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Ninai

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TimestampSince previousGameNinai's comment
Oct 2 22:32:57 Cramped - 3D Maze Escape ♥ 0 The Player character is absolutely ADORABLE. Which is why I am incredibly sorry that I made him stuck in a big cube in (presumably) space. As someone with very little orientation it was quite hard to grasp the new space, but I would say it was an interesting challenge to figure out and a fun puzzle to play with. One thing to improve, the spinning motion (especially when spinning fast) kind of made my head spin. But I had fun, thanks :)
Oct 2 22:46:08 13m 11s Congestion Crusaders ♥ 1 I loved it. The art is incredible and the concept is pretty creative. It was pretty intuitive to play, though it might be nice to get more of an indication on the pattern of the infection. In my first playthrough I was a bit irritated by that. Overall a pretty good game!
Oct 2 23:01:46 15m 38s CRATE ARCANUM ♥ 1 First of all gorgeous looks. When I saw the wizards little hat nodding on the menu screen I was in love. The game itself was also pretty zen, perhaps a bit on the long side. I played it until I got to GameOver and I think I spend quite a while. Perhaps picking up the pace might be interesting, or lowering the win amount (tho it would be a shame for the Rune art). Or maybe adding more music. Overall a gorgeous submission and very impressive given the Game Jam timeframe!
Oct 2 23:20:43 18m 57s Limited Judgement ♥ 1 I loved the idea of the game. It is quite innovative. Unfortunately I played it quite early, so I don't think I got all the potential from it, as some answers were blank. A fun concept to explore further, I'd love to delve more into the world, the vibe and the story. Good job :)
Oct 3 09:50:07 10h 29m Roommate Rumble ♥ 1 Heyo, played it with my IRL roommate, gotta say didn't hate her pink stuff tho, it was adorable. We were a bit unclear on what the goal of the game was/on how to get points. The furniture models were looking pretty nice, but is it possible to rotate them?
Oct 3 10:22:34 32m 27s Plan It Out! ♥ 2 The game was pretty fun to play, I relate to the main character probably a bit more than I should, haha. I really enjoyed the dragging of the events mechanic, it felt pretty smooth and satisfying. The visuals were pretty fitting for the type of game it was. Only two notes: I am not sure what the "Extra" block did, was it good? Did I clutter an already full schedule? I tried to plan in a couple of Extra blocks on my second playthrough so the main character would eat more, but it didn't seem to do anything. All in all an interesting concept I would love to play more of.
Oct 3 11:14:59 52m 25s Melody of the wild: Panda's campfire quest ♥ 2 The game was adorable, as everyone else it was incredibly challenging, as the darkness came fast and the end was inevitable. I really enjoyed it, thanks for your submission. (PS: the banjo music was great)
Oct 3 11:27:05 12m 06s Astromino ♥ 0 I loved the game, pretty intuitive on how it work, except that it took me a bit to figure out how to rotate the pieces. Which to be fair is on my own as you state it in the game description. All in all an interesting concept I could see playing as a full fledged game with a whole background story. Nice use of audio and beautiful art. Great submission :)
Oct 5 13:12:17 49h 45m Furniture Tetris ♥ 0 I have the same problem as @minjutin
Oct 5 13:25:46 13m 29s Payment Comes on Friday ♥ 3 Seeing it as a prototype for a game jam I think it is amazing. The game play itself and the visuals were gorgeous and I can see so many directions you could go with this to make it a full fledged release game. (I.e. updates, currency management, quality of life/stress management etc.) It is a very smooth game to play and the game idea is fun. As others pointed out it misses a type of progression or change in game play to keep it fun and engaging, but the potential is 100% there. Looking forward to see where this goes!
Oct 5 13:35:27 9m 41s Safe n' Snug ♥ 1 I mostly agree with @adele-illustration. The art we could see from the game was gorgeous and the idea is promising, however it didn't seem to work? Additionally it might be nice to specify the temperature, I wasnt sure if it was Celsius, Fahrenheit or an imaginary Unit, and consequently how high or low it should be. Also the points give relatively little feedback it might be nice to break the categories more down to see how good one is doing (overall happiness, temperature, state of the box etc.) Overall a nice idea, thank you for your contribution :)
Oct 5 13:44:34 9m 07s High Caffeine Black Tea ♥ 2 A gorgeous game, with a fun premises. Indeed more balancing and quality of life updates would be nice (i.e. WASD and a restart button) together with some key instructions. I found it a bit confusing to use the mouse in the startup screen and then space throughout the game. But I understand how those get lost in the chaos of a game jam. Overall a great contribution with a lot of potential. I enjoyed playing :)
Oct 8 17:46:51 76h 02m Room Life ♥ 1 The game was a pretty good representation of how it feels sometimes to deal with 0 energy. In fact when the energy bar was just greyed out, it was quite a powerful moment to me. Unfortunately emersion was a bit impacted by some spelling mistakes here and there. I really enjoyed my experience tho :)
Oct 8 18:07:00 20m 09s Art - Official Intelligence (an AI fever dream) ♥ 0 I really enjoyed it, I must say I am a sucker for point and click games, so I was immediately hooked. And the premises of it being all AI is curious. I think a devlog or stream of the process (or a process like this) would be very interesting to see. Given that that is one of the main characteristics of the game, but naturally hard to see in the endproduct.
Oct 8 19:51:30 1h 44m Forget-Me-Not ♥ 0 I am a bit confused if I understood the point of the game correctly. I really liked the premises, but it seemed quite short. I did enjoy how everything was pretty off, and kind of foggy. I believe you brought the point home very well with that.