Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Jack728

Jack728

Feedback comments for LD54

LD55 →

Jack728's games and stats for all events →

TimestampSince previousGameJack728's comment
Oct 1 17:57:46 Which Cup Fills First ♥ 1 This is an interesting concept! I agree with some other comments that an indication of which cup you picked would be nice, as well as a screen letting you know if you won. A speed up button would help as well. Also, I was using the web version, and I noticed it got a bit laggy with a lot of water on screen. On the last level, a cup filled, but the game didn't stop. It may just be the web version, though. Other than that, this is a great game, and I enjoyed the puzzles. I managed to get 4/5 right :)
Oct 1 18:26:34 28m 48s BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . ♥ 1 Great game! These puzzles are really difficult, so I unfortunately didn't get very far. I constantly found myself thinking I had it, but getting stuck. I had a lot of fun, though! Some minor nitpicks: A level select would be nice, but not necessary. I would love to have an undo button, though. Sometimes, you just need to go back a couple moves, but the only option is to restart. Also, it would be great if you could hold the button for a while to move, so you don't have to press the same direction many times in a row. The most important feature I think is missing is a quit button! I had to ctrl-alt-del and use task manager to close the game! XD I liked it, though. Great use of theme and great puzzles!
Oct 1 18:41:58 15m 24s Petits Chats ♥ 1 Creative use of the theme! It took me a while to figure out what I was supposed to do, it might be good to include the controls/objective in the description. Very fun, though! Also, your cat is very cute :)
Oct 1 19:05:39 23m 41s Birds - Limited Space ♥ 0 Nice game! The use of the theme is kind of loose, but it fits. A minor nitpick is that the one letter descriptions are not very readable at first glance. It might help if they were color coded (i.e. R+1 is the same color as the Relationship bar). I enjoyed the game, though!
Oct 2 01:16:41 6h 11m Clearing space ♥ 1 Great game! I wasn't able to finish it, but I really enjoyed it!
Oct 2 01:47:09 30m 28s Hexle ♥ 1 I've never seen this concept before! I just had one question about a certain rule. The game says that "every number must appear in each 8 digit row or column," even though there are 16 numbers. Does it just mean numbers can't repeat in a row or column, or does it mean each bit must appear in each row or column? While this rule could be a bit clearer, I found the game very enjoyable once I got the hang of it!
Oct 2 19:58:34 18h 11m RAINBOW ROBOTS ♥ 1 Very cool! I might have noticed a bug, though. I think I accidentally threw the green weapon off the map somehow? Also, the weapon pickups don't reset when you restart or between levels, so I was stuck without a green weapon for the rest of my playthrough. I really enjoyed the concept, though!
Oct 2 20:19:52 21m 18s Limited Space Cart ♥ 1 Neat! Definitely an interesting take on the theme. One issue is that it's sometimes hard to tell where an object will fly after you punch it, but it doesn't hinder gameplay too much. Great entry!
Oct 2 20:31:27 11m 35s Pactory ♥ 1 This game is hilarious! My only complaint is that it's hard to tell if an object counts as "dropped." Other than that, great game!
Oct 2 20:43:09 11m 42s AM4LGAM8 ♥ 1 Cool game! I did notice some bugs, though. I think it has something to do with tiles spawning on top of others right as you move them, and it causes strange behaviors where a tile is drawn but not really there. Very interesting concept, though, and a solid entry!
Oct 2 21:22:58 39m 49s Pocket Crypt ♥ 1 Very nice! The gameplay is fun. I don't quite see how it fits the theme but it's a great game!
Oct 2 21:47:03 24m 05s Limited Headspace ♥ 1 Very interesting! I couldn't get the restart button to work, but this is really innovative!
Oct 2 21:57:25 10m 22s Golden R.O.B ♥ 1 Very interesting! Trying out different combinations of abilities is a unique concept, and it works well! One problem I have is with the platforming physics. I think the jump and fall is too fast, and doesn't give you time to react in the air. I think it would be improved with a slightly slower/floatier jump. Other than that, this is a really neat entry!
Oct 2 22:03:00 5m 35s Oort's Orbital Postal Service ♥ 2 This game is fun, but you can't hit Ctrl-W without closing the tab. I'd recommend using Shift instead of Ctrl. Also, I might make the objective a bit clearer, and maybe make loading packages faster (just press a key next to the package to auto-load?) Other than that, this was really fun, and you did a great job!
Oct 4 00:29:57 26h 26m Shot in the Dark ♥ 3 Neat! I unfortunately didn't get to see any of the enemies that come into your area; maybe I just wasn't good enough to last very long? Once you figure out how to hit the enemies, it's really neat, though there could be more confirmation you hit something. Also, I feel like the two radar pings could be spaced out a bit more, giving you a little more time to react and get ready to shoot. Holding the radar button is a bit annoying, and I think it could just as easily be one click, with a cooldown for using it. This way you can focus on dodging more than holding the radar button. Overall, a really great game, very unique and an interesting take on the theme.
Oct 12 19:48:13 211h 18m The Spellswapper of the Dark Forest ♥ 1 Great game! Very fun and polished. One complaint is that a lot of important information is on the edge of the screen, where you can't see it because your attention is on the enemies in the center. Some important information, such as which weapon is next and if it's ready to fire, is unfortunately difficult to read. Displaying this information in the middle of the screen, or close to the player character, will make it easier to read. The cooldown system could be improved on as well. The way I understand it, the cooldown is based on the next weapon. If a strong weapon is next, you have to wait a while to use it. If a weak weapon is next, you don't have to wait long before shooting. This is sometimes annoying (I actually died because my laser took too long to load, even though I just used a weak attack which didn't help me fend off the enemies). I think the cooldown should apply after using a weapon. For example, after clearing out a lot of enemies with a strong weapon, you can afford to wait a while before shooting next. After using a weak weapon, the cooldown should be short, regardless of which weapon is next. This is just my opinion, though, and I may even be wrong about how this system works. Overall, this is a great game and I enjoyed playing it!