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PerfectSquare

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TimestampSince previousGamePerfectSquare's comment
May 1 14:05:32 T.E.M.P.S (The Enchanted Multitasking Potion Shop) ♥ 2 Fantastic job with the artwork!! I loved the little puffs of smoke in the first minigame and other small touches since they made the game feel really polished. In terms of gameplay, I also failed pretty quickly once the fourth minigame was added but I think that's part of the challenge and I had fun trying a few times to see how far I could get.
May 1 14:15:44 10m 12s The Delivery ♥ 2 Well done capturing the creepy mood with the sound effects! It was fun to explore and I was a bit disappointed that the ending came so soon (although understandable for a jam game).
May 1 14:30:48 15m 04s Spuggy's Pizza Delivery ♥ 1 Overall a pretty fun game. I played for a bit until I somehow managed to run into a barrier and tip my scooter upside down :/ Once I figured out that you could pick up multiple pizzas at once by just stopping in the pizza pickup zone it was way more enjoyable (and I should have read that tip in your description!)
May 1 14:44:38 13m 50s Plane of Destiny ♥ 1 The folding and unfolding mechanic for the planes was *really* cool. For the flying part, the controls took a bit to get used to and I didn't understand the random wiggling whenever you pressed W at first. When I read your comment about it I was able to start playing around the direction changes which was fun but originally it just felt like the controls were broken. It might help to have something like a little gust of wind animation to the side whenever the player is rotated so it would be more intuitive how the mechanic works.
May 1 15:16:02 31m 24s A Town in Labor ♥ 2 This is so cool! I had so much fun trying to figure out the flight patterns and optimize my scores. You also did a great job picking the colour palette and adding the little bird visuals to set the mood (it looks WAYYY nicer than I was expecting when I read that it was an Excel game 😅) For anyone else who doesn't have Microsoft Excel, I was able to play by importing the file into Google Sheets. It's not perfect (some of the tutorial images were squished) but the gameplay works just fine and I'm so glad I didn't have to miss out on trying it!
May 1 15:38:13 22m 11s Packontra ♥ 1 Hahahaha, that was a fantastic intro! It was hilarious to begin with and then the voice acting made it 100x better. The controls were a bit unusual (eg. having A as jump rather than Space or Up arrow) so that took some getting used to but I was able to deliver a package eventually!
May 2 19:35:40 27h 57m Messenger ♥ 0 Interesting take on the "delivery" theme. The awards when you completed a run were also a nice touch. It took me several tries (and many bleps) but I figured out how to get to a winning ending eventually!
May 2 19:53:36 17m 56s WEB in AIR ♥ 0 The web mechanic is awesome! You also did a good job balancing the game in my opinion since it's forgiving enough for you to learn the mechanics at the start but gets really crazy when you're trying to optimize and get a high score.
May 2 20:08:21 14m 45s Terror in transit ♥ 1 I was impressed with how many little things you thought of to make it feel immersive! For example, the guards yelling "I've been attacked" after you stun them was more realistic than I was expecting from a jam game. The "lean" mechanic was also a pretty neat idea.
May 2 20:23:50 15m 29s Souls on Board: The Styx Delivery Service ♥ 2 The audio was well done and I found the stories the people told pretty entertaining! The controls took a while to get used to and even after I had figured out how to work around the beginning of stroke/end of stroke mechanic it felt awkward and I often ended up turning too far and smashing into things.
May 3 17:36:17 21h 12m Mail owl ♥ 1 Fantastic game! The art was excellent and the music and sound effects really set the mood. In terms of the puzzles, I found them just the right difficulty. I solved them all without looking at the hints or getting frustrated but they each took a bit of trial and error so it was very fun and engaging. Very well done 😄
May 3 18:03:57 27m 40s Return To Sender ♥ 1 Great game! I thought I was doing so well until the UK place names part 😂 It would have been neat if there was a map of the UK on the desk or something to give you a reference for ones you didn't know. Nice job on the graphics too. The fake stamps were hilarious and I actually laughed out loud the first time I got one
May 4 20:01:01 25h 57m Sender Not Found ♥ 2 Really neat game and excellent job with the writing!! As others have already mentioned I did struggle a bit with differentiating 1s/lowercase Ls which slowed me down but otherwise I didn't mind typing out the codes. Although it did take away some brain power that would have been spent thinking about the story. One more thing, not sure if anyone else has mentioned it but thanks for sneaking in the content warning about references to violence, etc. into the intro. That was very thoughtful (or a happy accident if you just intended it as random intro dialog 😃)
May 4 20:14:19 13m 18s Baby Dino Delivery ♥ 1 Cute little dinos! I liked the wiggle animations, they gave the game a lot more personality. In terms of mechanics, it was great that you experiemented outside the standard match-3 formula. I found that the extra move mechanic added a lot of depth/strategy to trying to maximize your points while still deliverying the required dinos.
May 4 20:32:12 17m 53s Messenger Boy ♥ 2 Oh man, so much nostalgia. Really well done with the art and music! The idea for adding new mechanics for each letter was a nice twist and made it feel like a new mountain on every trip. I did notice that sometimes I got stuck on/in obstacles (eg. if I timed my jump wrong and landed on the fence). I was able to jump again to get out of it and never had to restart or anything but it did break the flow of "go go go deliver the letter fast".
May 4 20:41:05 8m 53s Witch's Familiar ♥ 1 What a beautiful game! I loved the style you chose and all of the pieces (art, music, font) fit together really well. The movement controls and picking up mechanics were also very smooth and even situations like putting the rock on top of the package and then picking up the package worked intuitively without any fiddling. In terms of puzzles, my favourite one was the part on the last level where the gear you needed was on top of two doors. It took me a bit of thinking to solve but not too much to get frustrating. Anyways, really nice game, well done!
May 4 20:46:08 5m 03s Memory fun ♥ 1 Nice simple game 😃 Matching storks and houses was a great idea! Also, the animation when you got a pair wrong was a really nice touch to give some extra feedback.
May 4 20:53:41 7m 33s Space Delivery ♥ 1 Cool idea and well executed! I ended up playing a few times to try to improve my score and it was really fun trying to figure out how to bounce the weirdly shaped cargos to maximize combos and bonuses.
May 4 21:07:01 13m 20s Fulfillment ♥ 1 Interesting concept and you were able to capture the stressful feeling of trying to put boxes in the right places fast enough. I agree with others that a warning about upcoming mode switch would help it feel more fair/fun since you'd be able to play around mode switches rather than just randomly losing points if it changes at the wrong time. The UI could also use some more polish...even just a non-default font would make a big difference (although understandable given time constraints). The managers were definitely my favourite part! They were so funny and I enjoyed the very manager-y behaviour of blocking the slots they spawned infront of so you were prevented from actually doing your job until you talked to them 😂
May 5 19:38:24 22h 31m Alien Midwife ♥ 1 Excellent music and sound. It really set the mood and made the game feel even more hectic than it already was. Also the text above the eggs when they were in trouble was a good addition since it made it much easier to see quickly which ones to prioritize when there was a ton of them on the go. Well done!