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| Timestamp | Since previous | Game | Dock Frankenstein's comment | |
|---|---|---|---|---|
| Oct 2 19:37:45 | Bag of Clicks | ♥ 1 | You make really good art. Although I wasn't a fan of the pause menu, because it overlaps with the rest of the game, making it quite difficult to read. Also I got stuck for a hot minute trying to figure out how to restart. Having "quit" return you to the menu isn't really that intuitive and I think there should have been another button for restarting. Gameplay was good, but I feel there's a lack of a threat. Coins are almost everywhere, so you don't need to worry you'll miss one and inventory was quite spacious for what it was. I never felt I had too little space. But overall, good entry | |
| Oct 2 20:12:54 | 35m 09s | Loot Goblin | ♥ 1 | Congratulations on switching engines, I also went the open source route, but 10 times more painful. As for the game: gameplay misses a purpose. There is no risk and reward, as you can just keep going for expeditions over and over again to get as much gold as you can. After a while the game became a button clicking simulator. I can't think of a simple solution for this, but I don't think you will want to turn this into the next AAA steam release anyway. Also, I found a bug: after an expedition text seems to be covering the button, so you have to press around it for the click to register Good luck with the new engine |
| Oct 3 05:21:12 | 9h 08m | Space Freight Ltd. | ♥ 1 | Lads, your itch.io link doesn't work |
| Oct 3 05:31:06 | 9m 54s | Function f | ♥ 2 | As an active math enthusiasts, I highly recommend this game. It feels like my whole life was just a tutorial to this incredible work of art. also I'm not sure, but I think the stars are bugged, because it showed on the menu I got only 2 in most levels, when I had all of them, while in one level I accidentally pressed enter and skipped all of the stars, but the game showed I had them all |
| Oct 3 05:44:26 | 13m 20s | Perse Auki Aavikolla | ♥ 2 | Good entry. One thing I found is that after you get the "gas low" message it's quite difficult to get the fuel to it's previous level. It would also be quite good if you had some sort of visual indicator for it |
| Oct 3 05:54:14 | 9m 48s | Ludum Dare Solid: Limited Space Action | ♥ 1 | Very good game. I quite like your take with the theme |
| Oct 4 18:36:35 | 36h 42m | Wind In The Sails | ♥ 0 | a very relaxing experience. I had to restart the game a couple of times as I'm used to pressing escape to close menus :/ Also, the fullscreen option seems to not change the resolution, causing this pixelated effect on my 1440p monitor (not sure if you'll spot it on the screenshot) Screenshot 2023-10-02 221532.png |
| Oct 4 18:43:23 | 6m 48s | Private 621 | ♥ 4 | Cool game. I got a little bit thrown off when I heard the part from running in the 90s in the background. I got stuck after returning to the main menu and couldn't move, but except that, the experience was quite solid |
| Oct 4 18:59:10 | 15m 47s | Hardpoint | ♥ 4 | Probably one of my favorite games of this jam. Music doesn't repeat smoothly, but except that the game's quite stable |
| Oct 4 19:05:46 | 6m 36s | Parking Ltd. | ♥ 1 | Great game. Although once you annoy everyone in line, it's hard to catch up. Maybe having a single timer would've been better, or timers that would get faster when being first in queue. Having 4728 cars in your parking lot is good enough for feeling overwhelmed |
| Oct 4 19:12:46 | 7m 00s | Limitisland | ♥ 0 | Probably the most creative and polished game of the jam. I ran into 0 bugs, I had 0 complaints, it's just a good entry |
| Oct 5 20:09:52 | 24h 57m | Tiny People Big Adventure | ♥ 2 | It's quite impressive the amount of content you've managed to cram in, but there are a few issues with the visuals: - Audio is terrible (there is noise and you can tell there was no post processing applied to it) - Greenscreen is really noticeable - The intro cutscene has the background characters slowed down to 2fps if not lower - Acting isn't great (although I think it would have come out a lot better if you had a better script) - As good as your art and animations look (honestly I was surprised by the fluidity of some sprites) the colors aren't that great - The screen is cluttered with UI and it's hard to differentiate elements from the background Here are some tips on how to improve your videos, if you want to make games in this style in the future: - Apply more effects to blend the greenscreens into images (blur, noise, color grading) - Record a dry take of scenes and play them back when acting (if you have a speaking role, you can have another person listen in on headphones if you're aligned) - Have a microphone somewhere in the scene (audio is far more important than video) - Apply effects to audio (noise reduction, compressor, eq) Videos aside, the game felt quite confusing at times. I still don't understand how the gambling mechanic works and once I got to the end of the path I didn't know how to "win". Maybe include a simple tutorial in the ld or itch page. I'm quite interested in what you'll make in the future, keep up the good work |
| Oct 5 20:19:39 | 9m 47s | Purr-fect Bedtime | ♥ 2 | Cute little game. I don't think it's a good idea to make hard levels only to then discard their difficulty by showing that you can just exit from the bed. I couldn't understand the main mechanic at first, until a visual glitch made the arm jump a bit. I automatically assumed from the comic book art style that I can only click. But overall, solid idea and solid execution |
| Oct 12 18:54:29 | 166h 34m | Bar | ♥ 1 | "h" - my sincerest reaction |