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Feedback comments for LD54
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| Timestamp | Since previous | Game | OadT's comment | |
|---|---|---|---|---|
| Oct 2 09:06:49 | Pineapple Burger Pizza | ♥ 1 | Funny idea and good execution! Here are some of my thoughts: - The Help sceen was a bit overwhelming at first, but I managed to understand it. Maybe it would be helpful to display keys keys like (R) inside the game, because I totally forgot about rotation at the beginning - Some items like the boots are funny. The most interesting shapes for me had sausage and pinapple. Rotating the burger renders the burger at a wrong angle. - I don't think it makes sense to go through the levels in a random order, because I too often got the same level (sometimes even back to back) and was never sure if I have seen all. At some point I was wondering when the mushroom will finally get relevant and suddendly a new level with mushrooms show up. - I think adding some basic sound effects with [JSFXR](https://sfxr.me/) would enhance the game a lot. I myself used two basic sound to give feedback on drag and drop interactions (I use the category click, you might have to generate a couple of samples to get a sound you like) - It might be a bit hard to notice for some players that the customer has a different animation when you solve the level perfectly. Maybe this could be done a bit more clearly, I feel like the reputation system doesn't reflect the performance directly. Hope some of these points might be interesting for you! | |
| Oct 2 09:21:31 | 14m 42s | Feng Shui Struggles | ♥ 2 | What a cute idea and great execution! I liked that you really go through the hound and that the rooms are not just separated levels. Controls are a bit fiddly but this also makes them fun 😄 Liked the solution with the window at the last section. Also very cool music and graphics style! |
| Oct 2 09:49:55 | 28m 24s | Unstable Resource | ♥ 1 | I took me way too long to get the reference in the graphics 😅 It seems like sometimes you can also get 0 units of resource? This is a bit confusing when you occasionally here no sound after clicking. I feel like the mechanic doesn't really work that well because: - You always have to pump is you are below 91, so you are just smashing that button - before you reach 91 often times red alredy blew up - If you reach 91, most of the time red is far below 90. So if red eventually reaches >90, the value is basically a uniform distribution on 91-100, so the current exact value of red doesn't really matter I don't know how one can solve this, allowing a player to pump after they have stopped for a round would just resolve in the player pumping while their score is below the opponents one |
| Oct 2 10:09:05 | 19m 10s | Packed Blobs | ♥ 1 | Also managed to get gold in every level 🙌 In 2 or 3 levels I had to skip a turn and still managed to get the perfect solution, maybe the could be some element added to make it even more satisfying. Very cool mechanic and good job at introducing the mechanics one at the time, only wished there were a few more levels 🙂 |
| Oct 2 10:32:02 | 22m 57s | Get rid of the alien! | ♥ 1 | Just when I though the levels could get a bit more difficult I got stuck at the second last level for a while 😄 Very well executed puzzles! At the begining maybe a bit too simple, but as I sait the last two were on point. But it would have been cool if maybe at least one additional mechanic would have been introduced towards the ending, but you managed to get great levels nonetheless! I think there is no way to get locked in a unsolvable state in a level, but a restart button would have given me some peace of mind 😄 BTW the embedded version does not work in Firefox, I get an `Uncaught DOMException: The operation is insecure.` in the console Fantastic work on the audio! The bumping sounds are cool, the music is great and there is some nice space sounds. |
| Oct 2 11:22:50 | 50m 48s | Kefnac, the Word Grid Game | ♥ 2 | Solved it! Bildschirmfoto 2023-10-02 um 13.16.50.png I always suck at word games because I simply don't know words, so its nice to have a list of possible words 🙂 Its still hard for me to strategically place words, but its very satisfying when I can place multiple words back to back by chance. Glad that there is no timelimit, makes the game pretty relaxing. Nice entry! |
| Oct 2 12:22:23 | 59m 33s | Parking HELL | ♥ 1 | There are new times to beat 😄 Bildschirmfoto 2023-10-02 um 14.12.02.png I wish people in my city will learn to drive slowly, all these exploding cars in the neighborhood are making me crazy 🙄 Very well executed game! I like the style and the relaxing music. It wasn't too frustrating for me. I only find it annoying when you are driving very slightly off angle in a tunnel and your car explodes because you are hitting the wall with 2 pixel/hour speed. But other than that great entry! |
| Oct 2 13:32:00 | 1h 09m | TOBISHA | ♥ 1 | Simple but well executed game! I have to say that it I think it is way too easy, but the game is difficult to balance. Enjoyed maximizing profit and the day gameplay had some nice effects and sounds (so even though I said it was too easy for me I played till I got to 1.6k per day because it was very relaxing 😄 I also liked that there was a 'clean' style for the real world and a 'noisy' style for the virtual one (though the viruses were in the wrong style?) One thing I noticed: I got two grayed out Renters. I guess these got destroyed? Maybe this could be made a bit more clearly. Instead of keeping them in the list maybe you could have just removed them and lower the total available disk space? But overall cool entry! |
| Oct 2 13:59:34 | 27m 34s | Turn it ! | ♥ 2 | Neat concept with cute graphics and nice music! Gameplaywise I would have only wished there were some checkpoints on the way, I think in the second last level I got an unfortunate reset. Also the scroll frames were sometimes in an awkward position. But these are only nitpics, overall cool entry! |
| Oct 2 14:31:36 | 32m 02s | Bathtub Buccaneers | ♥ 3 | What a silly but fun idea! 😄 Like the contrast between the dramatic pirate music and the visuals! I like that the canons shot based on the position of the ship, but I would have wished some health indication. I think I won at least one game, but I am not entirely sure because the end screen was the same as on losing. Funny game! |
| Oct 2 18:31:01 | 3h 59m | Tetrominated | ♥ 0 | This is an interesting idea and funny twist! The explosive tetromino does often time make things worse because I'm not used to it, but is at least funny 😄 I don't know if this mechanic is suitable to compensate for the limited window, because as bloodyaugust already wrote: The actual problem is, that you can place blocks at the edges only very rarely. Maybe it would be better to move the field with some modulo operation, but anyways, the game as it is is already fun 🙂 Only small complaint I have about the graphic is that empty 1x1 spots were a bit hard to see for me. I know they have a border around them, but when they are in the greyed out part its a bit hard to see in the heat of the moment. Also chrome somehow completely hang up twice, but the games were pretty much lost anyways, so thats not too much of a problem for me 😄 |
| Oct 2 18:48:59 | 17m 58s | Adelie - Someone Like You | ♥ 1 | Love how polished this game is. Graphics and sound are really great! Very challenging for me (even in more time mode) but still very fun! Guess I have to check out the other Adelie games as there seems to be a whole fan club 😄 🐧 |
| Oct 2 19:03:53 | 14m 54s | Pandalele | ♥ 3 | Man, this must have been a great brainstorming session: "Hey owca, the LD theme is Limited Space" - "Cool eh, I guess I will make a game about a Panda learning ukulele" 😄 Super cute game, love the music and graphics! And the game was actually super well balanced for me. I lost the first round by just a hairbreadth (I wasn't sure if I won or lost because the timer was full). The second round I won barely. A very fun game! |
| Oct 4 12:56:20 | 41h 52m | QPCA-77B | ♥ 1 | Can't wait too see games developed on QuantumPulse Control Assemblage QPCA-77B in the next jam 😂 There are some edge cases that were a bit hard for me to understand at first (e.g. when the input actually progresses) but once I understood most rules it was a fun device to work on. But since the weekend I am still too lazy to properly optimize my solutions 😄 Its cool that the editor recognises some errors. I would have only wished there was ~~a way to run the program step wise (instead of running and pausing it the whole time)~~[Oh, found it!] because I often had issues synchonizing the nodes and it would have been nice if there was an easy way to downgrade/upgrade a node. But overall funny experience, maybe I will come back once I have fully recovered to solve the last level and optimize the other ones! Great work as always! |
| Oct 5 10:21:29 | 21h 25m | Gulvis Journey | ♥ 0 | Very smooth gameplay! At the beginning it was a bit hard to get used to suddendly not having any sand anymore, but you get used to it after a while. The core mechanic works pretty well with the fighting mechanic, because fighting is about getting into a position were you dont fight too many enemies at once. And the music and funny sound effects turn it into a very fun game! |
| Oct 6 14:13:43 | 27h 52m | Societies Stranding | ♥ 2 | Is the web version a post jam version? Because I can't see the map in the Windows version. Without the mini map it is sadly almost impossible to play properly 😅 Also, as Teist already said the pods just seem to disapear after the first few seconds (this also seems to be a bug in the Windows version that is not present in the web version?). I understood the gameplay in the web version but couldn't replicate it in the windows version for this reason. I will wait to rate this as I think I am currently a bit too confused 😄 Have to say even with the map traveling between the planets was too much time without doing anything, but I really liked the music and the sprites were nice! |
| Oct 6 15:52:30 | 1h 38m | Pudding | ♥ 2 | Very cool graphic style! Especially the character designs are great! At first I was a bit confused what the tutorial is trying to tell me, but was fun to figure it out while I was playing the game 😄 Good work! |
| Oct 7 12:25:17 | 20h 32m | Special guests | ♥ 0 | An easy gameplay idea which gets very interesting because of all the different gameplay mechanics that were introduced by the guests! Was a fun game and it is nice that you referenced LD54 in the final level. Two small points you could adress: * The sound of e.g. collecting an item is too loud compared to the music * Based on my experience it is not a good idea to let players replay every level when the become game over. They loose lives because new mechanics are introduced and there are things like collision bugs (that just happen in jam games) that make it a bit frustrating. I was very glad that there was a mushroom at the beginning of the final level 😄 It was a very good decision that the player could look at the level and start it pressing space! Cool entry! |
| Oct 7 14:10:58 | 1h 45m | Memory | ♥ 1 | Wow, very cool idea of shrinking the brain when it gets older and forcing you to keep traumatic memories. The gamemechanics explained in the tutorial are very interesting, I would have only wished there would be some more visual help during the gameplay to properly utilize them, currently you have to check the stats manually and I was not entirely sure whether the mechanics worked the way I expected and had an effect at all. But I loved the atmosphere of this one! |
| Oct 7 14:30:20 | 19m 22s | The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation | ♥ 1 | How did you know of my spiky hair, dragonslayer sword and my hometown Ohio, Schnitzel Schnitzel? 😲 Hilarious 15 min intro and outro for a eh... once in a lifetime puzzle Schnitzel Schnitzel! I will think about the nobody descriptions still the next weeks Schnitzel Schnitzel. Loved this entry Schnitzel Schnitzel! |
| Oct 14 14:46:45 | 168h 16m | Snow Rose | ♥ 1 | Wow, what a fantastic atmosphere and interesting gameplay idea! As already mentioned, my biggest (and actually only) complain are the controls, because at least for me `shift` and `tab` are very stange keys. I think `shift` and `e` could maybe be unified to one key (and depending on whether a door is behind you or you are at a bodypart have different actions) to simplify it a bit. But otherwise great entry! Wished it was a bit longer to see some more ideas! |
| Oct 15 17:55:46 | 27h 09m | Magic Fox Diary | ♥ 0 | Very cute game and surprising setting with the "earth skill"! I feel like after the first 3 possible endings reaching the fourth one was a bit too much focued on teaching, so maybe this could be a bit more balanced (but maybe I just happen to play it in a way it wasn't supposed to be played 😅) But it was generally fun to follow the story. As powerofsin already noted, the stat seem to indicate progress pretty slowly, maybe more intermediate steps could be helpful there and also as teto mentioned, I was also sometimes a bit confused with the text appearing under the previous text and sometimes scrolling it. But still very cute entry! |
| Oct 15 18:51:41 | 55m 55s | Sowscraper | ♥ 3 | Very interesting game! I really liked how the plants interacted with each other and played the game multiple times to find the some better strategies. In the end I ended up with something like this: Bildschirmfoto 2023-10-15 um 20.42.55.png Sometimes I wished there would be some more information visible, like whether I can still harvest a plant next round or if it will die this round and maybe it could be a tad more forgiving, but this way it fits the story (the story also adds a nice nuance to the game, wished there were some more encounters with neighbors) Very fun game! |
| Oct 16 18:13:46 | 23h 22m | Bubble Trouble | ♥ 0 | Very funny (but also difficult) game. I played it over the course of multiple days because I wanted to finish it, but I had too much trouble on the second moving obstacle (but at least I got better in the parts before this 😄 The pipe system is very cool! Some pipes were placed really fair in situations were you basically always die in the first try. Also liked the minimalistic but very good graphics! Maybe wished there was some visual feedback on what input was registered as sometimes the impulse felt off to my movement. But really liked this game! FYI Once I somehow ended up with two bubbles 😅 Bildschirmfoto 2023-10-02 um 21.19.42.png |
| Oct 17 18:16:03 | 24h 02m | Pack for Ship | ♥ 1 | Cute game! It was a bit hard to see where you actually drop the items (maybe casting the shadow directly under the object could help by estimating the position of the objects) but it was still a fun short game. Also liked that bottles could break, but I had problems picking up the toothbrush. The loose and win screen at the end were cute and added a nice touch to the game. Good work! |
| Oct 17 18:33:55 | 17m 52s | Motorhome Rabbit | ♥ 1 | Haalllooo! Very cute game and funny sound effects. I got confused why my bed suddenly turned red and made strange sounds 😂 At the beginning I was a bit confused because I recognised the bed as furniture and didn't realize that you can serve ice cream to the customers 😅 But once I figured it out I had fun exploring all the different furnitures |
| Oct 17 19:48:23 | 1h 14m | In Space, No One Can Hear You EXPLODE! | ♥ 1 | I had some issues with the instructions, I will just quicly list them, maybe they are helpful for you for some iteration: * I find the wording between damaged and destroyed a bit confusing, therefore I was at first not sure whether a damaged room still protects the reactor (but I think the rules state that clearly once you realize the difference between damaged and destroyed) * When should I reshuffle the threats? I just did it after every round * I almost missed that I can repair my ship in the repair and flip phase (and was very confused that it was named like this) I think this shouldn't be in the exceptions block but in the How to play section step (4) * In the online version it might be possible to miss that you can flip the instructions 😄 But these things weren't really too much of an issue for me. It is very hard to communicate the rules for a tabletop game by text and even if you did it perfectly I would never be 100% certain if I do it correctly. It was actually a really fun game after I got the hang of it! I had fun strategically matching the dices and managed to clear the game (at least to my rules 😄) Maybe it would have been cool if you get one additional enery dice after the REPAIR+FLIP and the game gets a bit more difficult in the second half. But still great work! |
| Oct 18 18:27:48 | 22h 39m | Back to Space | ♥ 1 | The movement is very wobbly, but it actually fits the sprites with their spring legs pretty well! But I have to say that it becomes a bit annoying in later, more difficult, levels where you actually want precise controls. I think the later levels could have been kept a bit more casual. But was still a fun game, really liked the soundtrack 😄 |
| Oct 18 18:38:52 | 11m 04s | Shark Barrage 2: Farming to Freedom Edition | ♥ 0 | Nice entry! I feel like the hitboxes for harvesting stuff is way too small and there could be some feedback to the player when they are hitting a shark. I also really liked the music! |
| Oct 18 19:06:05 | 27m 13s | Limited Brake | ♥ 0 | Very cool way to integrate a story into a tutorial 😄 I also had the problem that at some point I didn't know what to do in the big city level and was just waiting for the time to run out, but tried the arcade mode afterwards. Liked the mood of this one, reminded me of Need for Speed. Also the motor sound were sometimes hilarious when you are just driving with like 20mph 😄 |
| Oct 18 19:13:28 | 7m 23s | Push Away | ♥ 2 | Reading the description I thought this will be some classic pushing game, but having fixed shaped was some very interesting idea for this kind of puzzles. Also for me the puzzles were sadly a bit too easy to solve. But still, short but enjoyable game! |
| Oct 18 19:26:14 | 12m 46s | Distant Horizons | ♥ 1 | Pretty abstract game, but fun once you figured the rules out. Maybe coloring the outer rings in red when you are not allowed to move on them would help make the mechanics a bit more easily clear. Balance wise it was actually pretty good, I never got too many factories were I could just always shoot towers immediately but also felt like I could go on for a theoretically infinite time. But I feel like some basic sound would have improved the game by a lot! |
| Oct 18 20:06:46 | 40m 32s | Traffic Tangle | ♥ 2 | The third person perspective really adds something to this kind of puzzle (well and it is fun to crash the cars in one another) Only wished there would have been some mechanic added based on this (like idk maybe you can only get in the car, when there is room to open the door or you have to get on the roof of a car from another car) The level get pretty diffucult towards the end and I feel like there the third person perspective gets a bit in the way because it costs so much time. But cool game! Liked the music and the 3D models |
| Oct 18 20:17:31 | 10m 45s | Extinction Extraction | ♥ 1 | Wow, really liked this one! Very cool game play idea, the graphic with the dancing dinos is very nice and clean and I absolutely love this soundtrack! ❤️ Glad you kept your streak going, fantastic entry! |
| Oct 19 15:43:26 | 19h 25m | Speedy Deliveries | ♥ 1 | Great to see some other TS/pixi.js entries! :) A simple but nice game! My Score was 35 Bildschirmfoto 2023-10-19 um 17.39.56.png I think the hitboxes for selecting trolleys could have been a bit larger. But probably drag and dropping the packages instead would have felt more natural and intuitive. Otherwise good work! |
| Oct 19 16:25:14 | 41m 48s | Box of Squingus | ♥ 0 | Liked the idea and clean graphics of this one! I didn't really get used to the space controls, but I liked the mechanic especially when you use it to avoid spikes. Maybe wished there were some checkpoint because some jumps are a bit hard 😄 Cool entry! |
| Oct 19 18:29:52 | 2h 04m | Laser Grid | ♥ 1 | Really liked the color scheme in combination with the minimalistic styling and the music! Gameplaywise it takes a short time to get used to the mechanic with the limited time, but after that you really get into a great flow. Very glad that tutorial level didn't have a timer, I got stuck for a while until I understood the burst at the same time mechanic 😄 At first I found it a bit strange that some later waves are "trivial" but makes more sense later on when these turn into small breaks. Really liked this one! My highscore is 51, but not entirely sure because the congrats screen doen't say the number of waves 😄 |
| Oct 19 18:50:05 | 20m 13s | Space Trucks | ♥ 1 | Really liked the music and the futuristic setting! Gameplaywise I have to say it was a bit too basic for me. Maybe at least having some other shapes than squares could make it a bit more interesting, but yeah there is just not much time in a jam 😄 But still liked the mood of the game! |
| Oct 20 17:30:28 | 22h 40m | CLAUSTRO | ♥ 1 | The mood is definitely already there with this great music! Too bad you couldn't finish it because the idea of having a claustrophobic boy as playable character sound really interesting and I havent seen a similar idea during the jam. And from the atmosphere that is already there I feel like you could have created a great game if you had more time. Hope you will try again next time! |