrapping, the huts and the ziplines/wires it was a good puzzle to try to avoid the guards. I did have to do some waiting for the guards to be in good places but a lot of the time I was able to find a route to the next beacon that didn't involve just waiting.
Apr 25 15:27:17 18m 02s You have to summon a [slime] to pass the final! ♥ 1 Fun to experiment and see all the items you added and well done with the effects when you summon something!
Apr 25 16:40:29 1h 13m Elementary Evocation ♥ 1 Loved the graphics and the UI art! The idea is also a really cool take on the theme (and very ambitious for 48 hours!). In terms of gameplay it took me a bit to figure out how spawning spirits and mana/wave mechanics work but once I understood everything it was a lot of fun experimenting with different strategies to find a good one (if anyone's wondering 3 earth guys and nothing else does not go well 😆 ) Overall a great game and congrats on getting such a big project done in only 2 days!
Apr 26 15:32:07 22h 51m Flockin' Demons ♥ 0 Very cool concept and the lighting/sounds do a great job of setting the mood!
May 1 00:02:46 104h 30m Riftward ♥ 1 Really innovative idea! I love the lack of jump and the "levitation field" instead..it was a lot of fun to figure out how to use levitation effectively.