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Feedback comments for LD54
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| Timestamp | Since previous | Game | rubatotree's comment | |
|---|---|---|---|---|
| Oct 4 04:06:35 | Ocean Catch Blast | ♥ 1 | 玩法很有趣,画面可爱,音乐好听,非常喜欢,切合主题的方式也很有趣 同样是音游玩家,同样的怀疑人生( 标题画面的staff打成stuff了(笑) 试试把物品下落的速度曲线改成非线性的(比如带一个重力加速度啥的),这样画面会灵动很多 物品捞上来或者消失时也可以加上一些粒子特效或者屏幕震动来优化手感 背景/ui之类的素材尽量在一开始就商量好分辨率,如果先画好再缩放的话画面就会看起来比较粗糙了 以及教程画面感觉有点太复杂了,如果简化一下可能会更能看得下去(?) The gameplay is very interesting, the graphics are cute, the music is good, I really like it, and the way it fits the theme is also very interesting. Try changing the velocity curve of an object's fall to a non-linear one (such as one with a gravitational acceleration), which will make the image much more dynamic. When items are retrieved or disappear, some particle effects or screen vibrations can also be added. Try to negotiate the resolution of the assets as early as possible. If you draw it first and then zoom in, the image will look rough. The tutorial screen feels a bit too complex. If it is simplified, it may be more readable. | |
| Oct 4 08:42:28 | 4h 35m | Packed Blobs | ♥ 1 | The levels are very interesting! The gameplay is also excellent, and various special effects make the game feel very cool. I hope to add an undo button to the game so that I don't have to regret my mistake and knock on the table XD |
| Oct 4 09:07:15 | 24m 47s | Space Way | ♥ 1 | Very interesting gameplay! The harder level in the future may become solving math problems XD The map drawn with blocks is very interesting ("LD" LOL) If the number of steps is limited (such as adding the story background of "limited fuel for airplanes"), the game may become more challenging (of course, level design may also become difficult) Add some visual effects and the game will become even cooler! |
| Oct 4 09:18:29 | 11m 14s | NarrowLabs Rumble | ♥ 1 | Sorry but I can't launch the game... There is nothing but black in the screen:( |
| Oct 4 09:37:34 | 19m 05s | Gnome In The Abyss | ♥ 1 | Retro style art and animation are excellent! As Flancon said, becoming a machine gun makes the game much simpler with XD Perhaps limiting the capacity of a magazine would be more effective than controlling the damage of bullets? The control of the game can be further improved ("I should have jumped on it!"). Perhaps using a physics engine for platform jumping games is not always a good choice:( |
| Oct 4 10:07:53 | 30m 19s | A Little Bag Story | ♥ 1 | OMG this art finished in 48 hours...Amazing. I hope one day I can also draw so well and so fast:( |
| Oct 4 12:56:14 | 2h 48m | Spectra | ♥ 2 | 65 seconds. There is even a boss! Amazing. The graphics are simple yet delicate. I really love it. Screen shake is a highlight. |
| Oct 4 13:25:16 | 29m 02s | Sea Kelp Tower | ♥ 2 | The best feel of control, the best art, the best audio. But playing Celeste for too long, I sometimes confuse the control of two games and die XD Perhaps after adapting for a while, I will enjoy the high difficulty of this game very much. |
| Oct 4 13:43:05 | 17m 49s | Space Fortress | ♥ 2 | 美术好强,游戏模式也好玩 感觉还可以想办法再提提难度(x 目前来说好像只要每一行都填上两个颜色的炮台 就能通关了 感觉还不够爽( |
| Oct 6 15:16:00 | 49h 32m | Comfort | ♥ 0 | The concept of comfort zone cleverly fits the theme. The music and music switching are quite good. It would be great if we could express a deeper theme through the concept of 'comfort zone'. |
| Oct 6 15:35:51 | 19m 51s | LD54 A Space Station Odysee | ♥ 0 | When I started the game, I tried for a long time before learning how to move my characters. Perhaps you can add some simple tutorial guides to the text box. The game itself is very interesting, but the process of collecting items may be too long. It is possible to add some new things at each stage of each task as appropriate. (Sorry, I didn't play the entire game before the failure. If there are indeed new mechanisms added later, then leave this sentence out) The atmosphere of the game is very good. The music is quite good, and I really like the feeling of struggling to survive in the universe. |
| Oct 6 15:46:14 | 10m 23s | Tiny Tower | ♥ 1 | The teaching guidance of the game mechanism is quite outstanding and worth learning from. The retro graphics of the game are also very good. Music and sound effects have played a great role. But the player's movement speed is too fast and inertia is difficult to control, making it easy to reach the spike. |
| Oct 6 15:55:18 | 9m 04s | Ambling Below | ♥ 0 | A very interesting puzzle game, with carefully set levels that cleverly guide various game mechanisms and apply them in the final level. If the game can be further polished, it will be a good work. |
| Oct 8 16:06:53 | 48h 11m | Limited 2 Space | ♥ 1 | 团队人好多(惊) 画面很精致,感觉素材的量好大细节好多,在GameJam中实在难得一见了! 把所有移动方式集成成一个空格键的游戏玩法也挺有趣,操作空间也是空间(笑),感觉很巧妙地连接上了“机器人”“程序”的思路。感觉有点节奏医生的味道? 音乐也相当不错!虽然简单但是氛围很对。 --- 但感觉画面很大的一个短板是 虽然美术很多,画了各种各样的素材,但是动画的完成度相比素材细节的完成度却差了许多,尤其是死亡动画(( 合适的动画、特效与动效会大大提高游戏的手感,感觉也许应该多分配点时间在动画上,避免因为某个短板导致游戏玩起来比较粗糙( 比如按下/按住空格时可以给移动条一个特效,比如触发移动条返回时也可以给一个反弹的特效;比如可以给背景加个分层,给背景加点赛博朋克的闪光,背景的激光管(?)可以做一个抖动发光/液流的动画......等等。这些小动画为画面完成度带来的提升会相当高。 以及,空中平台可以适当提高与背景的对比度,看起来会更加明显一些。(比如给上表面加一条白色的线。如果做了背景分层的话其实不提高对比度也不至于弄混了,但提一下总会更好(?)) 同时按键的手感我觉得也有很大的优化空间(比如增加可控的跳跃高度?在某个移动方式即将结束时用闪烁移动条/闪烁玩家等方式提醒玩家松开按键?在空中时不转向(也许这点是游戏难度的一部分但我觉得对手感还是有一定影响)?) 也许这些建议不见得全部有用,但我的脑子一下子只能想到这些了.jpg 我个人的经验不算很丰富,如果有dalao给出更厉害的建议我也会虚心接受( --- 以及一些有趣的想法: 把暂停界面也做成用移动条选择(这样甚至可以用一个空格键玩整个游戏) 增加限量的时空胶囊,把时间穿回几秒前补救(这样就可以做更长更难的关卡来恶心玩家了(bushi)) |
| Oct 16 09:14:43 | 185h 07m | Space Bar ☆ Porter q(≧▽≦q) | ♥ 3 | 已经通关啦 游戏画面很完善,音效很完整,第一关的引导思路也做的相当不错,不会有那种一上来不知道干什么的感觉。 主角可爱!本来以为是平台跳跃,结果其实是解谜要素多于平台跳跃吗...不过关卡设置也相当有意思! 一点小建议是把右下角的空格键剩余次数做明显一点(包括每次用空格的时候加一点特效提示,我在第二关跑了很久才发现空格键有使用限制) 以及方块边角上的圆角似乎在物理引擎里也是当作圆角看的?虽然是小细节,但是碰撞箱设置成尖角会更好(x |
| Oct 16 09:48:09 | 33m 26s | Limited card space | ♥ 1 | I really like gameplay design! After understanding the gameplay, I can keep playing for a long time. |