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Pierre-Marie

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TimestampSince previousGamePierre-Marie's comment
Oct 2 22:27:10 Black Friday Overtime ♥ 1 2.15 dollars after all that hard work, what a shame... The sound accompanies the atmosphere of the game well throughout (and I admit I loved doing gigantic jumps where I went off the screen :D) Good job!
Oct 3 06:19:31 7h 52m [] ♥ 1 The mechanics are nice, and I finally finished the game without losing a single limb. As it's the same path, I would have loved to have a timer with a score based on the number of members lost :D Well done!
Oct 3 06:31:35 12m 04s Station 6 ♥ 1 The atmosphere is really nice! I'd have liked a little more clarity about iteractions at the start of the game, but once I got the hang of it, it was fine. Well done!
Oct 3 06:43:07 11m 32s Hot Drills ♥ 0 It's fun, the drill movement can be a little frustrating at times, but the atmosphere is great. Well done!
Oct 3 07:16:14 33m 07s Hardpoint ♥ 6 As above, the visibility of the weapons as they come together is really cool! I would have liked a little more feedback on the shots I was taking, but it was really fun to play. Well done!
Oct 3 07:21:03 4m 49s Miasma ♥ 1 Hard to control, but in a pretty universe, I only belatedly understood that you could go up and down once in the air :D Well done!
Oct 3 07:29:18 8m 15s Whiskers in the Dark ♥ 2 The game really isn't kind to us :D The atmosphere and gameplay are really interesting, well done on the rendering!
Oct 3 07:44:05 14m 47s Lab Job! (Play In-Browser) ♥ 1 The theme is great, the atmosphere is nice, I had a good time, well done!
Oct 3 08:02:57 18m 52s Space Promenade ♥ 0 The atmosphere is great, although a minimap would have been nice to know where to find the objectives, but otherwise it's great!
Oct 3 08:08:43 5m 46s Denpo ♥ 1 It's really cute and fun to play, well done!
Oct 3 08:15:26 6m 43s Shootout! at High Noon ♥ 3 I really like the art direction, but I think if I stay a little too long I start to hallucinate giant carriages driving over houses.
Oct 3 09:45:13 1h 29m Wrecking Jail ♥ 2 Okay, so far the best game I've played on this jam. We'll gladly play again!
Oct 3 10:00:41 15m 28s Gacha Fever ♥ 2 The atmosphere is really cute. I had a problem when choosing an item at the end of a wave (next wave button that appeared directly), but otherwise very pleasant to play.
Oct 3 10:07:21 6m 40s Office Spaced ♥ 1 Quick and easy to play, fun, I really enjoyed it! An unlimited mode with an end score would have been great fun too!
Oct 3 10:13:41 6m 20s Dungeon Junk ♥ 1 The concept is quickly understood, and it's easy to play - all that's missing is a little music!
Oct 3 10:25:31 11m 50s Riven ♥ 1 The game is cool, cannonballs are really hard to avoid :D
Oct 3 10:37:38 12m 07s Natura ♥ 1 Fun to play, just under 5 minutes (286 seconds) to finish the game, the change of season brings something interesting. Well done for the work!
Oct 3 10:49:10 11m 32s Rachel ♥ 1 Only reload speed damage, I think it will make me a good personality! The lore and gameplay are great, well done!
Oct 3 10:57:06 7m 56s Keep Inside ♥ 1 The head of the circle is incredible! A really interesting game to play and not so obvious, for a puzzle game with a few more levels it could be great!
Oct 3 12:21:16 1h 24m Yarn ♥ 1 I love the concept! I was forced to try and break the game a bit, and the only thing I managed to do was drop the character and during the fall activate the zone move, which allows me to control the cube down and sideways at the end of my jump if I activate it during my jump :D
Oct 3 12:38:26 17m 10s CLAUSTRO ♥ 2 The joys of uploading, always a pleasure :') When you make a platformer, don't hesitate to setup a seamless background so you don't have to worry about the background all the way through (at least on the very last layer). Same thing for out-of-bounds, add a little position check on an axis to re-tp it somewhere close if it falls too much, so you don't have to worry about it for the rest of the project. Carry on!
Oct 3 12:47:12 8m 46s Rocket of Sand ♥ 3 PeuDeTemps.png I'm not sure I had much time left before takeoff. The take-off sound is incredible :D It's a good game!
Oct 3 12:59:23 12m 11s Trash.exe ♥ 3 Ok, I'm writing my comment but I haven't finished yet, it's so hard! I really like the artistic direction of the project and the ambiance! The enter button isn't the easiest to press, but for the attack, I'd have liked to see a space bar for the attack!
Oct 3 13:17:40 18m 17s Lightbringer ♥ 3 The atmosphere is very pleasant, I stopped after 1000 mobs killed, not knowing if there was a sequel. As a bonus, it would have been nice to have little loots on monsters to improve our shooting or torches. And the fact that you can shoot at enemies who are dying makes the clean-up quite frustrating, as you save your shots to wait for the mob to disappear completely before continuing to shoot, whereas the pleasure of shooting encourages you to go for the kill. But otherwise a great concept! PeuDeTemps.png
Oct 3 13:29:05 11m 25s Disk Defense ♥ 1 One thing to say: the dog! Fun game, the upgrade limit is a shame, but it's well done (even at max upgrade you can still buy upgrades). Good work!
Oct 3 13:46:12 17m 07s Karl's Labyrinth ♥ 1 The game's theme and art direction are very nice, but a little dungeon music would be perfect. However, we're really slow, my first combat experience came after 5-6 minutes, when I reached I guess the center of the labyrinth against the minotaur (the models are really cool by the way). Camera control isn't super-intuitive; holding down a mouse click for movement could have been more like what's generally done in video games. And the ability to move with Z-Q-S-D / W-A-S-D would be a real plus, so you don't have to turn the camera when you're going through a series of streamers. But otherwise, the concept has great potential, well done!
Oct 3 16:32:03 2h 45m Museum ♥ 3 The atmosphere is crazy, oppressive as it should be, the nuance museum / asylum is well brought. In terms of gameplay, the ambiance of the levels is great, but as far as platformers go, I'm not a big fan of Unity's default friction; I prefer to deactivate it to avoid getting stuck against the platforms! But otherwise I like the concept!
Oct 3 16:51:02 18m 59s Astrobound ♥ 3 The game is magnificent, impressive for a jam! A functional multiplayer in such a short time, with lobbying, is also impressive. Great job!
Oct 3 16:58:30 7m 28s Keep It Burning ♥ 3 I really like the art direction, I just didn't understand why the lighters weren't reset on the way.
Oct 3 17:14:59 16m 29s Pathfinder ♥ 1 I loved the stressful, labyrinthine feel, followed by the possibility of speedrunning through the various levels. It's really well done, bravo!
Oct 3 17:28:27 13m 28s Inside the Field ♥ 1 The concept is really good, not easy to complete the levels though :D Maybe adding a little more information in the tutorial before the level could have been interesting In any case, it's a great project!
Oct 3 17:38:14 9m 47s Give Me Money ♥ 1 Simple game but works well!
Oct 3 17:44:03 5m 49s Cat‘s Limited Space ♥ 1 I can win even if I've lost - perfect for me! I really like the sprites, I just wish I could have restarted the game easily.
Oct 3 19:32:02 1h 47m The Island Warlords ♥ 1 I really like the concept, managing several teams with a more dynamic combat phase. And the graphics are superb, well done! (I did, however, find myself soft-locked when one of my wizards found himself in 1-on-1 against another wizard in the center of the last safe zone.) wizard.png
Oct 3 19:52:25 20m 23s Shot in the Dark ♥ 3 I only made 3800, once I understood that the enemies were spinning in orbit and that the radar was going to ping it 2 times, it became really fun to play! (Sorry, I hadn't read the description beforehand :'))
Oct 4 08:29:06 12h 36m Laboratory of Doom ♥ 1 I escaped! Good game, with a few frustrating points: you end up with a lot of items on the ground that you can't pick up because you have to keep the cards with you. So with this constraint, we might as well allow ourselves to consume the items that are directly on the ground, so as to avoid having to throw away a card, pick up the item, consume the item, pick up the card again! Apart from that, I finished the game by taking advantage of the fact that mobs were getting stuck in wall corners, so I admit I don't deserve much credit :D Well done for the game!
Oct 4 08:34:02 4m 56s Space - Limited Edition ♥ 2 Poor daddy's money that's gone... I really like the launch effect, but I admit I didn't quite understand the game over :D
Oct 4 08:47:40 13m 38s Harvest Saturn ♥ 0 The mechanics are very interesting, fit perfectly with the theme and make for a really cool puzzle game concept. Well done!
Oct 5 08:38:54 23h 51m Tombstone terror ♥ 0 I really like the music and the graphics, I'm not sure why certain groups of 3 graves still made ghosts appear to me but the concept is cool! (Oh, and I managed to get -3 ghosts at the end of the game?) Ghost.png
Oct 5 16:18:27 7h 39m Nice Park! ♥ 2 Good game, very cute, not much to add compared to the comments, good job!
Oct 6 07:49:23 15h 30m The Horridor ♥ 2 The concept is fun. The graphics go well with the atmosphere, good job!
Oct 6 11:23:54 3h 34m Voyd ♥ 1 Very funny, we'll gladly play again to try and improve our score, well done! HighScore.png
Oct 11 20:02:52 128h 38m HEADSPACE ♥ 1 the concept is interesting, we lack a bit of feedback and I managed to block a text, but at one point I couldn't retrieve it :/.
Oct 11 20:36:12 33m 20s Out of Spacetime ♥ 1 Very nice, it's becoming quite a mess near the center but it's very nice, good job!
Oct 11 21:20:22 44m 10s Shrinking Universe ♥ 1 The concept is interesting, I was a little confused at first as to what I needed to do to repair my ship, but once I understood it, it was a breeze. Enemy movement is rather peculiar, though: if I had enemies following me to the north of the planet, and I switched from north-west to south-west, they went in the complete opposite direction. Good realization otherwise!
Oct 11 21:28:05 7m 43s Diminutive Dungeon Draft! ♥ 0 The concept is interesting, I was putting my blocks down and summoning my monsters until I realized I could spam space to kill everyone next to me, which is a bit of a shame. A cooldown for attacking would have been nice, as would a timer for comparing how long it took to finish creating the dungeon and killing enemies. (Oh, and as a little bonus, I don't know if you can skip the tutorial, but if not, it might be nice to add). It's a nice idea, though, and worth developing further.
Oct 11 21:42:39 14m 34s Night's Bastion ♥ 1 Ahah I can see myself as a gameplay dev in this project, the number of desired features is impressive and I suppose that in terms of adding content it's expected to be easily achievable :D This makes for a very interesting game, but also one that's not very readable (the graphics don't help, but it takes a lot of time, so I understand). To solve this problem on my side, I start with very simple ideas, with a good code base, and then I make it evolve when my base is ready. Start small and then have fun with the mechanics! In terms of mechanics, it's very frustrating to have to spam click to throw the feathers, so maybe I've missed a shortcut, but if there isn't one, it might be nice to add one to throw more at once. Anyway, the concept is cool and I hope there'll be an evolution! ^^
Oct 11 21:49:45 7m 06s inertia in the dark ♥ 1 Simple and effective, I don't have much to say except that it's easy to get caught up in the game and that it lacks a little background music, good job! I'm going back to trying to beat my times
Oct 13 18:54:22 45h 04m Banti: Limited Space Bar ♥ 1 Nothing new compared to the others :D, the concept is very cool, and I'll gladly do more levels!
Oct 13 20:29:24 1h 35m Limited Shadow ♥ 0 The concept is really cool, but the controls lack in-game clarity. A little tooltip to tell us to press 'e' or 'space' near objectives would have been nice. Character controls are really complicated when you're close to walls, and it's frustrating to feel as if you can pass through certain places without being able to. The camera rotates as you move, and the more you walk through the level, the more peculiar it is to have no control over it. And an exit indicator could have been interesting, as I found myself exiting at a random point without really understanding :D Otherwise, the game can be really cool, with more levels it has potential!
Oct 13 20:39:39 10m 15s When Humans Aren't Around ♥ 1 Very cute! The atmosphere is really nice. A score at the end of the game would have been nice to compare our evil cats :D
Oct 13 20:50:12 10m 33s Mindwipe ♥ 1 The game is nice, but a few feedback elements would have been nice, like information on the duration of buffs, or indicators to let us know when we've been hit. I played my first game as a sniper, and after a while, I got the impression that the aiming of the weapon became approximate, I wasn't hitting where I was shooting (I didn't have a bonus that increased the spread, I don't know if that would have been a factor, but you never know). Otherwise, it's a cool idea, and with additional modifiers and bonuses it could be really interesting! (The drawings are really nice)
Oct 13 20:56:37 6m 25s Into the Vents ♥ 1 A bit short but very nice, I really like the atmosphere!
Oct 16 14:00:56 65h 04m I Need Some Space ♥ 2 The atmosphere is very successful. It's a pity that at the end of the questions you're too close to the walls, and that it takes a long time to walk 1m while stuck between the 2 walls. I like the vision of the concept otherwise!
Oct 16 14:07:58 7m 02s Limited Seats ♥ 2 Very cool concept, great atmosphere, well done!
Oct 16 17:03:59 2h 56m BEEmaze (test name) ♥ 0 The atmosphere is cool, a little tooltip problem on one of the buttons and the character is not easy to control, but the maze was complex so it was great! (But why can't we vote for the theme?)
Oct 16 17:33:53 29m 54s GOOSE SLAYER ♥ 2 The game's finish is incredible, and the atmosphere works really well. It's been a long time since I've played a doom like :D
Oct 16 21:38:21 4h 04m Prickle ♥ 3 Really great fun, and heady too! Well done!
Oct 16 21:52:20 13m 59s DeliDare ♥ 0 So much creative and well made! I loved this game!
Oct 18 17:38:08 43h 45m Gornzorple Radiant Steel Storm Anomaly ♥ 1 The concept is really interesting, but the screen lacks legibility, and the movements are a little too punishing, so you quickly get out of the zone without really understanding at first (or maybe it's just me, that's not impossible!). Otherwise, the gameplay is really nice, it's got potential!