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Feedback comments for LD54
OwlyCode's games and stats for all events →
| Timestamp | Since previous | Game | OwlyCode's comment | |
|---|---|---|---|---|
| Oct 2 19:39:58 | Vessel Pressure | ♥ 1 | I really enjoyed the morse code puzzle and it was pleasant to figure out what was going on. I would have loved to get more lore about the story. I'm generally a huge fan of games that make you use systems to pilot something, like "FAR: Lone Sails". Great job! | |
| Oct 2 20:47:26 | 1h 07m | Boo! Bark! | ♥ 1 | It's an interesting take on the theme as it's not what comes to my mind when thinking about limited space. I liked that cozy vibe and even the ghosts were cute. The first bark sound made me jump from my chair because it's obviously made by voice and I found that hilarious. I managed to reach wave 9 but those damn wizards got me. The game is difficult but not too quickly, letting you time to train before throwing everything at you. Great job! |
| Oct 2 21:05:01 | 17m 35s | textures_failed_to_load | ♥ 1 | The amount of work you put in the game is impressive. What's impress me even more is how "complete" are your skills. The level design is good, the visuals and audio are good. A real one man army! And cherry on the cake: a final twist. One thing I would suggest is to add a black outline to the text because at the beginning it can be white on white and you can't read it. |
| Oct 2 21:20:17 | 15m 16s | CaveBots | ♥ 1 | It's impressive to create an RTS during a compo as it involves quite complex programming. I loved the art style that reminded me of older titles like Starcraft. It was a bit hard to figure out how to build and produce units at first. Also I was often short of energy even if I built 4-5 generators. |
| Oct 2 22:46:10 | 1h 25m | Pocket Universe Snake | ♥ 1 | I loved it! The art is great and the sphere really looks like what could be a pocket universe. It lacked some feedback when eating a fruit, like the snake blinking, the sphere radiating some light and the fruit exploding with particles effects. Otherwise this is a great idea for a really cool entry! Have you considered using procedural generators for the music, like Maestro Robo? |
| Oct 3 07:37:04 | 8h 50m | Rough Housing | ♥ 2 | I loved it! I found that the "building early schools and replacing them with carnivals" strategy was very effective. Ended one level with like 1.9M in score. I played 5 levels, is there an end? It would have been nice to see what level you are on and to be able to go back to the menu, even see locked levels to know if there is an end or if it is endless procedural. One addition that would be nice: be able to play to the end even if you reach the target, and have a medal system based on score, like 800k is bronze and sufficient to go to the next level and 1.5M is gold. Great job! |
| Oct 3 08:46:55 | 1h 09m | Magnetic Rescue | ♥ 1 | Nice and fun entry, the arts are good and the game is intuitive. I had a minor issue with the EMP animation freezing the game for a second each time (on Firefox). Great job! |
| Oct 4 18:51:35 | 34h 04m | AM4LGAM8 | ♥ 1 | amalgam.png Very pleasant gameplay, the bombs are satisfying because they can save you in tense situations. It would have been awesome to have some music, sound effects and also some feedback when hovering the tiles. I was surprised when the board started to shrink but it happened at the perfect time as I was becoming too confident that the game was easy. Good job! |
| Oct 4 19:02:51 | 11m 16s | One does not make jam without breaking pots | ♥ 1 | Once I learnt to use the pause it became more pleasant and easier to play. I encountered a case where there was no optimal solution: all packages occupied and a new color pops up, preventing me to do a "perfect" (all boxes with 5 jams). Maybe you could add a way to send back the jam to the beginning of the belt? I liked the pixel art, it was simple but efficient and very easy to understand. The jam could be slightly bigger and of different shapes for color-blind people. |
| Oct 4 19:10:42 | 7m 51s | Subwhell in RushHour | ♥ 3 | dodge.png I had a decent third run in normal mode. I found out that you can anticipate the next wave by looking over the next one and it really helps catching the right spot. Once I reached 20-30 dodge it got to a spot where the speed was pleasant and the sound matched the rhythm of the music and it felt enjoyable, I was full focused. Great job on the 2D/3D mix, the mood is great too as if this could be one level of a broader game with its own universe. You could add more juice to the game by adding increasingly strong effects when succeeding dodges in a row, like increasing the pitch of the beep, adding stronger and stronger particles burst etc... Great job! |