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Feedback comments for LD51
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| Timestamp | Since previous | Game | denvil's comment | |
|---|---|---|---|---|
| Oct 2 19:50:52 | Ten Seconds To Midnight | ♥ 1 | Nice. Movement could be more smoother. Dying to my own bullet surprised me :) | |
| Oct 3 06:34:29 | 10h 43m | Time Warp | ♥ 1 | Interesting take on the theme. One thing missing I think was double jump to save myself from falling to pits... |
| Oct 3 06:39:44 | 5m 15s | One Minute Away | ♥ 2 | Nice game with good fit for the theme. Controls felt little "sticky" but overall nice. With rotating levels I would assumed that gravity would also change but it did not. That felt odd. |
| Oct 3 06:46:31 | 6m 47s | Satellite commander | ♥ 1 | Took little while to create stable orbits. Zoom would have been nice as I managed to "lose" my satellite multiple times. |
| Oct 3 06:54:07 | 7m 36s | deleted | ♥ 1 | Mad rush to quickly map out the arena was nice. For easier level maybe add some kind of "radar" to help out. |
| Oct 3 12:39:09 | 5h 45m | Destroy Blocks | ♥ 1 | Dragged blocks could be in other colour so you could see where it is. Nice little game |
| Oct 3 12:44:51 | 5m 42s | Blade To Blade | ♥ 3 | Nice expansion of monkey islands sword fighting. I was not really sure what did different dialog options did. Really liked the look and use of the theme. Expanding this and fighting your way to victory would be cool. |
| Oct 3 12:54:59 | 10m 08s | The Curse of Tencond | ♥ 1 | Nice story with good splash of humour. With dashing I managed to click outside of the screen multiple times, that could be prevented with mouse capture on window. |
| Oct 3 16:33:14 | 3h 38m | Escape the Breach | ♥ 1 | nice little infinite runner. I don't know if it was my keyboard or character controller that was missing inputs. Tested few times and some of the jump inputs felt like game was ignoring those. |
| Oct 3 16:39:59 | 6m 45s | A Song of Red and Blue (and Green) | ♥ 3 | Score 11. Maybe allow player more speed depending on the score (enemy seems to get some boost) and add some effect when you collect mana. Elemental got trapped in corner for a while, so easy to collect some extra mana. |
| Oct 3 17:28:49 | 48m 50s | Run, Slime, Run ! | ♥ 2 | Nice game. This review was made on top of slime corpses :). Quite good controls and graphics were good. Maybe add some kind of sound cue how much time you have left (the long section without any safe spots) |
| Oct 4 11:21:26 | 17h 52m | 10-Second Mechanism | ♥ 2 | Maybe add some more colour difference with walls and floor. I had trouble seeing where corridors were due similar colours and patterns. To tie timer better with urgency you could start dimming the ball with timer (non linear curve) |
| Oct 4 17:46:47 | 6h 25m | The Void | ♥ 2 | little sound would have helped to make hits feel more satisfying. Upgrade screen felt little jarring as it stopped movement before anything appeared. |
| Oct 4 20:53:11 | 3h 06m | Void Timeline | ♥ 3 | Graphics are quite good. Really had to think my tactics. Core mechanics where good but there was something missing. Adding some kind breathing room between enemies (like selecting your route in FTL) would help with pacing. |
| Oct 5 18:49:46 | 21h 56m | Chain Destruction | ♥ 1 | Nice looking game. I did not really manage use chaining. It would be interesting if you had power ups like gravity well. you could gather enemies and then blow them up. |
| Oct 5 19:07:50 | 18m 04s | Cute Little Spider | ♥ 1 | nice art and that ending.. :) Only thing distracting was the item row change animation. It was little bit too jarring but you have commented about that already. |
| Oct 5 19:23:53 | 16m 03s | Cubical Mayhem | ♥ 2 | Nice take on the theme. Dragging could be more snappier, now buildings floated behind the cursor and that was distracting when sides were changing. Also in HTML version main menu worked in window but game did not fit, but in full screen main menu was broken but game was ok. |
| Oct 5 19:32:04 | 8m 11s | Decrypt | ♥ 2 | Nice and polished looking UI. Dragging felt weird as others has pointed out. I could not figure the rules first as I was not sure where the letter was dropping. Also I managed to get letter stuck to the mouse, it would not drop it and I could still drag other letters around. Sorry, did not manage to get video of this bug. Otherwise problems were my memory of English words.... |
| Oct 5 19:37:46 | 5m 42s | Flip and Swap | ♥ 3 | Nice platformer idea with the theme. Character controller felt sticky and little bit too floaty. Background cube graphics was little bit too noisy for my taste. |
| Oct 5 19:48:45 | 10m 59s | Watch Out | ♥ 2 | Nice. Really unique take on the theme. Controls were solid. Did not manage to finish the game due time constraint but have to come back and try to find my way to end and hear the dialog. Great job |
| Oct 5 19:53:50 | 5m 05s | RoadFromHell | ♥ 3 | Have to say you have brutal hitboxes. Really punishing platformer. Some polishing and this would be quite interesting platformer. |
| Oct 5 20:05:30 | 11m 40s | Paper Summoner | ♥ 2 | Nice. Interesting take on final fantasy, ddr, touhou. Graphics were nice and fit together. For bullet hell parts (dodge) maybe make characters smaller to give more freedom to move. Other thing was key bindings. If you could use space to select actions you would have both hands in better place. First I chose attack spell with enter and had to move my hand quickly to arrow keys to execute it. then using two hands it was little bit easier but for better hand position I would have preferred to make selections with space. |
| Oct 5 20:13:58 | 8m 28s | DUNGEON I/O | ♥ 1 | Nice idea but not sure if the theme was best for this. Had to try few times before my math brain kicked in and I managed to make any progress in the game. Visuals were nice for the idea. Two things would make this better: Allow keyboard hotkeys to keep inside 10 seconds. Other is to change countdown from 0 -> 10 to 10 -> 0. This makes more sense to me when trying to do math at the same time. |
| Oct 5 20:18:01 | 4m 03s | Ten To Zero | ♥ 2 | Interesting idea. Confusing but interesting. Managed to click quite far but you should add more hints where to click. |
| Oct 5 20:25:08 | 7m 07s | Factory Manager Hero | ♥ 1 | Adding better instructions would help. First time I did not have any idea what I have to do. took few runs before I noticed the letters in boxes. Also colour scheme was little confusing (red best, green worst), I would expect it to be other way (green or blue best and red worst) |
| Oct 5 20:27:30 | 2m 22s | Toilet Run | ♥ 2 | Fun mechanics, adding urgency when you have to be certain size to continue but you still have to remain small for next sections. Nice selection of levels for combo. Good work. |
| Oct 5 20:30:17 | 2m 47s | Escape From Planet Earth! | ♥ 1 | Upgrading was nice but waiting for missiles from start is little bit boring. Instead of waiting for missiles to launch automatically you could have fire button with upgradable cooldown. This how player has the control when and how those missiles are used. |
| Oct 5 20:47:26 | 17m 09s | BackroomsBreak - Alpha version test v0.1 | ♥ 0 | Nice take on the Backrooms. Monster was little underwhelming due not finding me on few times. I think it got stuck in wall after chasing me for while in corridor. I did not get the 10 seconds theme (I know it is there from description), adding some kind of indicator of changes would help to tie with theme. |
| Oct 5 20:53:20 | 5m 54s | Kaboomer! | ♥ 3 | Must protect grandma! Nice game, only missing sprint key. I kept hitting shift hoping for more speed! |
| Oct 5 20:57:40 | 4m 20s | Sunk Cost Fallacy | ♥ 1 | Great concept. Reminds me of Aparture Science animations. To make it more hectic you could have little character running around and trying to do your instructions. |
| Oct 6 18:40:50 | 21h 43m | Höpelö the Frenzy Cat | ♥ 1 | Nice visuals but you could make obstacles that can harm you little more noticeable. Good job! |
| Oct 6 18:50:08 | 9m 18s | Chicken farm | ♥ 0 | Great idle game but little confusing when screen is full of chickens wanting something. For first play I would have liked to have tooltips on what you are selecting from buy menu. |