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MemGuard Tower Defence
MemGuard Tower Defence
By zaphire and Haste06
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 921 | 3.14 | 23 | |
| Fun | 909 | 2.97 | 23 | |
| Innovation | 565 | 3.35 | 23 | |
| Theme | 849 | 3.20 | 22 | |
| Humor | 884 | 2.03 | 17 | |
| Mood | 1020 | 2.67 | 19 | |
Comments
bromeon
2023-10-03 08:51
Cool concept, and very nicely polished!
It took me a while to understand how "memory" worked, I think it's a bit unintuitive as a resource. The fact that enemies making it through will steal memory quickly turns the game into a death spiral, because all your turrets power off, leaving you defenseless. It would probably be better to decouple HP and memory.
One mishap was right clicking the central power station, which disconnected *everything* and left me completely vulnerable.
That said, it's a very fun experience, I like the different tower types! The long-range ones often miss or hit friendly structures, but still cool effects when they do hit :)
treenut
2023-10-03 08:52
Cool and original idea, I haven't seen anything like it. Maybe a little bit hard to connect the towers because it moves around. Overall fun, good job!
Neat little tower defense :) I liked that you had the choice to disconnect towers and use a different one for the wave, if you wanted. I haven't really seen that done in tower defense games usually. If there'd by different types of enemies, that you need certain towers for, that would be really cool.
I had a weird bug(?) on my first time playing where the first enemies just didn't die. At all. I then struggled with memory capacity and died. On my second play I made it all the way through to having all towers connected.
Overall a really cool concept - one I would really like to see expanded on. I hope you had a good jam :) Maybe give my game a try, if you like!
A good idea, but very difficult to recover from any damage taken due to it also being the resource to defend oneself, which is in turn also linked to how the player would get more memory. I think having one single resource for all these functions causes the player to lose very quickly and provides little room to learn or recover a run.
neowedge
2023-10-04 09:43
Very interesting tower defense concept! It's a little hard to see the enemies, but it's fun when you get the hang of it. Great entry!
hawkin
2023-10-08 03:04
This is an innovative kind of tower defense. Others have already mentioned the "death spiral" where letting enemies through will deplete your memory, which reduces your defenses further. Perhaps if you had two resources, one for firepower and the other for integrity.
I think if you spent some more time balancing the numbers and waves, this would be very fun. Currently, it seemed like every turret "cost" about 1000 TiB to operate. Because every enemy will not drop memory, it takes time to build up enough to even operate more than one turret.
It's a pretty cool idea to allow the player to switch turrets. I'm not sure if you intended the player to do that during a wave, though. As it plays currently, it is a bit hard to progress!
I found that because it took quite a while to get enough resources to power more than one turret, I was really struggling with keeping my base from being hit, which then compounded the problem. I also felt like the turrets missed more than they hit!
The visuals and audio were great though, and it feels like with a bit more tuning of the mechanics this would be a really solid little tower defense game with a fun gimmick!
I think I cleared wave 7 before I got into a death spiral. Overall good concept, really liked the polish of the game (especially the enemy death FX was very satisfying), but a few tweaks might be required to make it more enjoyable.
Besides the coupling of damage and your ability to prevent further damage, the delay of turrets coming online made switching defenses during a wave difficult, which I thought otherwise was one of the real innovations in this game.
cool game! the scene camera was a little wonky to me. adding tower upgrades that used more memory but provide stronger attacks would be great when you unlock all the towers and have excess mem.
I love the feel and the idea. Not to beat a dead horse, but just going to agree with the confusing death spiral sentiment. It really makes the game feel bugged or broken on the first try or two, as your turrets aren't responsive immediately to the power changes. I think this could work as a full game though, if that was fixed and then everything expanded on.
Nice game, however I feel like turrets struggle to actually hit ennemies
tiseno
2023-10-13 19:35
I liked the graphics and the cable connection mechanic. Mouse/camera movement was a bit annoying.
pndaa
2023-10-19 12:35
I don't really have anything more to say than what was already mentionned.
I will just add that I found the text hard to read, and enemies hard to see.
The game was still fun, good job.
vodzik
2023-10-19 16:54
Very good game, with fun gameplay and nice graphics and sounds.
I think that game could end after all towers are on, because after this point, there is nothing to do, other than collecting memorry modules.