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Feedback comments for LD54
mortusnegati's games and stats for all events →
| Timestamp | Since previous | Game | mortusnegati's comment | |
|---|---|---|---|---|
| Oct 2 22:13:09 | Vacuum Voyager | ♥ 2 | I enjoyed your game! I had a bit of trouble on level 2 and either the levels got easier from there or I just got better at playing. Once I got into the mindset to solve them I was having a good time. I am assuming level 5 is the last level because nothing happened when I cleared it. | |
| Oct 2 22:50:27 | 37m 18s | Bake Me One More Time | ♥ 2 | The keyboard experience was frustrating so I switched to a controller. It was still somewhat hard to navigate the tight walkways in the back kitchen and aim correctly for a basket vs the open oven nearby. My buying the kneading machine first was a bad decision. I really like the sunset lighting, guitar track, and voxel art! |
| Oct 2 23:00:29 | 10m 02s | Feng Tetra | ♥ 1 | I had too much trouble trying to figure out what the algorithm wanted. I read the tutorial first but had to relaunch because I couldn't figure out how to leave that screen. The controls were too hard for me, often times I knew where I wanted everything to go and failed to execute that plan. I gave up when it kept telling me the nice layout I made was 1 point short of good. |
| Oct 2 23:52:51 | 52m 22s | Diminutive Dungeon | ♥ 1 | I played to until the shop was sold out and enjoyed every minute. |
| Oct 3 00:39:22 | 46m 31s | Space LTD | ♥ 2 | It would be nice to see the shapes I'm trying to place before I click the icon and try to place it. Oh, and nice work making a game. |
| Oct 3 01:11:20 | 31m 58s | Quantum Space | ♥ 0 | I was impressed by the sound effects. Nice game. I would like to see the enemies flash instead of just emitting particles because it doesn't feel like I'm hitting until they actually die. The waves feel too short, as in the portal spawns too soon and there's not really a reason to keep killing stuff. I had fun though. I liked being unstoppable. |
| Oct 3 01:24:49 | 13m 29s | How to Po | ♥ 2 | This was a banger. I would gladly play more. I felt like I was playing an old gamecube era 3d platformer. I would have appreciated slightly more forgiving lava collisions and controls. Loved the boss fight. Your credits screen has so much charm. |
| Oct 3 01:37:22 | 12m 33s | Limited Sanity | ♥ 1 | One of the doors opened into my face and killed me? and I decided I didn't want to clean someone else's room again. Liked this brand of voices noises. |
| Oct 3 01:53:39 | 16m 17s | Amazing Squirrel | ♥ 3 | Great artwork and modeling and such. I want a shiny noise to play when I get an acorn. Also I had no idea I was supposed to return them to the center. I guess my bad for not reading the instructions. The camera should have some way of not clipping backward through geometry because it added a lot of chaos to my experience. |
| Oct 3 01:59:46 | 6m 07s | Space Ltd. | ♥ 1 | Really good pixel art! |
| Oct 3 02:10:06 | 10m 20s | Ominos | ♥ 1 | I thought it was good. It started out easy and got harder. The sound effects really helped me enjoy it more. Good work. |
| Oct 3 02:20:16 | 10m 10s | Subwhell in RushHour | ♥ 2 | I recommend showing the controls to do each move in the world, above the outlines. Then make sure we do all three at the very start. Then you can take away the control indicators. Though I admit that would be an annoying prelude when you jump back in for the second time. |
| Oct 3 02:25:07 | 4m 51s | Laser Grid | ♥ 1 | Man, I'm not very good at this. The timer didn't give me a lot of time to think and it was pretty fast paced right off the bat. I'd like to see it start slower and ramp up from there. The music and art style combined were an absolute joy. Reminded me fondly of Mega Man Battle Network. |
| Oct 3 02:42:30 | 17m 23s | Torch | ♥ 2 | The way you revealed the large torch towers and the gate in the distance felt good. Those little camera move cutscenes. Pretty fun game already, but of course I'd like to see more. |
| Oct 3 03:10:24 | 27m 54s | Shrink Up | ♥ 0 | A very interesting concept. Well done! |
| Oct 3 03:39:32 | 29m 08s | Glutton-Free | ♥ 2 | Nice well-finished project. |
| Oct 3 03:49:22 | 9m 50s | Bounced | ♥ 3 | Wow such beauty, why would I want to go in the club anyway when I can watch the clouds? |
| Oct 3 03:59:15 | 9m 53s | Space Promenade | ♥ 0 | I liked the music and particle effects were something special! I would have liked some kind of indication of each ships cool down, like if they faded back to normal color before shooting. I had a lot of them synchronized and it was really hard to get them to shoot at what I wanted them to. Great work. |
| Oct 3 04:50:00 | 50m 45s | Asteroid Base | ♥ 2 | This is my kinda game. I could prestige forever! |
| Oct 3 06:05:10 | 1h 15m | ASAP | ♥ 2 | I got stuck on level 7 with the 2 objectives being met alternately. Given the price limit, I can't imagine there was another solution. |
| Oct 3 17:26:14 | 11h 21m | There are leaks | ♥ 2 | So glad I found this game. What a treat! |
| Oct 3 17:36:00 | 9m 46s | Private 621 | ♥ 5 | Was pretty fun. Definitely limited space. I think it would be nice to indicate when a mushroom has entered it's "I am dead / about to explode" state. Especially when I hit them with bullets I want them to turn dark or something, or start flashing. Then I know I defeated them and can stop shooting at them. |
| Oct 3 17:49:54 | 13m 54s | BLOCKIES | ♥ 2 | A game like this could really use an undo button. Once you misplace a piece because the camera angle was bad it sort of kills your fun. I really enjoyed the experience. Chill music, nice game play. |
| Oct 3 19:10:27 | 1h 20m | Gyronimo | ♥ 2 | Impressive work! I gave up trying to jump over the key in level 5 (I think?). I'm not sure how I am supposed to make that jump. |
| Oct 3 19:17:10 | 6m 43s | Give Me BBQ | ♥ 3 | Am I doing something wrong? I ran out of money. I'm not getting any money for clicking the O button on orders. Ahaa, flipping is necessary and not just a tool for playing tetris |
| Oct 3 19:36:05 | 18m 55s | Fit In Bed | ♥ 1 | Every time I needed to move a character vertically it got really frustrating. I couldn't even figure our how to put the cat any higher. Everything seems stuck in a 2d plane to me. |
| Oct 3 19:44:13 | 8m 08s | Seagull Island | L'île aux Goélands | ♥ 3 | I love the music and sound. I had trouble where I just kept getting a ton of roof toppers and no buildings. |
| Oct 4 23:51:06 | 28h 06m | Space! Ltd. | ♥ 1 | This is so fun! I liked how friendly the piece generator was to me, I didn't have trouble finding the pieces I need to complete my plans. Then it go way MORE fun when I had to start planning out how I was going to build multiple colored blueprints on the same board when I won't necessarily be able to do one blueprint at a time. Great design. I think every bit of effort you put into the tutorial and polish was well worth it. 5 stars! |
| Oct 6 20:47:22 | 44h 56m | Ad Space | ♥ 1 | Well done. I enjoyed the stories and seeing my effect on them. I got an evil idea that you could cause a catastrophe like the mosquito virus outbreak on purpose to generate a more valuable news story the next day. Another idea: you could add more value to news articles and adds placed higher on the page. Fun game, easy to play in browser, thanks for that. |
| Oct 10 05:41:51 | 80h 54m | Space, Ltd. | ♥ 1 | I couldn't get the shelves to move or go where I want them, same with the table legs, can't take them out of the crate even though there's space on the ground. Let me know what I'm doing wrong and I'll be back to play (and hopefully win) later. |