Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → chybby
Feedback comments for LD53
chybby's games and stats for all events →
| Timestamp | Since previous | Game | chybby's comment | |
|---|---|---|---|---|
| May 2 10:53:16 | Scale Mail | ♥ 1 | I like the cute kobold and the clear contrast between the background and the objects. Sometimes the scale platform would get stuck under the dial and objects would get stuck in the sides of the screen. | |
| May 2 11:27:12 | 33m 56s | lycoris;lastwords | ♥ 2 | Amazing art and subtle animations. I was a bit confused at first with the contrast between the dialogue and the artstyle. |
| May 2 11:41:35 | 14m 23s | Firelore: First Fate | ♥ 1 | I liked the interesting rough artstyle. I would have liked to see the story progress more, maybe exploring another tree based on the results of the first one. |
| May 2 12:00:16 | 18m 41s | The Pigeon Post Principle | ♥ 4 | Got through all 16! Loved listening to the smooth sax throughout. The animation for flying between platforms was really satisfying. |
| May 2 13:05:28 | 1h 05m | Ravenhaul | ♥ 2 | I think I won? Not really sure. Loving all the music tracks especially the chill strumming guitar. Flying around was fun and I like the effect for entering and leaving the tower. I liked that you had to try to figure out how many contracts you think you'd be able to complete during the day. It was a bit hard to tell which bird I was about to interact with and bird upgrades didn't actually use my money. |
| May 2 13:27:12 | 21m 44s | NEFT | ♥ 1 | It was so hard to aim my bullets were flying everywhere. I found it easier to just run and hope the defender can't hit me. |
| May 4 07:02:09 | 41h 34m | Over-Load | ♥ 1 | Good job on all the models. The FOV is too low :( Still don't really understand what makes me defeat the condoms vs what makes me lose sperm. |
| May 4 07:24:48 | 22m 39s | RecoDeli | ♥ 1 | I loved the levels where you had to turn to drift through a tight space. It took me until the last level to figure out that you could come to a stop by going backwards the same amount as you went forwards. |
| May 4 07:31:05 | 6m 17s | Shipyard Mercury | ♥ 1 | Good job on the warp gate effect and the space background. I liked that you eventually had to go inside the ship to install the final parts. I got stuck on the bit that went under the ship for a while. |
| May 4 07:53:02 | 21m 57s | Uberroo | ♥ 2 | Loved the restaurant parodies, especially Snacca's |
| May 4 08:01:28 | 8m 26s | Valhalla Calling | ♥ 0 | Liked the arcade style to the graphics. The bigger enemies were too tough, especially when there were more of them. I found I couldn't get one separated out from the others. |
| May 4 08:07:46 | 6m 18s | Taent | ♥ 1 | Good job setting a spooky mood. It was a shame most of the level was just untextured grey. |
| May 4 08:34:44 | 26m 58s | Saving Captain Cino | ♥ 0 | I liked the design of the enemies. At some point my gun stopped working and I couldn't figure out how to deliver the coffee until I alt-tabbed and looked at the controls again. |
| May 4 08:45:30 | 10m 46s | An't it here yet | ♥ 1 | Liked the pixel art with the different ants and the decorations in the different departments. The controls took a lot of getting used to, I kept getting confused between asking and delivering. The doors were a bit annoying sometimes, I had to move away and come back to use them |
| May 4 08:57:51 | 12m 21s | DeliverEgg | ♥ 3 | This is a lot easier to control than your previous game :) Restarting the whole level when you die is too harsh, especially when they are so large. Pushing some of the buttons by throwing the egg was really tough. |
| May 4 09:18:29 | 20m 38s | Pneumatic Postman | ♥ 0 | Was really tough at first, but yeah I did get better over time. I like that the game is played from a fixed perspective just rotating the camera around and zooming in. Found that information just being wrong was a bit unfair, ended up just looking at the employee number on every package. |
| May 4 09:28:49 | 10m 20s | Food Factory | ♥ 1 | This looks like a promising start, it's a shame you couldn't finish more of it during the jam. |
| May 4 09:41:45 | 12m 56s | Trebuchet Post | ♥ 1 | Finished all the levels. This was pretty fun! The realistic trebuchet physics were really satisfying and I liked the attention to detail that went into the environment. Took me a while to figure out I had to click the skip text to skip. |
| May 4 09:48:38 | 6m 53s | Mailman madness | ♥ 2 | Good progression in introducing the different mechanics, I never felt confused about what I needed to do. Tab is an awkward key to reach for the boost. |
| May 4 10:22:52 | 34m 14s | Long Tail | ♥ 1 | Got to the secret room :) This was a great idea for a fun puzzle game. The one I had the most trouble with was the one with the egg in between the two runes. |
| May 4 13:30:37 | 3h 07m | Pack-Man | ♥ 1 | It was so hard to avoid the guards when you didn't know which way they would turn and when they came at you so fast from off screen :( |
| May 4 13:40:55 | 10m 18s | Anvil Express | ♥ 2 | I really struggled with this one, the physics seemed really glitchy and my character's run speed would either be really slow or crazy fast. I like the concept of throwing the anvil around as something you can use to dash to. |
| May 4 13:48:39 | 7m 44s | A very ini tiny mini mail turtle game | ♥ 1 | Very cute art :) Would've loved to play more levels. |
| May 4 14:20:06 | 31m 27s | That time I got to help my father in his new garage | ♥ 4 | My dad hit me so much :( Either I'm dumdum or sometimes the right item would not be at the store, or I would pick the right item and get hit anyway. |
| May 4 14:29:46 | 9m 40s | Deliverance | ♥ 1 | I like this idea, it's similar to one of the ideas we came up with for the jam :) I don't know if it's just me but I only saw three different names, it would have been nice to see more. It would also have been nice to know whether I got it right or wrong. |
| May 4 14:38:38 | 8m 52s | The Weird Shit People Get In The Mail | ♥ 2 | I like the *ahem* variety of the items to pack and the way you got the paper to wrap around them. It ends too soon though! I played through a few times to see more of the items. |
| May 4 14:51:02 | 12m 24s | Decrypting Handwriting | ♥ 1 | Very clever idea. Would've liked some more like the last one where you really had to be creative with how you deciphered the address. |
| May 4 15:15:36 | 24m 34s | Elevander of the Emu Express | ♥ 1 | Giraffe hates me :( Well maybe he should move to somewhere easier to get to. |
| May 4 16:12:22 | 56m 46s | Phantom Package | ♥ 5 | I was stuck for the longest time thinking the puzzle was something to do with the images on the wall >:( |
| May 4 16:20:33 | 8m 11s | Beelivery | ♥ 4 | Cute fat bee :3 I liked the sections where you had to swing the bee around like a helicopter. |
| May 4 16:34:14 | 13m 41s | Fragile: Handle With Care | ♥ 2 | Cool little game! I liked the designs of the different levels and how the packages were the only way to defeat the monsters that threatened to overwhelm you if you didn't spend some time taking care of them. |
| May 4 16:42:46 | 8m 32s | Akoban | ♥ 2 | Very vibrant character design and lovely music. |
| May 5 07:44:39 | 15h 01m | Westwick Street | ♥ 2 | I like how the mood slowly changed as you walked down the street. The way the first statue walked felt a bit jagged. |
| May 5 07:53:28 | 8m 49s | B.I.T.E | ♥ 1 | Is there a way to unpublish the game if it isn't ready yet? |
| May 5 08:00:18 | 6m 50s | THREE GUYS - Pizza and Cheese | ♥ 1 | Cool puzzle game that's easy to pick up! |
| May 5 08:29:46 | 29m 28s | BOI | ♥ 3 | This was hilarious! I liked the interesting western terrain and the boxy cows. The controls felt a bit janky when I had a really tall stack but really that just added to the hilarity. |
| May 5 08:42:26 | 12m 40s | Out For Delivery | ♥ 1 | Liked the art style and the various characters. The rope physics were also impressive. It was a bit annoying that the mouse wasn't confined to the screen. |
| May 5 09:21:15 | 38m 49s | Mailbox Mayhem | ♥ 0 | My favourite part was leaving skid marks in the air :P I wanted to keep collecting powerups to see how crazy it could get. |
| May 7 10:54:18 | 49h 33m | Crunch Time | ♥ 1 | I like the little details put into the booth you work from. For some reason I kept thinking that the package would come from the bench, not where I was looking. |
| May 7 11:12:20 | 18m 02s | IT'S ALIVE | ♥ 2 | This is frustratingly difficult simply because the throwing is so fiddly. The body parts get thrown with too much force and at too high an angle. So much so that it took me a while to notice that the mausoleum windows were even what I was supposed to be aiming at. I liked the spooky atmosphere though and the detail that went into the lab even though you don't interact with it. |
| May 7 11:24:52 | 12m 32s | Bad News Bear | ♥ 2 | Loved the voice acting :) It was hard to see how a card affected mood without pulling it out of the stack. |
| May 7 11:34:32 | 9m 40s | Sadmazon | ♥ 3 | This was really fun! The physics of the drone and the weight of the packages felt good. The level got pretty hard but it had a good build up of difficulty while I was playing. The indicators at the edge of the screen really helped. |