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denvil

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TimestampSince previousGamedenvil's comment
Oct 2 16:22:31 Boxes and Webs ♥ 1 Little confusing what I am suppose to do. Was there some kind of end screen as spiders ate all the eggs and just stopped. I think this would work if instead of multiple skills (confusing with some many keys used) this would start slowly and add skills slowly.
Oct 2 16:34:07 11m 36s Sheep Birder ♥ 1 I liked the style of this game. Colour selection was quite nice and sounds worked with the style. I know there was only limited space on the ship to save the sheeps. I played until slimes came out so maybe there is more sheeps later as the difficulty started to rise. Not by slimes or time but by the amount of birds making it hard to control sheeps in correct place. Also small explanation what different upgrades did. I just clicked randomly on those.. Overall nice game, good job!
Oct 2 16:40:30 6m 23s The Bellhop ♥ 1 At first glance this looked not so interesting BUT after just few seconds of gameplay it clicked. This was quite addictive with more of pattern recognition exercise. Simple music added to the gameplay quite nicely and constant pressure to find next floor to go was good. Small changes that would help. Use little larger icons for the guests and put the tutorial after start button. I just pressed start without noticing the How to play button... Good job!
Oct 2 16:46:36 6m 06s Gnome In The Abyss ♥ 1 Quite hard core difficulty with one hit one kill. Got around 50-60 on multiple tries. Visual style was nice with very readable attacks. Controls were little stiffy (not sure how to describe this but felt little stuck when jumping around) but overall nice game.
Oct 2 16:55:37 9m 01s TOBISHA ♥ 1 Defence scene was little too zoomed in. I would have liked to see more around the player. Hard drive space fit the them quite well and I even felt little bad when ejecting low paying blocks in favour of better renters. Also there was only bills to use money so some upgrades would have been interesting. Not for space but for the defence stage.
Oct 2 17:06:26 10m 49s Heavy Machinery ♥ 0 HS: ~20k First I thought that the ship was too fast but after few upgrades it felt just right. Around 10k sounds started to blur together and I had to lower the volume quite a bit. But same time ship full of weapons was quite fun to fly around. Some improvements: - Add feedback showing the hits. When you have some many weapons you wish to see the impact - Little slower ship at the start so you do not just horde all the weapons. Limited space would effect more dramatically Thanks for the game!
Oct 2 17:13:42 7m 16s The Carver ♥ 1 Nice and "compact" game. Took some time to understand the controls. Little tutorial before the game starts would have helped.
Oct 2 17:20:26 6m 44s Negative Space ♥ 1 Nice puzzle game. I was little confused first what was the cargo space and what is not. I tried to move them to top right and was little confused why it just shows X.
Oct 2 17:25:29 5m 03s Turn it ! ♥ 1 Nice graphics and quite nice puzzle logic. It only took few levels to get hang of it. Also managed to push the wizard few time inside the block. Should it "fail" the level on those situations?
Oct 2 17:31:35 6m 06s Tow To Tomorrow ♥ 1 Fun little game. The tugboat was little too floaty like car on ice. More boaty controls would suite better for this game. Overall 10 minutes went over quite fast.
Oct 2 17:39:38 8m 03s re🟡cycle ♥ 1 Really clean graphics and I liked the tutorial. Smooth gameplay but only gripe I have with this that my brain hurts now from trying to think words.
Oct 2 17:46:43 7m 05s Space of No Space ♥ 1 Style was clean but the puzzle part was little confusing. As your description says the progression is off. Starting with limited selection would help to clear up how the puzzle should work.
Oct 2 17:56:38 9m 55s Island Mushroom Rescue ♥ 1 Nice and small game. Managed to clear on first try. One thing was the speed of the game. More relaxed speed would help to show what different mushrooms did and start ramping up the speed when player has started to fill the island and limited space would force to think what can be done to survive. More of balancing issue then gameplay issue.
Oct 2 18:02:13 5m 35s Don't Skip the Ship! ♥ 1 Cargo going under the ship made it little difficult to see what kind of shape it was (or there was not enough contrast between cargo bay and cargo indicator). And some kind of indicator how much cargo was needed and how long will the ship wait.
Oct 2 18:10:54 8m 41s Fill the crates ! ♥ 1 Good job on your first jam. For small puzzle game this had nice idea. Problems for me was first the instructions not fitting on screen. Also the grid was off somehow so dragging boxes to designated area did not match with underlaying image. Adding timer indicator to add pressure to fulfil customer orders and score how many boxes you managed to cram inside the order would give the gameplay goals.
Oct 2 18:19:16 8m 22s Greasy Justice ♥ 1 Compact but challenging game. I liked that you may have to move enemies if roll so says. Not sure if shooting should be random (hitting wall when there is clear path) when it is complex to reload and shoot. I would say that this is more a puzzle game than action shooter. Could same mechanic be used in smaller (more compact) levels where you have to solve different groupings of aliens.
Oct 2 18:25:31 6m 15s Parked? ♥ 1 I would not like to park on near this car. Nice puzzle game and gameplay was smooth.
Oct 2 18:33:31 8m 00s Floodwater ♥ 1 Wau, really good puzzle game. I really liked that you had tutorial level and next level used mechanic from that tutorial level. Each new mechanic was introduced with tutorial level. The correct way to introduce game mechanics. 320 steps with one death.
Oct 2 18:44:11 10m 40s Limited card space ♥ 1 It was little confusing to just see different combinations. Adding progression would help to explain the rules and slowly add pressure for the small amount of cards you can have each turn.
Oct 2 19:05:54 21m 43s Packed Blobs ♥ 1 This followed the theme and was fun to play. For combo game there was enough levels to get the feel and see more mechanics. Nice job.
Oct 2 19:15:41 9m 47s Loopopera ♥ 2 Interesting take on the theme. I liked how the scenery changed slowly.
Oct 2 19:33:43 18m 02s Blob Island ♥ 2 Nice puzzle game. Sounds went well with the graphics. Eating animation was funny. Adding restart would help if levels get more challenging and you know you will not survive.
Oct 2 19:44:15 10m 32s Claustromowbic ♥ 2 Drifting with lawmower. Adding some colour to the ground where there is still grass left would help to hunt those last blades of grass.
Oct 2 19:49:07 4m 52s Gacha Fever ♥ 4 Nice take on Vampire Survivor in the jam theme.
Oct 3 16:43:04 20h 53m I Do ♥ 3 I would have liked to be able to mess with the wedding while different parts we going. Even though I knew what to do next by watching your twitch stream I still waited for a while before remembering / noticing to advance the wedding. You really managed to add quite the character selection so plus for that. I had more fun with the second level trying it multiple times to get more "dramatic" wedding.