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Feedback comments for LD54
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| Timestamp | Since previous | Game | Greytyphoon's comment | |
|---|---|---|---|---|
| Oct 6 00:33:16 | Minefield Rehearsal | ♥ 4 | Minefield Rehearsal.png Interesting twist, pretty well executed too. I didn't think the chalk-like graphics really went with the theme or with anything else? They do look nice, and consistent throughout the game, but what does chalk have to do with limited space, or mines, or cars? I got a few glitches, too: I was never able to use the Wrench skill or the Car-Shield skill, they never had a number of use and I couldn't select them. Also in the screenshot, you see that I only have one car, but when that car exploded later I still had one car (then I died when that exploded). IMHO, it's annoying to have to hold down space to send cars, that's the "main feature", the thing you do most. I suggest moving the control tower by simply left-clicking the yellow squares, then using WASD to send cars. As others said, you need descriptions for what the skills do before you make people choose. I still don't know what the Wrench and Car-Shield do, and only vaguely understand the sonar. I know this sounds critical, but I really did have a good time flexing my old Minesweeper skills. That third level is a challenge! Good job 👍 | |
| Oct 6 00:38:24 | 5m 08s | Ruins Runner | ♥ 0 | I also wasn't able to run it. It seems I don't have a java compiler installed, and my OS is at a loss with what do do with a .jar file. |
| Oct 6 00:49:54 | 11m 30s | Disco Seducium | ♥ 1 | I suck at rhythm games, and I sucked at you game too :P At first I panicked when I saw the letters S and F, and started hunting on my keyboard. Once I figured the shape of ESDF I was fine, but why not use the very common WASD? Stuff was happening and I didn't know what I was doing and I was bad at everything and in the end it still worked. Maybe the game is actually a genius metaphor for dating ;) Shame it wasn't longer! |
| Oct 6 01:18:01 | 28m 07s | Dimensional Grove: The Rotational Odyssey | ♥ 1 | dimensional grove.png Using S to change dimensions didn't work for me, but right-click did. Like others, I had a hard time figuring out how to recharge at first. Actually, it also took a while to figure out how moving worked (maybe draw a circular path on the ground to convey the idea?), and what the bar at the bottom meant (that one's on me, it's pretty obvious). Once I got the idea, I had a blast. It looks very nice, 5⭐, and it quickly becomes natural to move in a circle. There was a playthrough where I pushed the first boss too far behind, behind my own tracks. Not being able to look back became problematic. I had to shoot him from the far side (love how the projectiles have gravity btw) and it worked out, but maybe you could make it impossible for bosses to get pushed so far back? The HTML5 version of the game didn't capture my mouse, so there was once a moment where I turned too far, clicked outside of the game hoping to fire, then couldn't recover because putting my mouse back in the game meant aiming away from the boss. I'd definitely recommend others play the downloadable version of the game. One of the best entries I've seen in the Compo so far, nice job! |
| Oct 6 01:50:33 | 32m 32s | Compact Factory | ♥ 2 | compact factory.png It's cute, but needs goals. Maybe after producing 1000 Goods the Power Plants in the random rotation get replaced by Giga Plants. Maybe you get an achievement for producing 1000 Goods under 5 minutes. The Factory are boosted by adjacent drillers, but there are no drillers? Should it say Miners? |
| Oct 9 23:30:48 | 93h 40m | Societies Stranding | ♥ 2 | The end is so abrupt! It just suddenly teleported me to the main menu, with a new banner saying "High Score: 34". It was nice and immersive, with intuitive controls and a clear goal. Took me a while to understand I had a limited time, not limited fuel (I know, I should have read). Also, I lost some time trying to take pods to the Sun, not realizing it's not a planet on the mini-map. A solid entry, nice work! |
| Oct 9 23:56:19 | 25m 31s | Cramped Choices, a Lifetime Dilemmas! | ♥ 1 | At first I thought I was competing with other players of this game, trying to pick choices that others wouldn't take - outsmarting them. Then I realize that the options were random, and that pretty much killed to fun for me: having no control just didn't feel good. It's a shame, too, because the use of the theme is smart, the graphics are nice, the game animates well, the music is absolutely on point. (Why can't I give it the 5⭐ it deserves?) Just being allowed to watch people _enter_ the spaces, and having to remember where people went, would give the player agency and be much more interesting. |
| Oct 10 00:18:38 | 22m 19s | Rainbow Trader | ♥ 0 | Rainbow Trader.png 3 red/orange × 3 orange/yellow × 3 yellow/green × 3 green/cyan × 3 cyan/blue × 1 (???) blue/white = 243 red/white. This game is only about figuring out this formula. It's tedious, I won't lie, but I had some kind of scientific-method fun making sure I got it right. No replay value, though. And then... the door opens, but I couldn't walk through? Nothing happens? No "you win!" screen for my trouble? :P |
| Oct 20 18:57:44 | 258h 39m | Gear Mania | ♥ 2 | First off, it's absolutely splendid. Really, gorgeous. Controls were simple, straightforward. I grasped the gameplay loop right away. It makes sense with the theme. Why is it IMPOSSIBLE? Seriously, I've been playing for 15 minutes, and I still can't kill more than two enemies in a playthrough. I haven't even gotten to the part where I manage inventory, because I inevitably die before my bag gets remotely full. The first upgrades did nothing: my damage stayed the same, the damage I took stayed the same. And why are they so expensive? It takes 6+ runs to buy the first level of each! For an "idle" game, it demands a lot of attention! So there are some pretty glaring balance issues, but I think with a bit of tweaking this could be fun! (Now at 20+ minutes, I just bought Armor L2, and I still take 5 damage a hit. I'm rage quitting :P) |
| Oct 20 19:04:45 | 7m 01s | Berg Jump | ♥ 2 | Berjump_scr.png Nice game, easy controls, feels fair! I had fun. |
| Oct 20 20:14:29 | 1h 09m | CERT | ♥ 1 | Absolutely incredible! The quality is superb, the pencil-y font and images are splendid and really fit the mood. It was a wild, immersive adventure. The puzzles were super fun. It was a challenge to do them with no physical support, but still possible. Best game I've seen in this compo. |
| Oct 20 20:29:34 | 15m 05s | LD#54 - Meteor Shower - C64 | ♥ 0 | It is very nostalgic! Graphics are on point, and the game plays well. As others have said, sometimes it's unforgiving or plain impossible, but that just makes it more "like games used to be" in my head. I died stupidly of running out of oxygen because I didn't realize I'd have to go back inside after a while. It felt bad the first time, but then I knew, and a new layer of strategy was revealed. It's honestly pretty cool. |
| Oct 20 20:35:40 | 6m 06s | Hazel & Hector | ♥ 1 | So relaxing! The music is great. <3 |