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Feedback comments for LD54
Griddolini's games and stats for all events →
| Timestamp | Since previous | Game | Griddolini's comment | |
|---|---|---|---|---|
| Oct 4 21:02:32 | Shark Barrage 2: Farming to Freedom Edition | ♥ 0 | Got a chuckle out of me the first time a shark flew out of the water and ate a crop. The clicking to remove them just feels really rough though to be honest, did suck the fun out of it a bit. I think if they moved a little faster but one click got rid of them, would have helped a lot. Great job learning a new engine though, its not easy | |
| Oct 4 21:17:30 | 14m 58s | Ball size matters | ♥ 0 | I don't mind the difficulty too much but the stages making you repeat the whole thing again is a little demanding of patience for a jam game. The mechanic is great though, I had fun with it :) |
| Oct 4 21:34:23 | 16m 53s | Dig That Hole! | ♥ 1 | This is a creative game, and I like the idea. The enemy's spawning directly on you is pretty rough though, really kills motivation to finish when enemies spawn inside you and hurt you with no time to react. I think with just some fixes for the enemies this game would be a lot of fun |
| Oct 5 11:09:36 | 13h 35m | Gulvis Journey | ♥ 0 | the sounds are weird and fun i really like the style of this game! its like a brotato lite with a limited movement mechanic. nice work |
| Oct 5 18:41:27 | 7h 31m | Comfort | ♥ 0 | For a ludum dare game, this is really well polished, nice work with the tutorial. I gave you a pretty high audio rating, I thought the music and effects when out of the comfort zone were really cool. For the mechanic itself, its unique and interesting, but in its current state it basically just makes platforming more tedious, since you try to push your comfort zone where you want it. However, I think if you had time to flesh it out, it could be cool - like certain things can only be done outside of the zone, and maybe some enemies are only dangerous when in the zone or something. The high speed when out of the comfort zone was cool, add to that! Good work and congrats! |
| Oct 5 18:53:55 | 12m 28s | Luggagetris | ♥ 2 | Clever and cute, was having some trouble putting items down though, without it grabbing items underneath. Very polished! |
| Oct 6 14:38:35 | 19h 44m | Clear the space | ♥ 1 | I like some of the ideas but I feel like needing to toggle between modes to do basic things just makes the game tedious without really adding anything to decisions I need to make. Like the first 2 modes could just be the same thing at least, and the only reason Id go in a recycle or energy room is to use them so... why not just work automatically? The concept of building outward and strategizing which rooms to make is good, just the mode switching makes it not very fun. But congrats on your hard work and hope you learned a lot :) |
| Oct 6 14:45:28 | 6m 53s | What A Time To Be Alive | ♥ 2 | lol the sound. I like the mechanic, simple and pretty fun. |
| Oct 6 14:49:26 | 3m 58s | Dino Extinction | ♥ 1 | I agree with another comment - if the holes disappeared eventually, the game would last a lot longer but still would get harder as the meteors went faster. As of now it feels like an inevitable death in a fairly short time, so not much room to get better. Its super cute though and I like the style and ideas. |
| Oct 6 15:05:16 | 15m 50s | King of the Gloaming Castle | ♥ 1 | wonderful game across the board. only complaints were that i kinda wish things got bumped a little harder in general, sometimes just felt funny directly butting heads with another over and over. And the screen turned red at some point and never went away, I assume it was a bug but if intentional then I don't know what it meant :) |
| Oct 9 15:00:36 | 71h 55m | Cosmic Caster | ♥ 1 | Very clever, implementation is pretty iffy sometimes - A i feel like is not a great choice for something you need to draw with a contiguous line! But I think with some extra thought and refinement this would be really neat. |
| Oct 9 15:14:38 | 14m 02s | Z-Swarm | ♥ 2 | This is a fun simple shooter. The day/night cycle is cool, i didnt see any bugs i don't think. I think the only big negative is that this game feels like the opposite of limited space, its big! haha |
| Oct 9 15:18:56 | 4m 18s | StreamLord | ♥ 1 | This got me to laugh several times, I love how the chat reacts to stuff pretty believably and it just overall has a fun vibe. goofy and unique, awesome |
| Oct 9 15:25:49 | 6m 53s | MemGuard Tower Defence | ♥ 0 | I love the feel and the idea. Not to beat a dead horse, but just going to agree with the confusing death spiral sentiment. It really makes the game feel bugged or broken on the first try or two, as your turrets aren't responsive immediately to the power changes. I think this could work as a full game though, if that was fixed and then everything expanded on. |
| Oct 9 19:16:52 | 3h 51m | Spooky Escape | ♥ 1 | Well done overall, polished and simple. Love the halloween entries. |
| Oct 9 19:32:23 | 15m 31s | ROLLiE and the Desert Drive | ♥ 2 | excellent mechanics, nice work! the second fight was brutal though, i will come back to play more but just shredding my newly acquired programs before i even have protection! :'( |
| Oct 9 20:03:28 | 31m 05s | Whammer | ♥ 1 | love the idea and the mood, the death screen is a nice touch. the instakill walls are pretty brutal though, and the doorway getting thinner - although maybe feels tense - is just asking to frustrate people, since you can be too thick to fit through and youre essentially already dead. but you can see the effort and it was good fun. |
| Oct 9 20:12:00 | 8m 32s | Mecha Walker | ♥ 1 | This is super cool. Maybe I'm a little biased as a mech fan though, haha. I feel like just the color choices alone and interface are pretty slick, given such a short time. This is definitely the type of game that benefits from having an expanded list of events and things to do/have happen - but I really like what you have started here. |
| Oct 12 00:26:13 | 52h 14m | Highly Specialized Troops | ♥ 1 | I like the idea, and the vibe is cutesy and fun. I think I would make the controls a little snappier, maybe speed things up a bit. With some more depth added I could see it being a really fun game! |
| Oct 13 22:52:45 | 46h 26m | No Gloop, No Glory | ♥ 3 | This was a solid little game, I died immediately twice figuring out what to do but then it was smooth sailing and I won a hard fought battle :) i like the little combo with the split + pull, fun to pull off |