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Feedback comments for LD57
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| Timestamp | Since previous | Game | Dock Frankenstein's comment | |
|---|---|---|---|---|
| Apr 11 17:12:39 | AsterVoid | ♥ 1 | This game is really good visually and sound design wise, however I think the gameplay is too slow. Combat also felt a bit unfair, I could only exchange damage, so I fell into the loop of damaging, dying and respawning | |
| Apr 11 17:16:57 | 4m 18s | Color Depth | ♥ 1 | Quite a fun tool, but it would be cool if you could change the canvas size Also, I see the audio category is enabled, but I couldn't hear any sound |
| Apr 11 17:33:06 | 16m 09s | Hadal | ♥ 4 | This is probably gonna be my favourite game of the jam. I can see that you run out of time to make some sprites, but the gameplay is just phenomenal. Really creative use of the theme (aside from the generic water aesthetic) |
| Apr 11 17:44:34 | 11m 28s | Bagatelle | ♥ 0 | Quite a fun game, I feel like you sort of run out of ideas at the very end, the "single snake" screen was much more challenging than the one with two of them and a heart block. Still, the gameplay was great, but I think you went a bit off track with the theme |
| Apr 13 08:52:25 | 39h 07m | Sinking of you | ♥ 1 | Really creative concept for a puzzle game, although some levels felt like they were the same as the previous ones. I also think the dialogue was forced (especially at the beginning) and it was difficult to hear what the wife was saying. But I am quite surprised with the controls. Sometimes mashing buttons may result in dropped inputs, but coupled with the animations of the hand, the experience felt quite smooth. Although I had a situation once where gravity wasn't being applied until I moved my hand past the wires |
| Apr 13 13:06:44 | 4h 14m | Detstvo | ♥ 2 | I expected absolute nonsense and I got exactly that |
| Apr 19 13:51:27 | 144h 44m | Into the Depths | ♥ 1 | It's always interesting to see non-digital games get submitted and as a first time player of these, it was quite fun... almost. It takes quite a while to play through a single chapter. I know that this is in part a limitation of the card game medium itself, but it doesn't change the fact that I've managed to only get through the first chapter. This is also probably why I thought the game was too simple. There was no strategy, only flipping cards one after one. I can see that this changes later and I will probably come back to this after the jam concludes, but it doesn't change the fact that it takes a while before the game becomes a game. I understand the first chapter was supposed to be an introduction, but it doesn't do much to make me engaged. In terms of the atmosphere, the document is really well put together. I'm not sure why you opted out of the art category, as it still takes effort to design pages like these, even if the assets aren't yours. It's also fun to see lore and actual progression instead of just the hard rules. I feel terrible for leaving a review even though I didn't get through most of the game and I can see you put a lot of effort in it, but I also think you can understand where I'm coming from. I tried keeping my scores high though 😅 |
| Apr 19 14:10:09 | 18m 42s | Above 30,000 meters | ♥ 1 | I have tried multiple times to play this game and I am confused. For some reason there is a "catch" button on the screen that I think shouldn't be there. When you click it multiple times, it makes sounds and the camera starts rotating in random places. Then there is some random sprite on the screen and you either loose or win. I'm not sure what determines which outcome you get. But when you ignore it, you receive some dialogue and a camera. When right clicking there is a flash that does nothing, except it moves the catch button. Then when I click it, it creates another one that is fully depleted and disappears before I can click it. The camera shifts to the hand, a pipe and a fire particle. What is going on. I've seen comments that the web version is broken, but I think that is referring to the ldjam page not working. I tried downloading the windows version, but itch.io prompted me that it has been marked as dangerous or suspicious. I considered just skipping this game, but if the web version was broken, then it should have been removed. I'm not sure what to say. The game is either confusing, broken or the page is setup incorrectly. I am happy to go back and change my rating if there will be a different explanation or something will get fixed |
| Apr 22 13:20:45 | 71h 10m | Grandpet | ♥ 1 | I really like the flash inspired art style and animations, but the game is a bit confusing. There is hardly anything you can interact with and the dragging mechanic is only used for movement (or at least that's all I've managed to figure out). Only managed to get the bed ending. Tried doing the "all lights" one someone talked about in the comments, but after turning on all the lights nothing happened. Not sure if I have to do something more or not. It's not really clear what to do and I really don't like the "click on everything until something happens" approach One thing I liked was the audio and the atmosphere. Dialogue is clear, sound effects are good and even though they are used sparingly, I think they are just enough I also noticed some layering glitches when dragging the grandpet and there was that one time where going down to the basement would automatically teleport me back to the kitchen. Also, fullscreen on the web version is weird, had to decrease the page size to view the whole game Overall, I liked the game, but I wish it wasn't so random in what you are supposed to do. |
| Apr 22 18:54:22 | 5h 33m | Depth Of Debts | ♥ 1 | A very well polished and large game, but the game loop felt a bit monotonous. Mine until oxygen runs out, sell, sleep, check for upgrades. It gets a bit stale after a while and while I appreciate that you added a lot of cool things around the map, it still doesn't change the main activity that you perform Aside from gameplay, art was nice, there was good ambient and I am rather impressed with how much you've managed to pack. It's rare to see people create a game like this in just 3 days. I can see you have quite the experience in quickly putting together projects |
| Apr 22 19:05:50 | 11m 28s | We're at the bottom | ♥ 0 | This game had really cool ideas that weren't in that *certain other game*, but I think the story was a bit unfinished. Seems quite basic and underdeveloped (hehe) Also two languages, you are so cool |
| Apr 22 19:20:08 | 14m 18s | Forgotten Files | ♥ 1 | Neat little story. However, it's a bit annoying when the game asks you to enter a name of something that you don't remember and can't go back to check. Would be nice if the list of files and the entire id page would be included in the stats |
| Apr 24 17:05:47 | 45h 45m | Blind Abyss | ♥ 0 | I like the main mechanic, but not as much in the way that it's implemented. The game revolved around spamming the right mouse button. Trash cans put a nice spin on the normal gameloop, but that's about it. Enemies have such a short detection range that it's almost impossible to get jumped by one. Having the clap have a longer recharge and perhaps making it only capture a single frame of the world instead of just providing vision around a certain space would have made it better Aside from that, even though the graphics are limited, they do their job and the game has good sound effects. I was honestly surprised how I didn't mind the simplicity. Would be nice if there was some explanation to why we are jumping around an endless void on floating prototype platforms |
| Apr 24 17:15:39 | 9m 52s | Winda 47 | ♥ 1 | Holy, this is one of the better looking games of the entire jam. Combined with the audio it makes the game so unsettling. But I think the ending was a bit disappointing |
| Apr 24 17:21:34 | 5m 55s | The Deepest Descent | ♥ 2 | Nice little high score game. I really liked the intro cutscene, or at least I would have liked it if it played at a normal speed. For a second I thought the game froze, but no. After a while it finally started playing it in 1 frame per second. Also, I'm not sure why but the art doesn't blend together as well in the actual game. Not sure if it's a problem with different layers, smoothness or what, but there was a stark difference between the intro/menu and game Also, the background music is ok, but it gets a bit repetitive after a while (which I suppose is a common problem in endless games) |
| Apr 24 18:09:49 | 48m 15s | Cave Glider | ♥ 2 | The game is quite fun once you grasp the controls, but it takes a while before that happens. Also nice that you managed to include 3 different classes. But I felt that the final stretch was a bit uninspired compared to the rest of the map I really liked the texture you used, but I think the caves receive too much visual attention compared to the player. Making the model unlit or use brighter textures would have helped In terms of audio, I really didn't like it. There's only a wind sound that's clipping. Random sound effects of crystals would have been nice to see |
| Apr 24 18:51:04 | 41m 15s | The Deep Dive into Another World is over? | ♥ 1 | The movement is really sluggish and shooting feels unresponsive. It's confusing trying to learn how enemies work, because a bat can either shoot from far away, rush over to me and sometimes while rushing, it won't fly past and will instead just b-line straight towards me with no way of preventing that Also the filters you've applied to the camera make the game really washed out. Would have been nice to see a bit more work be put into color grading Music was really good, but the minecraft hurt sound effect really pulled me out of the experience |
| Apr 24 19:03:10 | 12m 06s | Promise me | ♥ 1 | Aaahh, this game has such a nice story. Although the game doesn't account for being resourceful, so on my second playthrough where I didn't use a single flare the dialogue still said I had only one left. I hoped there would be a different ending if you preserved them, but no |
| Apr 24 19:12:06 | 8m 56s | GGRREEDD | ♥ 1 | I think it's a neat concept, but my main problem is with balancing and being able to read your stats. The jam version requires you to stop when anything new appears to not waste energy on going down. If you don't do that, you'll lose money. Then there is the problem of how much you have to pay for the elevator cost. This isn't really that clear and it doesn't feel that great to lose the game because of it Also, would have loved to see more art for the underground |
| Apr 24 19:21:43 | 9m 37s | Sea Dicegarden | ♥ 1 | Neat little relaxing... thing. Not much point to doing this, but I had my fun. Your art looks really nice |
| Apr 25 06:10:56 | 10h 49m | anomalous source | ♥ 1 | Would have loved to see more mechanics, because the game is mostly just a walking simulator I liked the aesthetic and the atmosphere, but I felt like the game wasn't trying to tell us any story. It's just a bunch of liminal spaces with weird objects. The game didn't make me question what happened or where am I Also, the game is way too dark (at least for me). A brightness option would have been much appreciated |