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arzi

Feedback comments for LD54

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TimestampSince previousGamearzi's comment
Oct 3 13:03:05 Floodwater ♥ 1 Very solid entry! You do a great job of introducing new element without the flood complicating things!
Oct 3 13:09:09 6m 04s Though I Walk ♥ 0 Really strong art style and right up me alley! The idea of using parallax-scrolling as a gameplay mechanic is super innovative, though I can't really see that much connection to the theme. Overall, great work! Also, I think I've watched some of your videos recently 😅
Oct 3 13:20:09 11m 00s World Weaver ♥ 1 It took me a while to understand what was happening and I'm not sure if I still entirely do, but there is a definite sense of discovery there! One of the most unique games so far! I love the mood and the art!
Oct 3 15:07:32 1h 47m Skull Hoarder's Club ♥ 1 Took me a while to get in, but after I did, it was very fun! I'm not sure if there's a bug or if the font is just unclear, but in the beginning it seemed like the cost and the number of space left didn't correspond, which made everything very confusing.
Oct 3 15:15:49 8m 17s Ventory's Inn ♥ 5 The art is A-M-A-Z-I-N-G! With the voiceover, the game feels super polished! Great work! I noticed the typewriter effect was a bit buggy, as it kept flashing and only changed the red words to the correct one after it was shown. When the time ended, the selected item stayed floating on top of the grid. The time felt short, especially in the beginning, so maybe ease in the player a bit more? And add some tooltips to the items, I wasn't sure what counted as a ration.
Oct 3 15:24:40 8m 51s Dwarf Looter ♥ 3 I love that everything can be a hat! Very ambitious game, and deftly executed! I didn't notice any hitches or bugs!
Oct 3 15:53:45 29m 05s The Limited - club ♥ 2 I loved the idea, but the minigames were a bit too much for me :D
Oct 3 17:44:16 1h 50m Smasher ♥ 4 Oh, wow, my favourite music genre combined with my favourite game genre! And with top-notch execution to boot! I only wish the game would have been longer, but obviously, it's understandable there's only so much time with production quality like that. A longer game with more nuanced guitar playing mechanics (support for those old Guitar Hero plastic toys gathering dust in everyone's closets? 😆) would be METAL 🤘
Oct 3 17:51:42 7m 26s ROOMGUN ♥ 2 Wow, very polished entry! I couldn't get past level 3 (lol), but the idea was great and I loved cheekiness in the level names!
Oct 3 19:24:41 1h 32m MY LIL WIZARD ♥ 1 Damn assassin wand! Very polished, excellent scoping, great art!
Oct 3 19:28:54 4m 13s Wall Wizard ♥ 2 Very unique mechanics! It took me a bit to get into it, but great fun afterwards! Would be nice to start with a bit smaller levels maybe.
Oct 3 19:34:37 5m 43s Clockwork Express ♥ 5 The tutorial made it sound more complicated than it was - more like a management game. But definitely a great little puzzle with amazing art and, well, can't say no to steampunk!
Oct 4 12:29:05 16h 54m Out of Space ♥ 1 This was really fun! It's a unique idea and executed very well, with a super cute art style! The only complaint I have that it's a bit tricky to get the number of creatures to the rocket correctly, as it keeps changing and as the situation gets chaotic, it feels like you're losing because of the controls. Maybe consider at least pausing the game while the player launches the rocket? Also as mentioned above, # of current inhabitants + planetary max would be nice information in the UI. Definitely one of my faves so far!
Oct 4 12:43:50 14m 45s Swarmed In ♥ 2 This reminded me of the late 90s/early 00s one room top down shooters! Very well made and for once the character moves fast enough 😆 Couple of improvement suggestions: * The waves could come faster because there's no powerups or pickups to collect between them * You could have either autoshoot or some kind of reload mechanic, right now I didn't see any reason to not press shoot. * You should have those pickups! With a bit of metagame, new weapons etc, this could be a pretty fun hyper hardcore game for Steam!
Oct 4 15:20:46 2h 36m Limited Dungeon ♥ 3 Very neat game with everything fitting together perfectly! I like the idea of one bad thing and one good thing after each level. Suggestions: * I didn't immediately notice when the time ran out and it was jarring that the game just stops, maybe add an effect on the actual playing field or an different animation for the character to signal the player better? * I never managed to collect more than 8 coins. Since the game was getting more difficult with each level, I was mostly collecting less coins. Maybe spawn more of them or add more valuable collectables? Great work!
Oct 4 15:33:52 13m 06s The Long Night of Augustus Brandicourt ♥ 4 Absolutely gorgeous art and great story too! The simple gameplay also worked well with the narrative driven experience. If something, maybe it would have been nice to get some kind of a hint where to go next and not just circle the place until I found the next interactable spot. Well done! You could very well expand this to a great adventure game!
Oct 4 15:52:39 18m 47s Questris ♥ 0 Can you add some instructions how to actually play? In plain English, preferably. I tried the web version and wasn't able to figure out what I'm supposed to be doing.
Oct 4 20:28:20 4h 35m Cache Me If You Can ♥ 1 Given that there hasn't been a good FPS for 30 years, I liked this one! I'm not sure what the point of all those super long corridors was, though, and I ended up in a dead end, which I guess was not supposed to happen?