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XRy

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TimestampSince previousGameXRy's comment
Oct 3 03:13:32 Princess can jump ♥ 1 I love the humor and fun story of the game! The game is not very innovative as a platformer I think, but controlling the character felt really nice even with the limited jumps and integrates the theme in a very unique way! Overall, Nice job!
Oct 3 03:44:24 30m 52s This is fine ♥ 4 This game is so sad in the best way, I love the story and art so much and I want to know more and see more of this world, the gameplay gets a bit stale but it's interesting to discover what choices cause what actions through a single playthrough, and the game feel is incredible. Thought it was a little unintuitive at first that there's 1 round for each character you control but it made sense in the end. Overall, Great job!
Oct 3 04:07:10 22m 46s Cubic ♥ 1 I love this minimalist puzzle game! Reminds me of Jelly is Sticky! This was incredibly made, feels amazing all the way through, incredible audio. The one puzzle mechanic is something I've seen a lot of, but the difficulty progression and level designs were amazing. Overall, Great job!
Oct 3 04:31:13 24m 03s Blocked ♥ 3 I love this game a lot! Especially since I relate, I also made my first puzzle game for this jam. Just going to ramble about stuff. - The factory style of puzzle reminds me of Zachtronics games like Infinifactory! - I think there's a lot of QOL to add like being able to speed up the playing phase and swap between phases more smoothly, but that's not so important for a jam game! - The game was pretty intuitive to me at least, I was able to understand what was going on without reading the instructions first lol. That being said making a clearer distinction for the player as to what phases it is may be useful, I did not even realize there was text in the top left telling me what phase I was in until I was done playing. - Many moments where I was just one space off or needed just one more piece created a really fun and intense sense of aporia, which is great for puzzles and revelations! - Some surprising level design was very fun, like seeing A1 for the first time. - To me the game mechanics did not feel very unique or innovative but the level design makes up for it! Overall, Great job!!
Oct 3 06:21:57 1h 50m VoidChamber ♥ 2 Love how the theme was integrated for this game, I think a small downside of the emergent game dynamics is I found myself holding down Q pretty much the entire game, and the quick movement led to me always being at the edge of the limited space which led to some janky 2d physics. The art and music are amazing! Overall nice job!
Oct 3 06:37:44 15m 47s Commission Hell ♥ 3 Overall very lovely game!! I love the idea of having to follow the restrictions of a commission and the canvas as the limiting parts to match the theme. And the feature to compare to other pieces of art is very satisfying too.
Oct 3 06:54:35 16m 51s First Home ♥ 1 Wow! Love the idea of a sliding puzzle combined with the vibes of unpacked. The vibes were so good, I felt bad whenever I had to box in and trap the cat or baby to just move the rest of the furniture around lol. Also love how the sliding itself was implemented here, in a turn based style where you can see where the furniture will slide to next. I think the puzzle game mechanics weren't too innovative and got a little bit stale which led to the story and vibe really carrying the game, but design wise I think that was a good move to a degree, having comfortable puzzles with clearer solutions. Overall great job! Congrats!
Oct 3 07:15:06 20m 31s Tear the Path ♥ 1 (游戏真的非常好!!! My Chinese is no good, sorry!!) I loved this game a lot. I kind of liked the hard difficulty, it fits with the story and themes! The visual, audio, and overall vibe of the game is great and unique, I love the player character. Games where you draw the 2d platforms will always have a little bit of janky feeling, but game overs always felt deserved when they happen, which is good! Overall congrats on the jam, great job!
Oct 3 07:24:20 9m 14s IBrexout ♥ 1 This game has such an amazing vibe!! There's some energy about the whole aesthetic, visuals, and music, I can't put my finger on but it's excellent! Discovering how to actually defend god's wrath was fun, realizing that the game is really a reverse-breakout game. And the space running out in your world fits the theme pretty well! There are some strange physics collisions and the movement for some reason did not feel very precise. I got scared by the sudden ending screen, the goat head and loud noise was scary 😅 !! Overall, great job!
Oct 4 00:26:32 17h 02m Soffie's Tiny Garden ♥ 2 So awesome. I love the level design, how it ties to limited space theme, as someone who plays lots of puzzle games it was interesting to realize how the mechanic exactly worked (like that flowers adjacent to roots will sprout regardless of the root direction, a little unintuitive but makes sense after a while). I think the puzzle designs became very elegant, especially the last two levels. I feel like the mechanic doesn't outstay its welcome through the game either. Overall, awesome job
Oct 4 00:53:16 26m 44s Don't Touch The Pylon. ♥ 2 Love it a lot, how you choose your own difficulty with waiting. Very unique, great job!
Oct 4 01:01:00 7m 44s To Hell With You! ♥ 1 I love how the game is a little like a tower defense and speedrunning platformer game at the same time! Realizing what to actually do was confusing but ended up enjoyable!
Oct 4 01:07:43 6m 43s GARBAGE SIMULATOR ♥ 0 This was really fun! I love how you switch views from the truck for driving and dragging trash. I couldn't figure out how to actually put trash in the vehicle or why I had to rotate objects but had fun regardless! The day night cycle was interesting too. The tutorial was very useful to have as part of the game! Overall great job!
Oct 4 01:26:45 19m 02s Terminal Noise ♥ 2 I really enjoyed all the twists and turns with trying to discover what the mechanics actually were. as a rule discovery game and a sort of dungeon crawler it's great. I think I maybe softlocked myself on Level 18 by replacing the ladder with a yellow cross. (OH nevermind I forgot about the maroon orbs LOL I'm going to keep playing) But gosh I love it a lot, I loved how single puzzles would span multiple floors. Reminds me a lot of Void Stranger! Super amazing job
Oct 4 01:54:56 28m 11s Sheep in Wolf's Clothing ♥ 3 Really fun game, love it! I was expecting a game with more puzzles and maybe RPG is a better descriptor, but I loved it the whole way through regardless, dialogue and art and music and the whole vibe all are so amazing
Oct 4 02:07:07 12m 11s The Heap ♥ 2 Hi Score: 141 Trying to manage all the tasks coming in was pretty fun! Often when playing I'd end up dragging something to a spot but it not getting registered, but aside from that it was nice! I'm glad you were able to get a tutorial into the game in time too! Ah and i love the art! Congrats!!
Oct 4 06:32:49 4h 25m M8B1674-00D4 ♥ 1 The game is so satisfying! I love how the space is generated. The game fits the theme very well but unlike many where I feel like I always want to escape the limited space, it feels very good here! Very fun for a short playthrough!!
Oct 4 06:48:57 16m 08s Mini Architect ♥ 3 This is awesome! The UI is very intuitive, it felt to me like a cooking game and house planning game combined, so cool! The graphics are wonderful, the vibe is immaculate, I think the time pressure might be a little too much, and I'm not sure if some impossible requests were impossible on purpose (or maybe I am misinterpreting them), but I kind of liked having to judge a request first to determine if it's even worth my time to try and help the customer out, that kind of thinking shows how invested I got into the world of the game after playing through a few days, overall such a good job!!
Oct 4 07:02:15 13m 18s Firebounded ♥ 2 I want to be really honest, limiting the movement space of the platforming character in order to match the theme, it was a bit unique but felt strictly less fun to play because of the ring of fire around the character, the changing size is a nice touch though. I think finding a way to balance this a little better (what if the player maybe had brief moments to break free of the fire?) might make the game loop more exciting! That being said, the art of the game is wonderful, and the music is a great fit for the vibe! I love the story and want to learn more about the world, the concept of a paper princess trapped by fire is so cool! Overall good job!
Oct 4 15:01:25 7h 59m MIROH ♥ 1 Great use of limited space, really amplifies the pressure from tetris by adding another part outside the tower building to have to focus on too!
Oct 4 15:17:12 15m 47s invenStory ♥ 3 Congrats on the game!! The lack of any tutorial or control guide, or explanation for what was what made it a bit hard to figure out what was going on, but I also liked trying to guess out what the game mechanics were! I found myself just picking up and dropping items to figure out what PV, ATC, or DEF changed. (Still not sure what PV stands for haha) The game looks pretty similar to Backpack hero although I haven't played that before, so I tried to guess from there what to do. The idea of the inventory space and moving items is very cool, but it seems like items can stack on top of each other, also was interested by the fact that I could rotate items, not sure why I can do that though. I love the black and white pixel art! Overall great job!
Oct 4 15:23:21 6m 09s Lights ♥ 0 Not sure how to access your game if you have one! Your source code links to an empty repo
Oct 4 15:36:34 13m 13s Limited Space (Button) ♥ 0 Fun!! The 2d platforming has some jankiness like preserving momentum even after death, respawning in the ground sometimes, and textures in the foreground and background that look the exact same, nothing polish cant fix though! I love the story cutscenes and the artwork, and the lore of the space crystals! The unique twist of limiting jumps got interesting once I reached levels that actually required me to jump more than 3 times. One thing I really suggest you should do is add a cover image for your game here to make it stand out. Overall great job!
Oct 4 16:02:27 25m 53s Cat Games ♥ 1 I thought it was nice that there was always a little wiggle room, you're always given more jumps that you actually need in each level, which made it relaxing. The art, music, and sfx were implemented very well! And including the UI with instructions is great! I'd say the only small downside is that for me, the game was not very exciting or interesting to play, but creating an accessible and playable game is a great feat in and of itself! The game feel is great and the limited jump mechanic doesn't outstay it's welcome either. Overall, great job!
Oct 4 16:16:26 13m 59s Buttons ♥ 0 I love that the player character has a green outline indicating when they can use the J ability again! I think it would be nice next to the W+A+J to put a directional arrow maybe, I got stuck for a good while figuring out why I couldn't make the second jump after that sign. I love the backtracking too to reach the final room! Great level design!! Overall great job!