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Dock Frankenstein

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TimestampSince previousGameDock Frankenstein's comment
Jan 22 15:49:28 Grow Golf ♥ 1 To be quite honest, I didn't expect to see any creative entries this jam, but this was quite a pleasant surprise
Jan 22 15:55:18 5m 50s Boar'd'Hell ♥ 1 Beautiful art. Normally with these types of games I would find it too hard and stop playing, but for some reason this one struck a balance between tricky to control and fun to play
Jan 22 16:28:19 33m 01s The Orchid's Edge ♥ 2 I did not expect the camera to be my biggest enemy. It kept slowly spinning so it was rather difficult to enjoy the game. Turns out if you have a gamepad plugged in, it spins. And after plugging in my dualsense (while having my old xbox360 one already connected) the game turned into a carousel. The on screen prompts kept displaying gamepad buttons, even when I had none connected. For my game I've made a small script that checks which device has pressed a button last. The game was a little bit unresponsive. Most actions make you freeze for a second. It's not fun to watch your character stand in place while he gets killed. And as for the combat: every knight freezes in place when you attack them. Even the dark big one can be easily defeated by pressing a button Aside from these things, the game's rather fun. Good job
Jan 22 16:46:28 18m 09s Wheat Master ♥ 1 Quite a chill little game. Was quite interesting seeing a casual farming clicker. Good job
Jan 22 16:53:06 6m 38s Drake's Fortune ♥ 2 I was presently surprised. The game is rather fun. Not fun enough for a full title, but combat is probably the best I've seen this jam (this is the 5th game I'm playing, but still). Very good entry, even if the art can be a bit unpleasing for some
Jan 22 17:01:19 8m 13s Crop Circle ♥ 0 Fun spin on the theme. This may be caused by my lack of skill in this game, but it was almost impossible for me to dodge certain obstacles. Good job
Jan 22 17:06:15 4m 56s Click On Fish ♥ 1 My brain bronko
Jan 22 17:20:18 14m 03s Harvest Festival 64 ♥ 1 The first half is quite boring, but after the game gets quite moody. It's not that scary, but it's still creepy. Good job recreating the gamecube aesthetic
Jan 24 14:39:36 45h 19m CrapCirclz ♥ 1 I think this is the most visually creative game I've seen this jam. Although I would recommend disabling the exit button and resolution settings on the webGL version
Jan 24 15:02:59 23m 23s It was all for the Tuna ♥ 1 This is probably the best game I've played this jam. I would love to see this be turned into a full release, maybe even an android port. Although I didn't really like that you had to drag your mouse so far off the screen to increase speed and fishing force
Jan 24 15:12:00 9m 01s Elonkorjuu - Live Harvest ♥ 2 Amazing artstyle and sound design. I really love games that make those doom styled first person view hands holding 2d pngs instead of models. The game is really fun to play. Good job
Jan 24 17:21:59 2h 09m CCCPop & juice (Урожай Поп и сок) ♥ 1 Visuals are great (except for the default unity skybox), but controlls were clunky, music on webGL was distorted (sometimes happens when your sounds have too much bitrate). Also when you complete the objective nothing happens. It seems like the game needed more time in the oven
Jan 24 18:51:21 1h 29m HER-V ♥ 1 This game was quite fun to play. But I had some issues: - tutorial is too long and I was still confused after reading it - you don't feel that much tension from the timer, for a while I didn't even know you can loose this game - The main menu looks bad. Having a distorted screenshot of the game on the right makes it ugly But aside from that the game was snappy, responsive and fun. Graphics and audio are amazing, especially the start animation and UI. Good job
Jan 25 20:26:12 25h 34m Goblo The Harvester ♥ 2 Controlls were rather poor. It took way too long to reach maximum speed, that wasn't even that fast. Attacking or using any attack also takes way too long and feels unresponsive. The only responsive thing was the jump, which felt quite nice. Graphics were also quite a disappointment. Better lighting would have probably saved the game for me. Models seem good though. But aside from that, it was kinda enjoyable. Good job
Jan 25 20:36:06 9m 54s Haustmåne ♥ 1 Gameplay was rather interesting. The "hiding in shadows" mechanic reminded me of a similar game where you played as a ninja that could become invisible in the shadows (I don't remember the name). It was a little bit frustrating to play, camera was rather stiff and the trees kept blocking the view. And the movement speed is way too slow. Graphics looked cool, but there weren't any walking animations. You could have just thrown it into mixamo, because it just looked kinda goofy. Overall, cool game, but it needs work
Jan 26 20:25:19 23h 49m Folk Farm ♥ 1 Before I say anything: ldjam build doesn't work `Uncaught DOMException: The operation is insecure.` And as for the game... I didn't bother reading dialogue (there was just too much, I'm sorry), but quickly I realized what I have to do. However the gameplay was boring: planting section was boring and combat wasn't great either. The game felt half baked and unpolish, or as some uneducated people say "It felt like a unity game". Default Unity buttons where scattered everywhere, parts of the HUD were blocking my mouse, mismatched pixel size was everywhere and the player kept jittering whenever I got close to a wall. Graphics were also quite underwhelming. On their own they looked okay, but they didn't connect together. In the end it felt like the previously mentioned "unity game" art. I think I can tell you were probably probably tired of the concept and just rushed it to have something out. Don't worry I had the same problem (except that I've instead procrastinated 3 weeks). If that's not the case, then I'm sorry, but the end result was not great. I apologize if I was harsh, but I honestly prefer when people leave straight comments like this instead of saying "Good job" and moving on