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Feedback comments for LD54
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| Timestamp | Since previous | Game | cassowary's comment | |
|---|---|---|---|---|
| Oct 2 16:49:23 | Bit Golf | ♥ 4 | Makes me empathize with the tiny people inside the computer who do all the computations really fast... It's an interesting concept, I don't think I've seen something like this before. UI feels very smooth/clean, sounds/music are also very nice and chill. Well done! | |
| Oct 13 02:46:24 | 249h 57m | Voyd | ♥ 1 | Wow this is really good!! It's a clever take on the theme and the graphics are really cute. I like the music a lot as well. The screen shake did feel like a bit much but I appreciate the option to turn it off. |
| Oct 14 04:49:11 | 26h 02m | Function f | ♥ 1 | Haha, this is clever! I like how many different function parameters you messed with. I thought the solution to Level 9 was quite clever. Music was also nice. |
| Oct 14 05:09:44 | 20m 33s | Boxed Boxes | ♥ 1 | This is really clever! The level design is cool and I love how many different ideas you were able to squeeze out of this concept. I definitely wasn't expecting the introduction of the outline-merging mechanic, which added a lot of welcome depth to the puzzles. And you've got a lot of levels! Well done! I wish the wall-jump was a little more well-defined, and I encountered a bug in the second part of level 18 (moving the bottom 'dotted-box' by pushing the medium-sized block to the right should make the small block fall down on top of it, but instead the small block just disappears) Overall, this is a really great entry, well done! |
| Oct 14 15:39:29 | 10h 29m | Hope Falters | ♥ 1 | This is really cool! What a unique idea. I really liked "Theseus" especially. And the custom level idea is fantastic! |
| Oct 14 15:46:04 | 6m 35s | Rush Station | ♥ 1 | This is cute! I love this kind of pixel-3d style. The game feel with the sound effects and screen shake and stuff was also nice. |
| Oct 14 15:50:23 | 4m 19s | Galaxy in a Box | ♥ 1 | This is cute and simple! You've got lots of nice little details and it's well designed and fun to play. I think some sound effects and maybe a little visual effect (particle effect or something) when you pick up a coin/heart would go a long way to making it feel more polished! Well done! |
| Oct 14 16:40:41 | 50m 18s | textures_failed_to_load | ♥ 1 | This is a really clever idea! I like how you could sometimes die and respawn to make sense of what different objects were, had almost a clever puzzle element. Sound and music are good and graphics are cute, I like the main character and robot designs. Agree that restarting from the beginning after getting hit once felt a little brutal on some levels. This is a super minor nitpick, but I wish there had been a key to press to restart rather than having to click a button (you can press R to die, but you still have to click `try_again()` -- I would have liked to be able to press space or something.) Overall I really liked it and I played through to the end. :) |
| Oct 15 14:39:45 | 21h 59m | Misplaced Tie | ♥ 0 | This is great! I like how many mini-puzzles you were able to fit in. Definitely gives that old Flash game vibe. |
| Oct 15 16:00:53 | 1h 21m | Carrotiles | ♥ 1 | Hey this is great! I really liked all the little animations for the game objects. I found the last level really challenging, really had to think and plan out my actions in advance. |
| Oct 15 16:15:05 | 14m 12s | Six Floors Under | ♥ 3 | Really interesting concept and clever level design. I like the audio too. I wish there was either an undo button or that restarting was quicker as right now if you make one wrong move (easy to do when there's a turn limit!) you have to press R, wait for the animation to play, then use the mouse to click the button -- at least allowing a keyboard key to restart would really help a lot I think. Overall the design here is strong though! |
| Oct 17 14:43:55 | 46h 28m | Quetzals & Ladders | ♥ 2 | I like this! I also wish there was an undo button as some of these levels are very tricky! This kind of snakebird-like puzzle game is always very interesting. I really like the graphics! |
| Oct 17 14:51:24 | 7m 29s | MUSEUM RUSH | ♥ 1 | Haha, this is a relatable game concept! It's a clever idea. Sometimes the collision is a bit wonky, running into stuff at an angle can cause your character + the camera to rotate in unintuitive ways and it can be hard to get out of the situation. The music is nice though and I like the silly artworks. |
| Oct 17 15:09:42 | 18m 18s | Picky Plants | ♥ 0 | Wow, this is really good! You've got a lot of clever level designs in here and I appreciated the humor in the addition of the chess pieces as well. Last couple levels took me a while to solve. I also liked the sound effect for completing a level. :) Given that the plant placement order matters sometimes I agree that it might be nice to have a restart button, as there were a couple times I backed myself into a weird situation and had to drag all the plants off manually. Overall I really like this one a lot, well done! |
| Oct 17 15:30:20 | 20m 38s | Prickle | ♥ 3 | Well done, this is a clever concept that works well with the theme and I was surprised how interesting/complex the levels got. The music reminds me of Nitrome a bit :) In a couple places it felt like I should be able to rotate but couldn't, maybe that's just me though. Well done, always love to see more well-designed LD puzzle games! |
| Oct 18 15:18:22 | 23h 48m | Snowlord | ♥ 1 | It's a cool idea and I did manage to win after a few tries! It took me a bit to understand how the numbers work and I'm still not totally sure how you're supposed to deduce whether a snow tile is about to collapse (in minesweeper, you can sort of logic it out based on your knowledge of where the mines are... here I'm not so sure.) Graphics are very cute, and I really like the premise! |
| Oct 18 15:33:25 | 15m 03s | Give Me Money | ♥ 1 | I love the art and sound design! I also like the gameplay concept of an idle game with a more 'spatial' component. Upgrading the 'money magnet' ability is very satisfying. I wish there were more things to upgrade to later in the game :) |
| Oct 18 15:49:35 | 16m 10s | Sip & Slime | ♥ 2 | This is amazing! I love the art so much! The gameplay is also a really clever idea, I like the creativity in how you assigned different shapes to the plants. I also didn't realize at first that you had to drag the juice to the slime, so that is my one complaint, but otherwise I like this a lot, well done. |
| Oct 19 16:22:47 | 24h 33m | Spellbook | ♥ 1 | It is a really cool idea! I wish there was a way to remove spells without using them. I ultimately lost because I had too many healing spells, but when I used them, they healed like 2 hearts but then I took 3 damage... lol. It's very creative though, I scored 8100 on my second try. |
| Oct 19 16:28:55 | 6m 08s | Push Away | ♥ 1 | Interesting concept, but I think it might be better to focus the time budget on having fewer levels that are more tightly designed. I wish there was a button to reset the level if you make a mistake! The graphics are very smooth though. |
| Oct 19 16:32:54 | 3m 59s | A Fishy Kinda Fear | ♥ 1 | Very tough! I can't open the second door! I wish that you could trigger the buttons just by touching them rather than needing to press E as the collision is quite unforgiving. |
| Oct 19 16:38:31 | 5m 37s | Box of Squingus | ♥ 0 | As mentioned before, controls are a little funky, I kept expecting to be able to hit space for jump, and shift + wasd + space + arrows is just a bit awkward. Level design is really tough but overall clever, and graphics are amazing! I'd love to see an expanded/polished version of this. |
| Oct 20 15:11:35 | 22h 33m | Kefnac, the Word Grid Game | ♥ 1 | I got it on my first try! Pretty fun, interesting concept. I agree it might be more challenging with more strict Scrabble rules (e.g. no creating two-letter words that aren't real words by placing words next to each other). |