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Jason Shapiro

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TimestampSince previousGameJason Shapiro's comment
Oct 2 05:50:10 Space Limiter Warp Drive ♥ 3 Hey, this was fun to play. I wish the ship moved the same speed with the mouse and my controller. It felt like it handled well with the mouse but went slow, and the controller as much faster but it felt too floaty. This was cool, good use of theme, thanks for making it!
Oct 2 06:01:30 11m 20s Perilous Platforms ♥ 1 So good. It took me a while to figure out when I was going to pass through another player and when I was going to bump them. The chain bumps were awesome hilarious moments. I would love to play this in real multiplayer.
Oct 2 06:02:28 58s Limitless Space ♥ 3 Good start! I like how detailed all the rooms are. I just wish I could go back through doors I've already been through.
Oct 3 00:05:08 18h 02m Asteroid Base ♥ 2 Is there more to unlock after the first 2 buildings? I felt like I built myself into a corner and I wasn't sure what to do next. I really liked the music, the graphics, and the vibration effect when my buildings got hit!
Oct 3 00:11:24 6m 16s Space LTD ♥ 2 I love this idea. I like that you can delete a piece while you can hold another piece. The graphics are good enough. I wish I could see the shape of a piece at the bottom before I picked it up, that would help me a lot. But even after learning all the piece shapes, I couldn't pass level 1, I found it super hard. I enjoyed it, though!
Oct 3 00:21:20 9m 56s Crow Keeper ♥ 4 Hey this is really good! I especially loved the enemy variety and how new enemy types were introduced slowly as the difficulty ramped up, and I loved how the difficulty curve matched my power curve quite well, so great design! I wanted the crow to feel a little more maneuverable, and I didn't really feel like I had issues with space. I was confused as to what I was losing when the enemies were attacking my buildings, but it helped to take some heat off of me, if nothing else. Fun to play, thanks!
Oct 3 01:37:17 1h 15m Burger Blitz ♥ 1 WHY did I choose to use the left side of my refrigerator instead of the right! What a fool I am! NOOOOOOOO!
Oct 4 00:17:29 22h 40m Rootin' Tootin' Zombie Shootin' ♥ 2 AHHHH Where did the zombies get guns? THEY'VE GAINED INTELLIGENCE RUN FOR YOUR LIFE!!!! This is super cute. I liked the sounds. I wished the bullets were a bit slower and I wanted 8 directions. I also wish the first button didn't restart it so I could revel in being a zombie myself for a spell. Nicely done!!
Oct 4 03:09:13 2h 51m Space LTD ♥ 5 I really liked the task list, that was super helpful. I loved that the first task on the list was an "easy" puzzle (go to armory to get gun) but it became harder than you thought because you had to run past enemies to get that gun, really nice. Yeah shooting should have been locked to camera like people said but oh well. I was sadder that I never figured out how to use the battery or the o2. Eventually I won by remembering the numbers through multiple runs - I only got 4 out of the 5 and used trial and error for the last one. Not bad at all, and fun to play, thanks!
Oct 4 03:14:26 5m 13s the limit of space ♥ 2 Sounds were really good. Graphics were cute. I had trouble with the pull back to move mechanic. I had the best luck just clicking in the opposite direction I wanted my ship to go, but that wasn't so reliable either. I liked that there were enemies that could shoot and charge. It was kinda hard to see when I was taking damage, sometimes - for example it took me a couple of games to realize that the edge of the screen seemed to damage me. Keep making games, yay!
Oct 4 03:30:55 16m 29s Warehouse Tycoon ♥ 1 When I discovered I could use my mouse wheel to get more storage space it was like finding a powerup hahahahaha <3
Oct 4 03:31:32 37s No Room at the Movies ♥ 3 The link is bad, can't view the game.
Oct 4 03:39:33 8m 01s Plate of War ♥ 1 Glad to see vampire survivors-like. Took me a while to understand that every level game me either a stat or another weapon, but I never figured out how I could control whether something landed on the plate or not. Moving my character seemed to affect how it fell a LITTLE, but not enough that I ever felt in control of it and that was frustrating. Also, it said to left click on items to discard them and that didn't seem to work? Although one time it rearranged the sword on the plate. I was glad to see different weapon types, and I liked the way the enemies ramped up in health as time went on. Nicely done!
Oct 4 04:00:53 21m 20s Rogue Rails: Fractured Cargo ♥ 3 I really like the idea of your inventory space being your health bar. The feel of the movement was pretty frustrating. It felt sticky (ie I didn't seem to move right away when I pressed w. Maybe this was lag? But it seemed to be running fine) and also stiff (Like I stopped too abruptly and didn't end up quite where I wanted to). I never figured out how to attack with the fists. I liked that the numbers for weapon selection was smart. I liked being able to pick up bodies. I liked I got a one hit knife kill one whole time. Falling off the train was a little too easy to do and with everything else I got a bit frustrated. The effects on the mission info screen were pretty hilarious. Thanks for the game!
Oct 4 04:19:14 18m 21s Dread Frame: DVD Edition ♥ 3 Yeah that shit was actually scary. Great puzzle variety, it was great that they were simple, fantastic use of theme. My only complaint is that there usually seemed to be a safe button that didn't work and I couldn't figure out if that was part of the puzzle or not. Finally I got lucky enough to have a code with a repeating digit and then all the buttons worked. Really well done, and my favorite game by far so far!
Oct 7 00:16:23 67h 57m Limited (in) Space ♥ 2 Interesting game. I like that it inevitably draws to a final conclusion and you have to protect what space you have for as long as possible. For me, the biggest issue was that there wasn't enough space between the ship and the edge of the screen, and I couldn't find a way to zoom out, so I felt like I didn't have enough time to react to threats. Smaller issue was that the limited number of directions the cannon could fire in made it difficult to target ufos sometime. I feel like this game would be great if you could move with wasd and target the cannon with the mouse, zooming in and out with the mouse wheel. Great use of theme, thanks for making it!
Oct 7 00:27:50 11m 27s Hoardloader ♥ 1 I played this game about 6 times before I understood it. Clicking the H in the upper left helped a lot. I'm not sure what's going on thematically, what download points are, or why clicking popups is good, but at least I figured out I'm supposed to do it until I get a virus. Once I realized that the animation that tells you you've got a virus is different, I could finally play it. It's pretty good - the most frustrating part (after the understanding) is that I wish I could clear my hard drive sooner - it feels like every time I die now it's because a window popped up in front of the download or clear button right as I was about to click it. I love this theme and I love the simplicity and I want to see more being done with it, thanks!
Oct 7 00:36:11 8m 21s Trash.exe ♥ 2 I don't think you're supposed to continue working on it after the submission period is closed? Anyway, I played the old version. I really like the theme a lot. I can dodge discord projectiles by charging forward through them, tee hee! That said, I wasn't sure what to do once the delete button came up at the end. I tried clicking on it, and running toward it didn't seem to work either. Not bad at all, thanks for sharing it!
Oct 7 00:41:47 5m 36s Haxwell Modem: Beyond the Firewall ♥ 2 Quite cool! I like the zelda-like map. I don't understand how it fits the theme, but it's still fun. At first, I was annoyed when enemies shot super close to each other, but as I got used to it, I realized the parry length is quite generous and made everything feel doable. Definitely had that dark souls feel of how it was easier when I got good. My only complaint is that I don't understand what made the cash register sound that meant my parry was going to kill the enemy instead of it being sent back to me again. Was fun, thanks!
Oct 7 00:49:15 7m 28s Brainspace ♥ 1 I finished the Coursera Machine Learning Course by Andrew Yang - maybe that isn't enough background, but I still don't understand what is going on, here. I realize that different types of hidden layers do different things, but my problem is that I don't understand the feedback I'm getting when it's wrong. I get it when the shape is wrong. I like seeing the graph get low as I train letting me know I've trained enough. But I don't know how to fix what I'm doing wrong. I tried to read the info screen and I sadly ran out of patience. :( Still, I think this is really cool. If I could figure out how it works this might be a fantastic game. Thanks for making it!
Oct 7 01:03:02 13m 47s Single Circle ♥ 1 This is so cool! It feels like so much content is here, like it could branch even though it doesn't, really. So many pictures and they're all good. Good music. I can't believe how much work this must have been. And the entire time I couldn't wait to see what came next. Thanks so much!
Oct 7 01:07:59 4m 57s EVENT HORIZON ♥ 1 Ngl the bendy lines around the black hole were my favorite part. I wanted so bad to be able to escape, but deep in my heart I knew I was already across the event horizon. What is there to be gained, then, by resisting the pull of the void? Maybe nothing, but I choose to resist nonetheless.
Oct 7 01:13:45 5m 46s Dead Tire ♥ 1 Drifting is super fun, so well done, you got me. :D Sound was good, graphics were good, menu and tracks and everything did great - this game looks like a lot of work and polish went into it. My only desire was that I wanted the deceleration on sliding to be a little bit slower - ie I wanted it to be a little bit floatier, but I think that's a gamer preference thing. The way you have it is somewhat less arcade-y and more simulation-y, which isn't a bad thing. Thanks for this!
Oct 8 05:26:53 28h 13m for lonely giants ♥ 0 I'm not exactly sure what happened here, but it didn't run on my gaming computer. Super blocky and the dialogs were really really long.
Oct 8 05:33:57 7m 04s 300 Hryvni ♥ 1 Hey you know what I hate most in video games? Inventory management. I think it's an outdated concept that all video games should do away with and just let you carry infinite stuff. So anyway I somehow loved this game, it was super fun. My only ask is that I wish you could rotate something while moving it. So if while holding down LMB you start holding RMB it temporarily switches you to rotate mode, and then when you release RMB it changes you back to move mode. Music was good except it had a bit too much dynamic range - it annoyed me when it got way loud. I got all items in on the second game. This was fun, thanks!
Oct 8 05:37:14 3m 17s Sea Adventure ♥ 1 Trippy. Movement is broken, but I feel like the game would be worse if it wasn't. Real far out, man
Oct 8 05:45:56 8m 42s Vessel Run ♥ 1 I gotta say, after the first game where I tried to proceed slowly and carefully and got destroyed, it felt so good to bust through the first asteroid barrier with nothing in shields and full engines ahead, hahahahahah. It felt like I always had to have 2 in power or my ship would shut down, so that made me feel like I didn't have as much choice as I originally thought I did. It was interesting that power affects the engines moving and my shields charging but it didn't seem to affect my shield staying up. And the speed was kinda weird. I seemed to move even with no engines, and I'm not really sure 5 engines made me go much faster than 2 or 3. Still, really fun, thanks!
Oct 8 05:51:01 5m 05s Last Light ♥ 1 This was fun. The pixie controls seemed a little inconsistent - sometimes I had to right click to recall but sometimes it just followed me on its own. I also couldn't figure out how to distract creatures or light lanterns. Cool concept and fun to play, though! I agree with T C the movement wasn't perfect, but it still felt not bad in general. Thanks!
Oct 8 05:55:10 4m 09s Mechanizyn ♥ 1 The slow energy regen made sense while I was in the air and falling, but it felt like I had to wait for it a frustratingly long time when I was on the ground. Maybe those 2 situations could have different recovery rates? Nothing too unconventional here, but I will say that the fly looks fantastic. Thanks!
Oct 8 06:23:54 28m 44s Diminutive Dungeon ♥ 1 This is solid. Definitely potential to expand after jam. My only (very minor) complaint is that I wanted the dungeons to get harder with greater rewards as I went down. Really fun, thanks!
Oct 13 23:36:41 137h 12m No Gloop, No Glory ♥ 2 This was a lot of fun. I liked all the attention that was put into the slime and its abilities. Everything else was fine. The weirdest part was the zone of high graphical fidelity that surrounded my slime like some kind of reality altering aura. I understand wanting to spend less cpu time on things that are offscreen, but it was boggling to me to do that with things that were still onscreen, especially in a top down game. I also really wanted the skeleton (hero?) to take damage from the spinny flame traps. I spent a lot of time trying to lure him into one. However I was very happy to see that I could damage them by calling back slime on the other side of them that hit them in the back, and that was extremely satisfying. I wasn't sure what was going on when they ran into my slime on the floor that I ejected. I guess they just ate it or something. Overall, quite fun - I played a couple times until I beat it. Thanks for the game!
Oct 15 02:24:49 26h 48m Three Wizards ♥ 1 A lot of work from skilled people went into this game. This genre seems to me to be very difficult in such a short time, so all my gripes seem like minor things that time would polish out. You seem to know what you're doing, and it's really cool to see something like this. I loved that you weren't afraid to make a level unrecoverable with a tactical error, and you made it really really easy to start the level over when that does happen. Thank you very much!