Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Rusya_Ink

Rusya_Ink

Feedback comments for LD54

Rusya_Ink's games and stats for all events →

TimestampSince previousGameRusya_Ink's comment
Oct 3 13:51:56 Roblox - Top Down LD54 ♥ 1 Overall nice simple game, but I would like some progression - Start from very easy level with slow motion or small amount of parts - Progress via increasing speed and amount of obstacles - Maybe some bonuses to help completing level (shield, slow motion etc)
Oct 3 14:09:00 17m 04s Escape the Closet ♥ 1 An interesting concept, I was especially pleased with the interpretation of "limited space". The feeling of the game is very holistic. Of the comments, I can only point out the repetition of shaking the screen (it seemed original to me the first couple of times, but later it began to get boring) Overall, it’s very cool, I liked playing it and would like to continue if game will be fully developed.
Oct 3 14:20:42 11m 42s Frumpkin 2 ♥ 1 Lighting and graphics were very good For me, game was pretty hard because of controls (don't gamepad and prefer keyboard + mouse) Also it was hard to find all pumpkins, but I found them) Nice game overall
Oct 3 14:26:34 5m 52s Parking Garage Rally ♥ 1 Wow, some very neat tracks)
Oct 3 14:44:03 17m 29s Face the Dice ♥ 1 Game is very cool Some feedback - I pretty always had empty space in my three slots of additional dices - Would like the settings of dice animations speed Overall pretty solid and interesting to play, I like it
Oct 3 14:56:15 12m 12s Veggie Rush ♥ 5 Please, add more content (like upgrades, farm plotes etc). Nice combination of tetris and farming. Good visuals and music)
Oct 3 15:16:23 20m 08s Considerate Inferno ♥ 2 Uff, cool game, but I have couple suggestions - Framerate of fire (maybe add setting to remove some animations and make simulations easier) - Duration of fire animations (would like some increase speed button) P.S. framerate does not affect actual gameplay, so nothing very critical, excellent work)
Oct 3 18:38:22 3h 21m Lucky Lefty Lugs Luggage ♥ 1 I used tactics of constant spinning and at the end of level 4 framerate dropped considerably :) Also, I felt a little dizzy Still, very unique idea and concept, it was fun
Oct 3 18:53:56 15m 34s cleanrun ♥ 2 Ahaha, little brother went through the window :) Very fun game, honestly It was hard until I found that I can hold mouse over the window and randomly run into trash and sweep it in the window direction. Nice
Oct 3 19:14:44 20m 48s Medieval Estate Manager ♥ 1 At some moment I had 3 out of 4 persons demanding forest :) Nice managing puzzle, but I was not able to go past around 4700 and 55 moves Would like to have ability to highlight different types of blocks, for example highlight planes etc Overall quite interesting and solid game, I enjoyed playing it
Oct 3 19:32:34 17m 50s Co2pia ♥ 2 Pace of the game is very fast, I wasn't able to stop flooding no matter I tried - I tried to grow trees - I tried to make factories for profit - I tries to go deeper into tech tree I seems as very solid game, but I was not able to play it properly If you give me some advice how to start, I'd try again, because game seems more complex and interesting than I was able to see
Oct 3 19:46:36 14m 02s Drive Ice ♥ 1 Very cute artstyle, I like it ^_^ My penguin lived forever on his last three cubes)) My only suggestion is to add some score points or difficulty increase/levels. 10 sliding penguins / 10
Oct 4 01:14:29 5h 27m The Purraformer ♥ 3 Nice game! was not able to fully complete challenges< road and cloud were too hard for me, but still managed to create other blocks) Nice alchemy game. I'll suggest improving tutorial moment (because controls were not listed in description) Also some tips for players who are stuck (like me) Overall very solid game, artstyle is so cute, I enjoyed playing)
Oct 4 10:48:24 9h 33m The King is Watching ♥ 7 Solid game! Nice balance of costs and production. Graphics level is also very high. Game flow is very complex and requires some time to understand (I was not able to kill last wave in two tries). - Only from second time I understood, that unit limit can be increased forever (not for time), because time buff and unit increase were in same spot. - Markets have a bug when they sell unmarked resource (switching toggle couple times fixes it) - I would've liked some audio signal not at start of wave, but when it's approaching (e.g. 3 weeks before) I enjoyed it very much! Good work ❤️
Oct 4 14:33:11 3h 44m Slither Space ♥ 1 Played with friend, pretty fun for some time, but gameplay is too simple and worm is hard to control properly, Idea is pretty interesting) 7 dying snakes at respawn / 10
Oct 4 15:04:20 31m 09s Mr.AdBar ♥ 1 Ahah :) It's just brilliant
Oct 4 18:58:37 3h 54m CASHBLAZER ♥ 1 Uff, I was so used to having 5 coins for respawn, and then I collected 99 coins and opened the boss... and just died :( Concept is interesting (free to pay), but gameplay wise I was kinda bored after collecting like 200-300 coins manually. I would've enjoyed it more with some upgrades or new enemies in different areas And then I wound, that I can pay real money to play the game properly :) Boss fight was far more challenging than I expected, too. ❤️ for cat ending
Oct 4 20:14:45 1h 16m Blocked ♥ 3 Absolutely likes these puzzles I'd suggest some UI corrections - Add move by step button as a setting (for strugglers) - Fix some input lag - Add settings to speed up animations On level 5 I was able to not use one rotate block, so maybe there are different solutions. That could be another game mode: Find several (all) solutions But it's overall solid game, I like it
Oct 4 20:22:33 7m 48s Limited Space Under Press ♥ 1 I had some problems with dots without space between them, hit zone seemed very strange there. But audio and graphics of the game are solid.
Oct 4 20:32:01 9m 28s Carrotiles ♥ 1 Was not expecting 15 puzzle when started the game :) It was nice surprise. Except some input lag it is very enjoyable.
Oct 4 20:44:47 12m 46s Gone Fishin' ♥ 2 Yey, after screenshot of kitira, my goal was to catch omega crab and octopus. And I did it :) Nice chill game, with some market and fishing gear progression it might just start shining. Nice job
Oct 4 20:56:27 11m 40s Shark Barrage 2: Farming to Freedom Edition ♥ 0 Ahah, I also was not understanding, what should I do with sharks eating my crops:) I'd suggest adding some tips in the game about that. Also, feedback on click would add so much to the game. In my opinion, gameplay is too short, I'd like some seed market and some game progression (new sharks, new tools, new seeds, new levels)
Oct 4 22:51:09 1h 54m I n s u l a O b j e c t i v e : E x o d u s M M X X I I I ♥ 1 Hmm, is it really possible to complete game within 200 secs, under 300 (maybe 250) is possible, but 195... Graphics is pretty pleasant, gameplay is also good, theme is nicely used. Good job. I'll leave couple suggestions: - Add some feedback, when building could not be placed or describe, that highlighted squares are the building size (I was thinking it is an area of mine, and was searching why I can't place mines) - It seems that houses don't speed up gameplay considerably (I was not seeing any working speed increase by naked eye), maybe add some indication (e.g. +10% per house). First time I was thinking speed increase would be like two times. - Remove building (or at least start with 0 buildings). Starting house ruined like 70% of all gold ores (it was frustrating to clear all the forest, when gold mines were at start, but blocked. Overall it was fun experience, and I even tried to speedrun it, but was not able to beat 195 (I scored 280, but I know I can cut 10+ sec).
Oct 5 10:42:33 11h 51m ://XCELL ♥ 0 Game is quite unusual and therefore requires more detailed tutorial on controls (first 5 mins I was just randomly pressing buttons and clicks. - Information about different items in cells should be more obvious for player (probably, I don't understand half of them even after playing some time. - Information about weather should be described (I don't understand how cold, sunny or hot weather affects me) - Add some goal (It gets quite boring when game has no goal, for example, goal could be total of 50 cell size) Game actually is interesting, when you understand what are you doing. Idea is very fresh :)
Oct 5 18:21:16 7h 38m Vessel Run ♥ 1 Something broke in the game, when shield was dropped to zero (maybe it is death), but my ship started moving fast without losing power and I was not able to equip new modules. - Idea with balancing resources and swapping them is interesting, but it is hard to quickly react to asteroids, when you need to remove module and add other module (also, looks like one shield is enough to sustain meteor damage with sufficient power - Bug with modules and ship speed is frustrating, because I can't actually understand when it happens and what is does - Adding some sound effects (simple music, collisions, engine) Overall idea is good, but realization is not on par, I'd recommend fix bugs and UI issues before adding new content / features, but there are some cool design ideas and art is nice too
Oct 5 18:47:47 26m 31s InsideMe ♥ 2 It is a hardcore one. Really enjoyed it. Nice! There are some problems like: - Death collider - sometimes I died through the white painted wall - Controlling antler monster is hard and often impossible, because is just goes into the wall indefenetly - Gameplay is very dynamic (sometimes too dynamic, in my opinion) - My working strategy was to spam blockers as fast as I can to stop spinning monsters and projectiles (and I was not able to use other strategies like zoning or controlling monsters, just spammed lines of paint on their path to slow them down) But the game is very solid and fun to play.
Oct 5 19:07:52 20m 05s Skybacon inc. ♥ 2 Very fun game, actually! Art is awesome and pig animations are hilarious :) Well done, mate. - Maybe you should add some controls and descriptions of blocks, but for me, controls were logical and blocks functionality (conveyer and slippery glass) was easily recognized by visuals - I'm looking into more levels, more blocks (separators, lifts and etc.) - Idea is classical but visual style adds into it so much
Oct 5 19:10:01 2m 09s Tiny Planet ♥ 1 Not found, please ping me, when it is fixed, wanna try it
Oct 5 19:18:32 8m 31s Pocket Universe Snake ♥ 1 10 dizzy snakes biting the tail / 10 I thought that it will be easy to get high score but I found that it is very challenging to react on smth looking like a ball. Distance was very strange and it was really hard to dodge my own tail. Nice addition to the classical snake experience. Absolutely enjoyed it (except that dizzy feeling). Got to 43 points. Well done. Lack of sound didn't affect my at all.
Oct 5 19:28:54 10m 22s Narrow Cells ♥ 1 Gameplay is very smooth. Music, art, physics of movement and physics of enemies is awesome. Ship is very pleasant to control. For me, there is only one problem - it is how hard the game is. I was able to reach pink cells with straws and giant pink ships. But I don't understand where is finish. - I'd suggest adding some "easy" mode with checkpoints (or at least more health) - Adding record not only to the time of completing the level, but to the record of progress (e.g. record: 10 meters or 30%), because not all of us are cybersports players :) Overall very solid game, but balance seems to be too hardcore (But game is really fantastic)