2024-04-15 11:23
The tracking is nice. Didn't have any biscuits in level 2. Had bit of difficulty to understand what I have to do first. And I didn't really get the link with the theme but still fun and nice!
Foon → Ludum Dare Explorer → LD55 → Raccoon Tycoon
By netguy204
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 240 | 3.23 | 21 | |
| Fun | 220 | 3.21 | 21 | |
| Innovation | 127 | 3.52 | 21 | |
| Theme | 341 | 2.18 | 21 | |
| Graphics | 307 | 2.68 | 21 | |
| Audio | 283 | 1.50 | 17 | |
| Humor | 184 | 2.77 | 20 | |
| Mood | 325 | 2.47 | 20 |
The tracking is nice. Didn't have any biscuits in level 2. Had bit of difficulty to understand what I have to do first. And I didn't really get the link with the theme but still fun and nice!
Quite nice little puzzle game! Loved that you must attract raccoon using donuts and the death animation is hilarious! There are not a lot mechanics and in one puzzle I got 0 donuts to start with (probably a bug), but all in all, nice game! Good job!
Fun to see that someone was else made a puzzle game too! The game is a bit buggy and it doesn't seem to reset properly when restarting. I liked the puzzle element combined with getting a feeling for where to place the doughnuts!
@cogcomp thanks. I know the cause and will fix it post compo. Till then it's fun to exploit by packing L1 with treats by reseting to restock (you don't have to die to reset).
@ravernt you actually have to beat all the levels with your starting allotment of 10 treats. But you're my second tester to perceive that as a bug so it's probably bad design.
Also ran into the reset bug, but I cleared all three levels and it's certainly a good starting point of a concept to build from with some interesting possibilities for level design hinted at by level 3.
Very creative interpretation of the theme! I liked that you added the lines to see where the racoon was thinking about going, it was definitely helpful on the last level. I also made the mistake where I wasted all my treats early and then didn't have any in the last level. Initially I thought it was a bug but then when I read the comments and went back and tried again it actually made the game more fun to try to be conservative with treats in the early levels!
Good little puzzle game! More mechanics would've been cool, and force you to use the bait a little more carefully, but excellent entry nonetheless!
Ok the theme is an abstract interpretation :D I think the game mechanics are very clean.
Cool short game! I liked the puzzles, clean and simple. overall great entry, nice job
Thanks @argensis, I look forward to building levels that play with the mechanic(s) more.
@perfectsquare: Thank you. I liked that aesthetically but worried that it was confusing. It's nice to hear you read it that way.
@byazzle: I think the next obvious mechanic is repulsers like something startling that pushes the raccoon away. A stretch would be thinking about ways to put the attractors and repulsors into motion (slide a donut down the banisters or something)
@rakowu and @gabriel-bissonnette: thank you. I'm grateful you tried it!
Nice little puzzle, I'm sure it could be made into something bigger. So many ideas popping into my mind :smiley: It showed the mechanic very well, and I did enjoy the clean graphics. Nicely done :thumbsup:
It wasn't clear how restarting/losing worked at first, and that led to some frustration because I kept finding myself sent back to square one when the raccoon didn't do what I expected it to. But once I understood the systems, it wasn't too hard to figure out how to win. The limited donuts mechanic is a good idea, but I think 10 donuts is too much since there are only three levels.
Also, I figured out how to cheat >:D If you reset on the first level, neither the raccoon nor the donuts you placed will reset, but your donut count does. Also, donuts persist between levels, so if you reset right before the raccoon enters the first trash can, you can place donuts to complete level 2, reset, then execute. The raccoon will ignore the donuts you just placed, so you can start level 2 with pre-placed donuts and a full 10 donuts in your inventory.
Overall, I enjoyed your game. Nice entry!
a nice and quick game! i loved the idea, and thought the gameplay and design was overall great!
Hahaha this was fun! The placement puzzle was clever; I would have loved more levels and music. I think the game was a bit buggy when I had to restart a level; there were often donuts in places I hadn't put them in before.
That's an interesting puzzle idea! As others have said, I think having to complete multiple screens in a row with a set number of donuts could have been communicated better. Maybe you could instead make it a single large screen and replace intermediate goals with collectibles. Or if you want to keep the multi-screen approach I think it would be clearer if it had multiple levels with the first one being just one screen.
Anyways the story is hilarious and I had fun, good job!