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Feedback comments for LD54
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| Timestamp | Since previous | Game | red-stake's comment | |
|---|---|---|---|---|
| Oct 2 16:23:31 | Hellbarrel | ♥ 2 | This was so much fun! I liked how the game is paced out, with small pauses, and varied enemy design so it feels lively. I liked the music & sound design, which fit the aesthetics nicely. There are nice touches like the red ring animating. My only criticism was that when I got hit for the first time, in the time it took me to readjust, I'd get hit again. So while I had multiple health points, I often got a game over after get hit only once or twice. That, and the difficulty spike felt a little aggressive - I think the game could've kept in a sweet spot for longer. Overall, loved it, and wouldl ike to play more of it! | |
| Oct 2 16:32:02 | 8m 31s | Turtle Gatling | ♥ 2 | Games with absurdly large guns are my kind of videogames! I like this! I can't ever remember playing a game that has the casings you fire actually become a gameplay element, so that was super creative and created a neat experience when you're dodging around them. This is one of those games where my recommendations are just, like, I want more it: more enemies on screen at once, more and different things to blow up, and more and bigger guns! |
| Oct 2 16:43:14 | 11m 12s | Mr.AdBar | ♥ 2 | I have never, ever looked at the address bar of a browser and thought that could be a videogame level. So smart, well done! As for the experience, most of the time it was, as mao said, surprisingly smooth, but every once in a while it would hitch for seemingly no reason. That meant completing the spike jumps was more difficult than intended I think. 5/5 for innovation! I would like to see this expanded with more crazy browser elements. |
| Oct 2 16:57:05 | 13m 51s | Too Much Car | ♥ 2 | Driving actually feels really good, so I think the time you spent paid off. I liked taking big swings around corners, and accelerating out of tight stretches feels so much more satisfying with this mouse control scheme, rather than simple button presses. My only complaint is that I know the theme is about limited space, but hitting the cones restarting you feels a little too restrictive. I could imagine a setup where you're allowed the complete levels however, but you get a gold star for not touching the cones, or something similar. I would totally play more of this! |
| Oct 3 10:17:32 | 17h 20m | Forest Nothing | ♥ 1 | I like how chill this is, and the cute color palette and lo-fi presentation. My only issue is that I didn't realize I had it on the slow speed until half-way through playing so I was stupidly waiting a while for everything to be completed. Other than that I liked it, but maybe would tweak the balancing a little, so you can get a bit more food and bit less wood. Thank you for making this, I really liked playing it! |
| Oct 3 10:31:28 | 13m 56s | Claustroshooter | ♥ 1 | I really liked this! Loved the central idea of shrinking the circle when you miss a red shot, that adds an extra level of tension. It makes me think if you could do something extra with the green shot? Like if you hit an enemy it strengthens them? That might add some extra chaos. Other than that, I liked the sfx and music, and the overall level of polish was really neat. I would totally play more of this - you should expand it out with extra mechanics/enemies and stuff. |
| Oct 3 10:58:17 | 26m 49s | Re: Charge | ♥ 0 | I love the art style of the this, I wish I could make art like it. I found it surprisingly challenging quite quickly, so my only suggestion is a slightly slower ramp-up of enemies, and some additional variety (maybe a meele attack, or other weapon pickups?) But I think the strongest thing is the atmosphere and tension, which I really enjoyed. Thanks for making this! I really enjoyed it. |
| Oct 9 15:26:23 | 148h 28m | Bon Voyage | ♥ 1 | This is such a creative idea for a game! I like the idea of having to create a good set of survivors, maybe this could be enhanced by them having different stats like health, food searching, survival skills etc? |
| Oct 9 17:34:47 | 2h 08m | Boxed Boxes | ♥ 2 | I've played a ton of indie platformers, but I haven't seen this mechanic before - it's really creative! I loved the level design, that fit well with the central mechanic. Well done, this is a great game! |
| Oct 11 10:41:08 | 41h 06m | Wings over Bagel Bay | ♥ 1 | The central mechanic of transforming from plane to boat is really cool - the idea there two totally different ways of interacting with the map in front of you is such a neat idea. My only complaint is that I'd like a bit more of that. It would be neat if you had to transform into a boat more often - e.g. to get more bagels instead of spawning with them, or to get pickups/bonuses etc. just because currently it's a little air-focused. I really enjoyed playing this, thanks for making it :) |
| Oct 11 20:43:42 | 10h 02m | The King is Watching | ♥ 3 | This was one of, if not my absolute favorite submission that I've played this LD. I love the central mechanic, the pixel art is delightful, and the pacing and gameplay choices are excellent. It even has great little animations! Thanks so much for making this, it's a blast to play. |
| Oct 11 20:49:49 | 6m 07s | unBound | ♥ 1 | Such a clever central mechanic that fits the theme excellently! My only issue was that I'm not so great at it, but I had a lot of fun playing and replaying it. The art, animation, and general polish are excellent as well. This was one of my favorite submissions, I really enjoyed this one. |