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Feedback comments for LD55
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| Timestamp | Since previous | Game | OadT's comment | |
|---|---|---|---|---|
| Apr 15 01:25:13 | Salmoning | ♥ 2 | I can't believe another participant also had the salm(m)oning idea 😄 The salmon and dialogs are very cute and the puzzles had a proper difficulty (I expected them to be too easy at first based on the puzzles I know of this kind) Only thing is that the banish and then summon mechanic is a bit confusing, but the salmon itself already mentioned this 😄 Cute small entry! | |
| Apr 15 07:12:48 | 5h 47m | Winds of Change | ♥ 3 | Nice entry! Good work on the art side, I have a few notes about it: * The forground and player character are both relativly dark and the player doesn't stand out very much in the foreground. Maybe the contrast between them could be a bit higher * The player sprite itself is so dark that it is also a bit hard to see the contours you put inside it, so maybe also a bit more contrast here could help people seeing the details you put in there * The colors of the portals are sometimes a bit hard to match because I think there are some filters present that also change the colors. Maybe you could additionally add some symbol or give them different shapes to make them easier to match * I really liked the shapes you come up with for the fire and the characters |
| Apr 15 07:45:31 | 32m 43s | Infernal Refreshments | ♥ 2 | That was quite challenging 😄 I would have preferred if the effects were displayed as a table all the time, because I always noticed patterns leading to the solution (like e.g "only these turn red odd" etc) but it was a bit difficult for me to utilize it because I always had to recheck which bottle was which effect. But overall pretty nice puzzle mechanic. Also great work on the graphics and music! Only one thing there: The tutorial font is uneasy to read because of the white one pixel border. Making the border thicker probably would solve the issue. Cool entry! |
| Apr 15 07:59:26 | 13m 55s | Feed the Eggheads | ♥ 0 | Cute entry! Maybe it could be helpful if you enable the fullscreen button on the itch.io page. I liked that there are additional rule like the eggplants only taking a seat if the whole group can sit on the table. Maybe these could also be mentioned in the description, but it is also funny to figure them out by yourself. One thing I personally found a bit annoying was the scrolling. It feels to slow and cumbersome for me and I think you could (mostly) get rid of it by just using a smaller scaling. I liked the mechanic that you can buy more floors though! |
| Apr 15 08:19:33 | 20m 07s | He Who Sleeps | ♥ 1 | Well, that escalated quickly 😅 Loved the mood of this entry! Great work with the sound effects and visuals! Gameplaywise: Its very good that you let the player skip the walk back to the sacrificial altar! Only critique I have is that jumping feels a bit too "slippy" and that solid and not solid ground are a bit hard to differentiate. Great job! |
| Apr 15 09:16:15 | 56m 42s | Arcane Ante | ♥ 1 | I definitely see the Balatro inspiration 😄 But very well executed! Being able to influence the next 3 cards adds a very cool mechanic, though I had some trouble at first understanding which cards will be the one in the next round. My biggest complain is that I feel like 100 HP is way to small. Once the opponents hit 500 HP its like basically clearing them completely or instantly lose. But I at least managed to see a 1200 HP opponent 😄 Maybe you could call more attention to when an upgrade in the shop is available, because I often times accidently skipped, but upgrading is crutial to succeed! Had a lot of fun playing this game! |
| Apr 15 09:38:14 | 21m 59s | Principal's Office | ♥ 1 | Cute graphics and nice music! Its a bit weird that you have to accuse persons directly before hearing the others. Otherwise I think the story plays out nicely. After one additional round I was pretty confident I got the correct deduction. |
| Apr 16 12:45:56 | 27h 07m | Bail Out! | ♥ 1 | Cute game! The controls felt very fluid. The only thing is that you sometimes get stuck at some corners, but it kinds of helps the gameplay because you really want to avoid walls 😄 |
| Apr 20 08:45:43 | 91h 59m | Mathemagician | ♥ 1 | Cute entry! I feel like the last levels got a bit easier because they had more 1 digit numbers in there but maybe I was just lucky? Some thoughts: * For me the time it takes to activate tiles is too long because you are not allowed to move during that time * I wasn't able to see a pattern to systematically solve the puzzles. Most of the time I took the largest numbers and tried to come up with a combination for the remaining numbers. * Its a bit strange that you cant deactivate tiles. At first I thought you could deadlock yourself because of that, but later undestood the health bar 😄 * Just a personal preference: When pressing multiple keys (like example W and A) I would expect the last pressed one to take prevalence over the other, but by the way the input is implemented A always takes prevalence. * Liked the graphics and music! Has a nice clean look! |
| Apr 20 09:23:24 | 37m 41s | Gerald the Blind Butler | ♥ 1 | Wow, very creative concept with great levels. The fact that the player itself blocks the sound let to some cool solutions. Great entry! |
| Apr 20 15:42:24 | 6h 19m | Runes Summoner | ♥ 0 | At first I was afraid I have to remember all the symbols but I quickly realized that I just have to remember y solution. Once I did the remember mechanic became more interesting than I originally thought because you not only have to find a solution but also find the easiest to remember solution! Of course it is a bit of a double edged sword as for me it made the game a tad to straining to play for me personally, but I was very glad the levels weren't randomly generated and I could approach them multiple times 😄 Maybe it would be helpful if not all tiles are black and maybe some more have colors or some other marks? In its current form I accationally messed up how far I shift the tiles. Also it would be cool if evil that turned into a rune would count as suroundung rune for other evils. Overall good entry! |
| Apr 20 16:09:56 | 27m 32s | The Wrong Book | ♥ 1 | This was well constructed and fun! At fist I was a bit disappointed that you have to always repeat the commands, but that (partially) got solved later by researching automation 😄 I only had some difficulties finding the mechanic to get cakes, so I was stuck for a while to get the last summoning circle. Remembered to have played a game of you some jams ago, so wasn't surprised about the superb voice acting, the ending song got me by surprise though 😄 Surely that was the music Lovecraft had in mind when the old ones awake |
| Apr 21 09:15:13 | 17h 05m | Unsummoner's Saga: Disaster in the Village | ♥ 1 | Liked the minimalistic style! My only complaint would be that the intro gets cumbersome when the game is designed to be played multiple times, but I saw that it is already fixed in the post-compo version. Good entry! |
| Apr 21 09:58:56 | 43m 43s | Summoning Circle Specialist | ♥ 0 | Oh wow, what a novel idea! Was very fun and I feel like the "open endedness" works really well here! I only had some difficulties with purposely drawing symmetrical elements. Maybe there could be some tool added helping with that, but that potentially spoils the fun 😄 Fantastic entry! |
| Apr 21 12:52:47 | 2h 53m | Advanced Algebra IV | ♥ 1 | Nice entry with a funny story. I got a bit stuck on the vending machine about how to exchange the coin for a fish but realized at some point that I the inventory is shown in the upper corner and I already got the fish 😄 Maybe some additional indicator would be good there. The small world you designed with some hidden jokes was pretty nice! |
| Apr 21 13:03:38 | 10m 51s | Protect Forest | ♥ 1 | Solid entry! As Cshep99 already mentioned, it feels a bit to much like spamming and not conscious summoning. But I liked that you implemented 3 different animals with different mechanics |
| Apr 25 18:06:17 | 101h 02m | Tom Has Joined a Cult | ♥ 1 | Once you understand the gameplay it is a pretty interesting game concept. I think the most important think that is currently missing in the game is feedback to the player. Once you complete a circle or even a whole level basically nothing happens except the circle getting deactivated or the next level starts. I always checked the score after completing a circle because I wasn't sure if it actually counted. Maybe some text like in the final level could be added at the end of every level. Otherwise I liked the music. Maybe the music could be a bit louder by default. Good entry! |
| Apr 25 18:24:32 | 18m 15s | Summoning | ♥ 1 | Nice assets! It was really hard for me to understand the gameplay though. For a long time I didn't understand that I have to click on the summoning spot multiple times and once I figured it out I still feel like there is a short summoning cooldown that makes it feel a bit weird. But after the initial confusion I was able to enjoy the game and defeat the evil wizard! But I felt that the play time per round is a bit too short and a bit to "clickheavy". |
| Apr 28 08:09:05 | 61h 44m | Salmoning | ♥ 5 | It feels like I accidentally created some kind of prequel to your game 😄 I loved that you used signs in the game world to show the highscore and screenshots. Was a very cool moment when I saw the radio advertisement, pressed R and got to listen so some fantastic silly songs 😄 In general I liked the vibe of the city. Great work, especially when you consider that this is actually an online multiplayer! |
| Apr 28 09:06:26 | 57m 21s | Summoner's Delight | ♥ 2 | Guess this is some really freshly served food 😄 The graphics were really nice! I liked that chickens and sheeps have different cooking times and walk with different speed. This really makes them feel different and not only as a texture swap. The idea of having to serve overcooked food on the third day is really awesome. This adds some surprising variety with a mechanic the player already some before! The sprites for overcooked chicken and sheep were a bit hard to differentiate though. I played on a keyboard and the controls are indeed a bit weird. If you use X/C/V I would advice to also allow the arrow keys to be used instead of WASD. Overall very cool entry! |
| Apr 28 18:15:48 | 9h 09m | Soul Food | ♥ 1 | I really adore this graphic. It sits perfectly between (more traditional) drawing and cartoon style and feels quite unique. It was only sometimes a bit hard to read the different, eh, *groceries*. But that wasn't too much of an issue and the music also plays nicely with the graphics. Gameplay wise it also took me a moment to realize that I have to summon all *groceries* at once, but after figuring it out it was some smooth gameplay. The indication if you do something wrong could maybe be a bit improved because I found myself sometimes confused of why no order got checked. Also maybe after a while the spawn rate for new orders could go up a little, I found myself in a run were the music already stopped playing and one new orders comming in just every few secong 😄 Got a 433 score in this run! Overall a nice fun game! |
| May 1 08:06:26 | 61h 50m | A small ode | ♥ 1 | It was a bit hard to grasp the mechanic (guess I should just watch the video beforehand 😄) but wow, it is a pretty interessting mechanic. In the video I saw that there are even more interplays than I noticed. As already mentioned by others I would have wished that at least the first few screens are hand crafted and force the player to use the mechanic, but I guess you would have done that if it would have gotten out of the experimental phase. Overall still a cool entry! I especially liked the snakes |
| May 1 08:17:44 | 11m 18s | SoundSummoner | ♥ 1 | An unusal but cute entry. I liked the animation of the hand and the notes |
| May 1 12:58:21 | 4h 40m | Reaver | ♥ 0 | The tutorial slides and the fact that you have to remember which demon color means what were a bit too overwhelming for me. But otherwise nice game with some great graphics and music! |
| May 1 13:15:41 | 17m 20s | The Great Witch | ♥ 1 | Simple but very fun game loop! Liked the music and graphics. The animation when collecting a purple *thing* maybe got a bit long after a while but otherwise the animations were really cool. Balancing wise I feel like just leveling up the inital familiars and basically irnoring the other ones was a bit too powerful, but the upgrades always felt worth it and like a proper improvement. Great entry! |
| May 1 13:31:09 | 15m 28s | Devilish Delivery | ♥ 1 | I got a bit unlucky in the first run. The times were always pretty tight, then in the second run I got the additional crystal upgrade, which made things significantly easier 😄 Very fun game! |
| May 1 14:43:04 | 1h 11m | Hardcore High School | ♥ 1 | Love the voiceaction and hardcore story! (Actually also liked the music and graphics) Stay hardcode! |
| May 2 18:35:44 | 27h 52m | Grave Crave | ♥ 1 | Funny game! The bugs are really the biggest pain points here as I felt like I wasn't able to to any action sometimes (but maybe I just confused in which state the customers are?) and I think for these kind of games good controls are necessary. I liked the upgrade mechanic. Maybe balance wise it would be better if these apply to the already summoned workers and not the future ones, but thats purely a matter of taste. Cool music and nice graphics! Hope you will be able to reach 20 votes! |
| May 2 18:54:01 | 18m 17s | Riftward | ♥ 1 | Cute little entry. Level wise I have to say it got a bit too long because after a while it basically becomes summon a levitation field very often in a row and nothing will be there in between. And also I think needing mana to summon a vortex catcher leads a bit too often to frustrating breaks. But I liked that the catcher have a physical simulation and can become an obstacle! |
| May 2 19:05:53 | 11m 52s | Glorble Brawl | ♥ 1 | Simple but actually fun game! Maybe it is a bit too untransparent what happens on the battlefield though and it is a bit frustrating then the minions just fall of the battle field. |
| May 2 19:50:40 | 44m 47s | Demonic Dominion | ♥ 0 | I hope you are well again by now! Rats: Fast, cheap, many, deadly, cute. So yeah, I went with a pretty much rat only run because they are way too overpowered 😅 But the gameplay was very satisfying and was fun. Maybe starting with level 9 the world got a bit too ridiculous large. In level 10 I spawned so many rats that the game started lagging, but it was fine. In the final boss fight I (of course) jsut spawned as many rats as possible and they all just died 😢 Maybe there has to be a way to get some additional souls in the boss fight. I notices that I can still poke the boss with my wand, but he killed me and I lost. But very cool entry! Loved the reveal effect. |
| May 2 20:08:43 | 18m 03s | Angel Summoner & BMX Bandit | ♥ 0 | Angel Summoner!? I guess this is the most unique interpretation if have found so far by a mile 😄 The controls are super weird but actually kind of work and you really get used to it after a while. Was actually really fun. All the wackiness somehow played nicely together |
| May 2 20:16:39 | 7m 56s | Whatever | ♥ 0 | Short and simple, but cool entry! Was fun playing around with what other shapes I can come up with Hope to see you in the next jam! |
| May 3 17:51:59 | 21h 35m | A Summoner's Trial | ♥ 2 | Cute game! Concerning the summoning mechanic I feel like there is way to less time for the player to actually perform it and I feel like it isn't really that beneficial, especially since the summoned will turn into an opponent. But the core game loop was pretty fun! (And I really liked the Oh oh sound effect) |
| May 3 18:07:35 | 15m 36s | Corrupt Cult: Underground | ♥ 0 | Well, guess they really can't see much because of their hoods 😅 Some later levels maybe showcase this fact a bit too much, but overall cool came. I liked the player sprite, because it doesn't look flat and has something 3d looking. Also liked the parallax effect oin the level tiles |