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| Timestamp | Since previous | Game | Dock Frankenstein's comment | |
|---|---|---|---|---|
| Apr 9 12:26:48 | The Railroad to Elsewhere | ♥ 1 | Great game! I was trying to nitpick anything, but all I could find is that webGL audio likes to crack frequently (it might be too big for webGL to handle). I guess the only thing I can suggest is to make more of it, as it was quite short (as jam games are). Great work | |
| Apr 9 12:39:40 | 12m 52s | Ludum Distractio | ♥ 0 | So the game is quite nice, but buggy. Sometimes I would fix code with a watering can and other time I was unable to unequip paper. Not to mention that if you finish doing the main objective the game keeps going without any challenge. Plus, if you leave the printer for a long time you can still repair it, but it doesn't count that as a fix. Also, I think you forgot to disable music looping in the main menu, it sounds strange. Except that, it's an overall fun little game, good job |
| Apr 9 12:45:38 | 5m 58s | The Coup | ♥ 0 | Great game, however it would be great if you could write how to play it on itch as I got confused fast. I love the marker and those computer sound effects. Great job |
| Apr 9 12:50:56 | 5m 18s | Boris and the Miserable Factory of Mr. Bossman | ♥ 1 | Good entry, I liked the random items that ended up on the conveyer belt. I ran into a small issue where the alarm sound wouldn't stop after retrying. Except that, a very cool and funny game |
| Apr 9 13:12:42 | 21m 46s | The Eclipse | ♥ 1 | This was quite a fun game. I didn't need any tutorial to figure out what to do, but it was too easy. At first I was just sending bots to one company as I didn't know I had to supply the other one too and nothing seemed to happen until I looked out the window and realized: "Oh, these switches do something". It would be cool if there were more things to build and a bit more depth. Graphics were good enough except the outside. It really looks like you did it in the last 10 minutes of the jam. Even stealing some textures from the internet would have done the job. Robots clipping out of black quads also didn't look to good. UI was quite creative, except of the default unreal bars. It seems like you just didn't care about it too much. Settings would also be welcome. Even mouse sensitivity would have improved my experience as I found it too high. Of course I know that most people don't have time for settings in a jam, but just a sensitivity slider could be a nice welcome. Sound effects were good although after a while they got repetitive. TLDR: With a bit of work this could be a good game |
| Apr 9 13:20:14 | 7m 32s | Cat in the Bag | ♥ 2 | Good game. I think I can speak for everyone that most people don't like reading in games. A voice actor could really make a difference. Also, sound effects would be welcome. Good job |
| Apr 9 13:30:07 | 9m 53s | Etiquette | ♥ 1 | Great entry. I got confused at the start because I was typing the labels properly, but the game didn't count them. Turns out if you hold down shift or have caps lock enabled it won't recognize the labels. A simple `if (input.ToLower() == expected.ToLower())` should fix it. Also this happened: Screenshot 2022-04-09 152105.png Except these issues, it was quite an enjoyable experience (except when I got the 163 character long labels). Good job |
| Apr 10 14:30:45 | 25h 00m | Exit | ♥ 1 | Overall it was an enjoyable experience. The webGL version suffers from being a Unity webGL version and randomly flickers my mouse when I rotate. I didn't like the character movement (a little bit too sluggish for me and jumping cancels all of my momentum), but it was good enough for a puzzle game. Only bug I've encountered was that you can hold the cube under yourself and jump infinitely (typical mistake). Also, why did you put a wall in the celling hole, I wanted to go out of bounds, that's so cringe |
| Apr 16 08:39:35 | 138h 08m | Aloft | ♥ 3 | This was quite a fun experience. Although at first the controls felt a little bit unintuitive (in a good way) later I realized that they made a lot of sense. As for jam games, this game is difficult. Excluding that, good job |
| Apr 16 09:26:41 | 47m 06s | Plague Fail | ♥ 1 | I think it was a good entry. I would have preferred if the language wasn't so jokey and more history accurate. Combat wasn't that great as all I could do it press the mouse button until the enemy died. I also didn't really understand the ending. Excluding that, good job |
| Apr 17 17:59:16 | 32h 32m | Web of Lies | ♥ 1 | Great game. If only the questions wouldn't repeat as much in every company the game would be quite enjoyable. Sadly, it got stale after a couple of seconds. Changing the background or just colors would have helped the repeatability. More sound effects (even simple whooshes and mhm's) would be appreciated. Also, very good graphics |
| Apr 20 15:15:59 | 69h 16m | Forest | ♥ 1 | I've been following the development of this engine for quite a while and I must say, good job. This is where my good points end, so if you don't want to hear mean things, stop reading now. ### The game The game isn't good. Movement is really slow, there is no jumping, gravity is way to small, you can easily fall of the map, the ground texture is ugly, many objects don't have collisions, there are sometimes invisible walls, music doesn't loop nicely (and gets really annoying & repetitive), UI is ugly and there are missing sound effects. I think I listed all of them. I might be wrong about everything above, because I couldn't even get pass the first section. This was because of the constant bugs. I tried following a playthrough above me, but I sill couldn't trigger a wave. But that wasn't the only bug I spotted. Sometimes I would get 2 bullets with my gun and sometimes 0, I couldn't ADS when I had a controller plugged in, opening settings would just lock me out of the game (also, why is it under F1 and not escape like literally every game), I couldn't change any settings (nor escape them) and looking at the note in the starting area after getting the gun would crash my game. I was also disappointed about other accessibility / quality of life features missing from the game. There wasn't a pause menu, settings, remappable input nor anything except the launcher with a couple of things to tweak (more about that later), no icon, no way to disable togglable ADS (hate that) etc. ### The engine I understand that this jam was only supposed to be used for testing out your engine. Sadly, I'm not too happy about it either. The opening launcher is quite nice, but once again: no input remapping and only a couple of basic settings. Not sure what render scale is supposed to mean. Most games have normal resolution dropdown with every available resolution, which was missing here. I often change my resolution for fullHD because it still looks good on recording and my computer doesn't want to jump of the bridge. Fullscreen (and fullscreen modes more preferably) would be also welcome. Your launcher also has dementia. I had to restart this game a lot of times and every time it set my mouse sensitivity to 5. I mean, the sensitivity slider didn't work... but still. Your game's lights were ugly. I'm not talking about city lights, I'm talking about lighting. City lights light was quite good, but the rest felt like an unlit Unity game from 2014 (I'm a Unity dev, so you can't be mad at me). I'm not sure if your engine supports post processing effects (yet), but even some simple tone mapping would make a huge difference. Input remapping was also sadly missing. Once again: I have no idea if you can actually support that, but I know that a lot of people have different preferences and keyboards. I hope hazel has (or will have) something like that built in and not make me write an entire custom input system like for Unity just to add some buttons in a menu. ### Final thoughts The game isn't good, the engine needs a bit of work, but that's okay. Once again, I understand this project was used to check if your engine won't light on fire and what needs tweaking. It takes a really long time to make good bug free games quickly and develop tools / workflows to allow that. I developed a system of testing a game using a cheat console and displaying values on screen which is proving to be quite affective. I can't wait to see what you'll make in the future and I'm interested in trying out hazel especially, because Unity keeps blowing up (you can read about that on my game's page). Keep up the good work (Holy garbage, why did I spent 20 minutes on writing this thing) ### Edit 1 Before you ask about the crashes: I unpacked the game to a folder. Here's my specs * Ryzen 7 2700 * GTX 1650 Super * 16GB RAM (with XMP disabled) * Win10 Personal 64-bit Also, please include which coding language hazel supports in your FAQ. |