Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → chybby
Feedback comments for LD54
chybby's games and stats for all events →
| Timestamp | Since previous | Game | chybby's comment | |
|---|---|---|---|---|
| Oct 3 12:38:16 | Cozy | ♥ 3 | Filling the room with all the cute items was satisfying! I was impressed that you could place items on top of other items like the shelf. I would have liked to rotate items in all 4 directions - there was no way to have the couch face the TV. | |
| Oct 3 13:01:55 | 23m 39s | Start Wreck: The Finite Frontier | ♥ 3 | Despite the corny jokes I felt compelled to keep exploring. I like how the game got harder because unexplored objects were further away. |
| Oct 3 13:11:13 | 9m 18s | Cubicle Simulator | ♥ 1 | I liked the layout of the office, I very quickly got used to where everything was! Pressing escape seems to stop the mouse from working until you reopen the game which was frustrating. |
| Oct 3 14:06:20 | 55m 07s | Troubled Turtles | ♥ 1 | This was really fun and got pretty challenging. I couldn't work out for the longest time how to get the right turtle on level 15 towards the middle. The minimal art style with subtle animations really worked well. |
| Oct 3 14:19:14 | 12m 54s | Feng Shui Struggles | ♥ 1 | Loved the piano level :) The dragging was a little janky sometimes. |
| Oct 4 11:02:52 | 20h 43m | Next Station | ♥ 2 | Really cute graphics and art style! Loved the design of the passengers and the train. Would have been good to add an incentive to choose a passenger other than the smallest one. Around half the time I would immediately pick up a passenger I had just put down which was annoying. |
| Oct 4 11:23:50 | 20m 58s | Purr-fect Bedtime | ♥ 2 | Feels like I'm playing a comic strip :) Eventually I worked out that I could just drag the character down and around to the pillows haha. |
| Oct 4 12:01:22 | 37m 32s | FELL OUT | ♥ 3 | Very cute models and animations. Loved how silly the characters looked when looking up. The jazzy soundtrack was also a nice change to the usual music in these jam games. I felt like the map was a little big - I got lost in the ocean a few times. |
| Oct 4 12:57:03 | 55m 41s | Burned Out, Shut In | ♥ 2 | Loved the vibe, very uplifting :) Not bad for your first try at doing the coding for a game! |
| Oct 4 13:23:43 | 26m 40s | One Earth | ♥ 2 | I liked the circular world and the passive harvesting. I eventually filled my world with stuff and struggled to put anything I was holding down, which I guess fits the theme but was a bit frustrating. |
| Oct 4 15:08:00 | 1h 44m | The King is Watching | ♥ 5 | This was really great! It took me a few tries to get a solid enough set up to beat the final wave. I think what worked for me in the end was putting the initial sawmills right in the centre rather than in the corner. Loved how all the buildings interacted and how you had to balance between production and combat. Great use of the theme and looks great too. chrome_gnGj8Ur3jD.png My only complaint would be that sometimes the upgrade buttons would be greyed out when they were actually available. |
| Oct 4 15:42:05 | 34m 05s | Minimus Brainius | ♥ 2 | This was hilarious! I liked the wide range of prompts and how I could always manage to make something work. I think being able to use words multiple times would have been good (I wanted to compare goat's cheese to sheep's cheese but could only use cheese once.) chrome_VgHpGTJdD8.png chrome_CKBjEkQBU9.png |
| Oct 5 12:41:39 | 20h 59m | Sunfarers | ♥ 2 | Rotating the plant around and placing things was really satisfying. I really liked the music, especially the track that reminded me of like technological birds? I almost missed the UI in the bottom right that showed me details about specific buildings. |
| Oct 5 13:08:39 | 27m 00s | Private 621 | ♥ 2 | This was pretty fun, and got better when I remembered about the dash :P I was a bit confused about the first level ending in a checkpoint, then the second level just going on and on with no checkpoints. I kept getting killed by the mushrooms cause I couldn't tell when they would explode or the range of the explosion. |
| Oct 5 13:17:58 | 9m 19s | Into the Vents | ♥ 1 | Nice atmospheric experience. I accidentally fell out of the ship right at the end by walking though the glass haha. |
| Oct 5 13:44:28 | 26m 30s | Space, Yarr! | ♥ 2 | The voice acting grew on me (especially when firing the cannon) and I was jamming to the music the whole way through. The UI was pretty clunky and took some getting used to. |
| Oct 6 04:23:34 | 14h 39m | Floppy Intelligence | ♥ 3 | Pretty fun if a little tedious. I liked the combination of pixel art and realism and how you treated the disks like physical objects. I think playing into that some more would have been good like being able to scribble your own notes onto the disks and being able to press buttons on the computer rather than in the UI. I think the game really shined in the last level where you had to reuse disks. |
| Oct 6 04:31:11 | 7m 37s | Feng Tetra | ♥ 1 | Cool idea. I found that the furniture came down too quickly and I didn't have enough time to think which was frustrating when combined with the rotating diagonal room that made me confused which direction furniture would move in when I pressed WASD. |
| Oct 6 05:10:41 | 39m 30s | Compact Looter | ♥ 1 | A fun stealth game?! Actually really enjoyed this. I never felt like the physics were screwing me over too much and I like the shine effect on the valuable objects. I liked the way the noise meter built up then dissipated over time. I think the ending may have bugged for me? I got put back on the third level with a seemingly endless timer. |
| Oct 6 05:40:08 | 29m 27s | Diminutive Dungeon | ♥ 1 | Really good job on this one! Even though the levels were procedurally generated I felt like they were mostly solvable. I also really like the idea of controlling both characters as one player and using their strengths to help each other. |
| Oct 6 05:59:01 | 18m 53s | Flob the Bloing | ♥ 2 | Took me some time to get used to jumping across from one limited space to another but in general the movement felt really smooth and satisfying. I liked how everything looked with the black spaces in particular looking really cool. chrome_CCq3aQCodL.png |
| Oct 6 06:14:42 | 15m 41s | Tiny Factory | ♥ 1 | Watching the items zoom along the conveyors was satisfying. Difficulty seemed wildly variable. My first try I got really unlucky with spawns and only lasted a couple minutes. My next try I got pretty lucky with spawns until one very unlucky one which screwed me over. |
| Oct 8 02:08:12 | 43h 53m | Pool Frog | ♥ 1 | I love the art of the cute frog, especially when they're struggling to get back onto a lily pad. Giving me a chance to get back onto a lily pad when falling into the water was a good mechanic. I played for about 10 minutes without being able to figure out how I was supposed to catch the fly. chrome_YtDqUlEiuU.png |
| Oct 8 02:18:00 | 9m 48s | Turtle Gatling | ♥ 1 | An interesting take on the theme and nice work on the graphics. The gameplay felt a bit simple though and I didn't put it together that the gem was what was causing the zero-G. The enemies also felt super tanky. |
| Oct 8 02:33:13 | 15m 13s | Prickle | ♥ 2 | Super cute audio and sound effects. The minimal art style worked pretty well! The puzzles had a good difficulty ramp, but it felt difficult to plan ahead because I wasn't really sure if a rotation would be allowed. |
| Oct 8 02:43:22 | 10m 09s | Out of Spacetime | ♥ 2 | The game looks great! The hitbox when collecting powerups seemed a little off, it felt like I had to position the ship slightly to the left of the powerup. Getting hit a few times quickly devolved the gameplay into "hold right and pray" as there were far too many obstacles moving far too quickly. |
| Oct 8 02:52:30 | 9m 08s | Yarn | ♥ 1 | Switching between moving the character and the box felt really intuitive very quickly. I liked that the box acted as a safety barrier that stopped you from falling too far if you missed a jump. |
| Oct 9 09:51:02 | 30h 58m | Nice Park! | ♥ 2 | Controlling the sports car was hilarious. Controlling the small car was horrendous. |
| Oct 9 10:00:25 | 9m 23s | Alice : The Wonder Game | ♥ 2 | Interesting concept that has a lot of potential for puzzles. The game was missing some important polish like audio and animations. It also wasn't super clear that I could pick up the die to get to the shelves on the right holding the final key. |
| Oct 9 10:10:42 | 10m 17s | Don't Tell HR! | ♥ 0 | I liked the idea of a battle royale set in an office building and the art and animations were pretty good but in true battle royale style I ran around collecting loot for 5 minutes and saw nobody then shot the final 2 people through walls. |
| Oct 9 10:22:24 | 11m 42s | Golden R.O.B | ♥ 1 | I liked the combination of puzzle and platforming game! The grey background felt a little dull but the graphics for the rest of the sprites looked great. I think when choosing upgrades it would have been good to be able to see the level and your upgrades on the same screen - seeing your upgrades first without knowing anything about the level wasn't very helpful. The ending also seemed a little unnecessary, I didn't like that the game ended with a downer :( |
| Oct 9 10:34:50 | 12m 26s | Bert the Introvert | ♥ 2 | I liked how the dog refilled the personal space meter and the art for the environment was actually pretty good! I also liked how you recorded multiple voice lines for each activity so it wasn't too repetitive. The final level was pretty difficult, I think because all the needs meters were dropping at the same rate so they were difficult to juggle. |
| Oct 9 11:41:56 | 1h 07m | Packed to the Gills | ♥ 2 | Probably the best music I've heard in the jam so far. I love the slightly pixelated art style and that you gave me an opportunity to see all the passengers unobstructed in the credits (the crab and the whale were my favourites.) Impressed to see this was made in renpy. |
| Oct 11 07:55:59 | 44h 14m | Stretchmancer | ♥ 1 | I loved how simple but fun the stretch mechanic was. Really liked the hidden messages puzzle. Also really liked the voice acting. |
| Oct 11 08:11:29 | 15m 30s | Hazel & Hector | ♥ 1 | You always come up with such interesting puzzle concepts. I liked that you could input multiple steps at a time. Big fan of the animations when a hare is nervous and relieved. |
| Oct 11 08:28:36 | 17m 07s | Limited Brake | ♥ 0 | I liked the top-down 3D perspective and the way the tutorial was integrated into the dialogue. I wasn't sure what to do on the big city level and when I ran out of time the game stopped responding to input. |
| Oct 11 08:53:07 | 24m 31s | I Do | ♥ 2 | Ok the second level was a stroke of genius, had way too much fun planning that wedding. I could see this working pretty well with a couple more tables. I was a bit confused by the labels put on people when they were seated, made me think there wasn't anywhere I could put people that was considered close to the dance floor for example. |
| Oct 11 09:18:03 | 24m 56s | Limited Sanity | ♥ 1 | You did a good job setting up an eerie mood with the only lights coming from the screens. I wasn't really sure how to end the game after getting kicked out of the toy room. |
| Oct 11 09:43:54 | 25m 51s | One Escape From Franky's | ♥ 0 | I managed to escape but without opening the safe - just by guessing the rest of the word puzzle. I really liked the flat art style and the designs of the characters were really cool. I did accidentally skip the intro call by clicking something. |
| Oct 11 13:44:51 | 4h 00m | Blob Island | ♥ 1 | I really liked the art and the muted colour palette, it really set the beach mood. The concept of the puzzle was good but none of the levels really felt like I had to plan ahead because there was plenty of food available. The size meter was a bit hard to parse, I would have liked to see a number that says how many steps I have left. I could also sometimes get the blob to move diagonally. |
| Oct 11 16:16:51 | 2h 32m | Museum | ♥ 1 | Really liked the atmosphere in the 3d world - why did you opt out of graphics? The first minigame was cool, took me a little bit to have that aha moment that enemies weren't going to spawn - I was simply meant to avoid my own bullets. I didn't like the platforming minigames as much as they felt too simple. |
| Oct 11 16:26:55 | 10m 04s | FLAPPO! | ♥ 2 | Lovely art and animations. The dash felt pretty satisfying. It took me a few tries on the vine slide (?) to work out what I was meant to do. The intro cut out before I could finish reading it. |
| Oct 11 16:37:26 | 10m 31s | Trash Truck Hero | ♥ 0 | I like when bin lid flips up :3 The automatic camera angles was an interesting idea but it seemed a bit temperamental, I would have preferred to just control the camera so it's good you added that option. |