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denvil

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TimestampSince previousGamedenvil's comment
Apr 17 02:15:31 Tom Has Joined a Cult ♥ 1 Neat idea. As previously said HTML version loading times were quite long I had no idea if it was frozen or loading. For drawing mechanics it would be nice to see feedback on the drawn part for example removing slowly those areas that are outside of the pattern.
Apr 17 02:18:28 2m 57s Call for Aid ♥ 1 My time was 39. Nice to see PICO-8 game. Controls felt good and overall nice entry.
Apr 17 02:23:30 5m 02s Flockin' Demons ♥ 1 Really clean implementation of the theme. I tested this first on Firefox and it was in slow motion. With chrome it worked correctly.
Apr 17 02:28:39 5m 09s Summoning Stones ♥ 2 The controls for the car felt wrong as it felt more like a character than a car. Also when driving down the camera did not give much room to see what is coming up. I don't know if it was my computer or what but audio was crackling quite badly. But besides those really nice entry with nice graphics.
Apr 17 02:33:10 4m 31s Ecaroh's Mecharoh ♥ 2 This was really clean. Art was nice and the game felt polished. Had a few runs to try it out and had fun, good job!
Apr 17 02:38:27 5m 17s Ritual of Ribbit ♥ 1 Nice Ribbit game. Little confusing first when summoning trampoline but it went inside the wall. backing of and trying again solved that 😅 Music was nice and fit the game.
Apr 17 02:44:57 6m 30s Nose Deep In A Book ♥ 0 At least the summoner gets his yoga practice in. Nice mechanism for summoning and really innovative and fitting for the theme. Adding little bit of glow on those instructions books would guide player more quickly to check those out.
Apr 17 02:52:19 7m 22s The Colossopteron ♥ 1 The ant fight reminded me of Shadow of the Colossus. Missing double jumps felt little too punishing as you would have to go and get it back. Art and the story were nice touch.
Apr 17 02:56:17 3m 58s Wrath of Wrathmus ♥ 0 Wow, voice over in compo game. Little struggle to understand the mechanics on start but after few tries I got it.
Apr 17 17:36:55 14h 40m Bestiarium ♥ 2 Nice art style and the game loop worked quite nicely. I would liked to have some kind of log book of combinations used for quick reference when summoning again.
Apr 17 17:40:03 3m 08s Life of a skeleton ♥ 1 This was interesting entry coming strait from playing TypeRacer. Nice twist on summoning.
Apr 17 17:47:21 7m 18s Veggie Attack ♥ 1 Solid start for tower defence. One thing that bugged me was placing mages from UX standpoint. Asking everytime if you are sure to place was quite jarring. You could just show outline of the mage and allow clicking to place them. This would not stop the game play for extra clicks. Otherwise solid entry.
Apr 17 17:52:55 5m 34s Jelly Rush ♥ 1 Really nice progression and I felt bad to sacrifice those little blobs. One must sacrifice to move forward... :( Nice entry!
Apr 17 18:00:20 7m 25s Dark Summoner's Forge ♥ 1 Nice clicker / resource gathering game. Basic numbers go up but this worked quite nicely. Little quality of life would have been indication what resources are being gathered or small line from slimes to resources they are working on. It got little bit hectic after few upgrades :)
Apr 17 18:05:01 4m 41s Throw Hands!! ♥ 1 Nice music that went nicely with the action. I liked the movement with the perspective. I would have liked more feedback on hits like staggering enemies or when getting hit. This would add little bit of pauses to the game and make hits feel more impactful.
Apr 17 18:09:13 4m 12s Hole-ly Shift ♥ 1 Congrats on your first LD jam. At least you published something. Next jam you know where you can start and make a playable game.
Apr 17 18:15:48 6m 35s Athention, Please! ♥ 1 Democracy in its finest form. Good job on this one. Maybe add changing rules while counting is going on 👍
Apr 17 18:20:00 4m 12s The Summoning Goes On ♥ 1 Start was little bit jarring. Little tutorial with only few burgers and only few slower summoning circles would ease the player with the mechanisms.
Apr 17 18:25:01 5m 01s Pulse of the Ethereal ♥ 1 Not really seeing the theme here. Nice space shooter with little janky controls. I had trouble understanding where I am aiming. Area where you can move felt little too closed and did not allow really any movement. For movement a little inertia would make it feel more interesting
Apr 17 18:34:55 9m 54s Robo Climb ♥ 2 Nice climber game but not really with in the theme. One thing that made me stop playing was not capturing the mouse in web version. I managed to click outside the game and fall..
Apr 17 18:38:49 3m 54s High-Bird 2: The Summoning ♥ 0 I did not really get what your suppose to do as the game was in warp speed. little click and you were on other side of the map (at least it felt like that).
Apr 17 18:46:14 7m 25s Summoning Bridges ♥ 1 Nice idea. It would have helped if drawing circles were minimap showing where the towers were. Also movement felt slow with jumping speed. It felt like jumping in jelly.
Apr 17 18:50:59 4m 45s The Summoning ♥ 1 Nice brain teaser. First boss took me by surprise :)
Apr 17 19:00:22 9m 23s Ritual of the Meek ♥ 0 This was nice puzzle game. I liked how music changed when using powers. Art style worked nicely. Good job!
Apr 17 19:11:17 10m 55s Infernal Refreshments ♥ 1 Nice entry. Tutorial text was a little hard to read with animations. Gameplay was solid with nice puzzles.
Apr 17 19:30:52 19m 35s Familial Familiar ♥ 2 I thought this game was about drawing summoning but it started to expand. Nicely done in game jam. I started the game in web window but some texts were cut out. Fullscreen fixed these issues and allowed to see some of the items.
Apr 18 03:29:55 7h 59m Spring Must Come ♥ 2 Nice easy into the game mechanism and then Equilibrium. It really felt like herding cats :) The core loop felt good on this one and I think you could expand this really easily to more levels. Just add some polish / juice to the game and it would be really good. Nice work!
Apr 18 03:38:04 8m 09s Necromatcher ♥ 2 As previous comments have said the level 2 difficulty ramped up little too fast. One tutorial level with diagonals would have helped here. Other that little more clearer silhouettes on swordman and bowman would have helped on level 2. Did you design your puzzles from complete solution backwards or from starting point to solution?
Apr 18 03:42:45 4m 41s Summon the Armada ♥ 1 Nice stealth game. Took few tries to understand the detection areas. Maybe add some kind of visual indication where the detection area is. Also bumping into the area detector and just continuing on when in stealth really shows how vigilant those are 🕵
Apr 18 03:52:03 9m 18s High School of Conjuration ♥ 1 Nicely done. I really did not pay attention to the first tutorial scene where you summon the demon. I just pressed down and run right. I really did not understand the chase mechanism there. But first level really did. Summoning could be on some other button than down as this made it feel little clunky (ctrl for summoning and space for jumping?)
Apr 18 16:31:58 12h 39m Against the Titan ♥ 1 I managed to summon the fish and win. Difference between choices was little bit unclear how they effect the play. Faster was more workable but how would that benefit me. Also as rhythm game I would have liked to have music corresponding with the note beats. This would make it easier to play.
Apr 18 16:42:11 10m 13s Beastkeeper ♥ 3 Nice take on summoning theme with Helldiver summoning mechanism. I had first little bit of resolution problem when playing on LDjam site. On fullscreen UI was too big and I thought game soft locked on first introduction that had button to press. this button was hidden. And in window mode it was little bit too big. On itch it worked fine.
Apr 18 17:01:07 18m 56s Molag Brawl ♥ 1 Took few tries to understand the glyph usage. Nice concept with good athmosphere! This is something that happened. I could still place the glyphs down but nothing happened. They just stayed on that position Screenshot 2024-04-18 195849.png And when moving away it stayed like this: Screenshot 2024-04-18 200012.png
Apr 18 17:36:01 34m 54s Pictomancer ♥ 2 Cute game with strong game loop. This was really fitting with the theme. As I am not good drawing with a mouse I had to test this on Huion kamvas and it was interesting. I am not sure if it was the drawing tablet or something else but I had trouble with lines not rendering. Drawing reacted with filling the bar and blood was drawn but only few vertexes we drawn on screen.