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Feedback comments for LD54
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| Timestamp | Since previous | Game | aucguy's comment | |
|---|---|---|---|---|
| Oct 16 22:03:08 | Bug's Museum of Fine Art | ♥ 1 | The gameplay was interesting and innovative, but I think it would get repetitive. However, what I did play was fun. Unlocking new areas is a good idea to freshen up gameplay. To be fair, time is limited in this competition so adding features to make it less repetitive would be difficult. Also, The take on the theme was unique; there isn't enough area for getting the full detail of the painting. Much of the graphics in the game was not yours. However, the ones that you did where of good quality and fit in with the real paintings / user generated content. The audio was also good, but was too short; after enough gameplay I think it would get annoying. The painting names and critics feedback shown after painting submission were funny and a nice touch to the game. | |
| Oct 16 22:18:22 | 15m 14s | Cybermaze | ♥ 1 | This is an interesting concept. The loading and unloading mechanic forces the player to explore the map bit by bit. I think that the loading and unloading mechanic is also a memory mechanic where the player has to remember what tiles are where. The graphics also had a lot of nice polish. For example, the loading and unloading of 'squares' tile by tile and the destruction of enemies if the 'square' they are in is unloaded. Also, the music fit the aesthetics quite well. |
| Oct 16 22:29:40 | 11m 18s | Ghosts | ♥ 1 | It was fun to race against time to find all the ghosts. I also liked how the forest slowly got darker as night approached. I found it hard to keep track of where I was and navigating the maze. Marking where you are and where each button leads on the map would be helpful. I also liked the music. |
| Oct 17 04:04:42 | 5h 35m | Space Knight | ♥ 2 | This game was a fun challenge. I think it would be good if the game was longer and got progressively harder (i.e. less and farther resources). I also liked how the spaceship was a sea ship in space. Also, I'm impressed that you made the 3D engine! |
| Oct 17 04:18:45 | 14m 03s | Deckit | ♥ 1 | Very fun game! This was a simple idea that seemed easy to execute, on theme and a lot of fun (a good idea for a 48 / 72 game making competition). I liked the bar that knocked all the cars off every once in a while and how the cars deform upon impact. Also, I don't expect this to be implemented during the 48/72 hours, but I think that this would be a fun multiplayer game. |
| Oct 18 05:44:46 | 25h 26m | Farmer Bob | ♥ 0 | I liked the additional ice cream flavor (I only found one) which I found quite funny. I also liked the parallax effect with the background. Also, I'm glad you could join Ludum Dare! |
| Oct 18 05:58:44 | 13m 58s | Oh no my spacebar has been cursed by an evil wizard if I press it too much I ded | ♥ 1 | This is a cool idea and an interesting take on the theme. The levels were tricky to work out logic wise. Also, adding the tutorial was a nice touch (I used it). I think that the player was hard to control and I kept on hitting spikes when I didn't mean to. Also as a small touch I think you should make the solid tiles a bit lighter to make them contrast more with the background. |
| Oct 18 06:15:49 | 17m 05s | Shoot'n Trade | ♥ 2 | I got retro gaming vibes from this game. I liked how the title text was like old arcade games. Avoiding enemy ships and their fire was a fun challenge as well as discovering an additional enemy in the third wave. I thought it was a good idea to give that enemy its own sound to alert the player of a new kind of enemy. One issue that I had with this game is that when you lose your blaster and ran out of money there isn't much you can do. |
| Oct 18 06:39:21 | 23m 32s | Witch Contractor 2 | ♥ 1 | I liked the concept of the idea and the fast paced nature due to the timer. I wish there was a bigger challenge (maybe from the enemies) and a clear goal. I also liked how the tiles were randomly placed for each level. |
| Oct 18 17:27:38 | 10h 48m | Speedy Deliveries | ♥ 1 | Fun gameplay with the fast paced nature of trying to get the parcels delivered in time. However, I that the game was more varied to delay the point at which the game would get repetitive. Two other small things: I thought that the red rectangles in the background were conveyors and interactable and the size of the game not in full screen was too big for my browser window. |
| Oct 18 18:40:12 | 1h 12m | Event Horizon Evasion | ♥ 0 | Interesting game. It was a little disorientating how the animation for the player moving left or right were not aligned with the animation for the player jumping. |
| Oct 18 18:49:58 | 9m 46s | Meme Mania: Lost in the Labyrinth | ♥ 1 | This was a funny game from its sheer ridiculousness. Not complicated but fun and hilarious. |
| Oct 18 19:13:25 | 23m 27s | [ Space ] | ♥ 1 | This was a very cool idea. I liked the reveal of going to the level. However, I wish there was more of a challenge and an end goal to work towards. Music was also good. |
| Oct 18 21:41:31 | 2h 28m | Packing | ♥ 1 | The atmosphere of this game was amazing. Ditto for graphics and audio which really set the mood. I also liked the narration between the days. The list of tasks and controls in the lower right corner really helped teach how to play the game. A couple of small things that I would change is to decrease mouse sensitivity and increase the brightness since the default setting makes it hard to see anything. |
| Oct 18 21:59:11 | 17m 40s | Jambulance | ♥ 1 | I liked the chaotic challenge of trying to get through the cars. The exploding cars were a nice feature and added to the chaoticness. Adding the oncoming lane was a good idea, although I couldn't figure out how to drive on it since I always died. One thing I would add is a health bar or something to show how damaged the ambulance is. |
| Oct 18 22:53:20 | 54m 09s | the limit of space | ♥ 2 | This was a funny (and silly) game. I also liked how the controls where introduced. It was also hard to defeat the enemies, but I'm not sure if you wanted them to be hard to beat. |
| Oct 18 23:03:40 | 10m 20s | Penguin Waddle | ♥ 1 | The penguins were adorable. What sold their adorableness was their sound effects. I felt like this fit the casual category of games. One thing I couldn't figure out how to get on the escape whale. |
| Oct 19 02:45:19 | 3h 41m | Realistic Falling Blocks | ♥ 1 | As I kept playing the blocks more and more blocks kept and getting red and disorganized which made it harder and harder to clear rows. I think this is what you were going after. It was fun to use the current piece to get the red blocks in place under the time limit, although I wasn't very good at this. Also having the blocks' color depend on whether they were in the correct 'cell' was a very good idea. The particle effects for forming and dissolving the text with little cubes looked very good. I also liked the music and I think that the music fit the game. One small bug: the horizontal piece that has four cubes in a row sticks into the playing area. |
| Oct 19 03:22:21 | 37m 02s | Spellbook | ♥ 1 | Innovative take on the theme by incorporating crosswords. I think there is a way to do advanced strategies, but I'm not good with crosswords. I did like the variety of spells to keep the game varied. I also liked how the spells faded and made room for new spells. |
| Oct 19 04:16:57 | 54m 36s | Space, Ltd. | ♥ 1 | Interesting memory challenge. I had to remember where everything was and what order to take them out in. A major feature that would be useful is an undo button as messing up requires a full restart. The game can get repetitive doing the same starting sequences over and over. I also had some trouble figuring out how the different furniture pieces what together. I looked at boyar's photo to figure it out. Also, the music was relaxing (it fit with the mood). |
| Oct 19 04:39:51 | 22m 54s | Portrait of a robot climbing a dystopian megastructure | ♥ 0 | What you had here was good and fun to play. I also liked the retro aesthetic and think you could go somewhere with it. The sound effects that you had also fit. Also, defeating enemies by using the grapple hook was a good idea. Unfortunately, I didn't finish the game because my game froze once I shot one of the enemies. But it was fun while I played. Note that I played the web version. Also I tried to see what engine you used but I found that the link to the source (and the downloadable built games) were broken. |
| Oct 19 05:00:31 | 20m 40s | Afloat | ♥ 3 | I felt that the game could be more engaging. It didn't seem like there was a way to make progress against the enemies. I would place arrow towers and just hope for the best. The concept and the take on the theme was great. I liked how your the enemies and resource collection destroyed buildable land. Also, the art was spectacular. |
| Oct 19 05:22:58 | 22m 27s | Comfort | ♥ 0 | I liked the concept and the game was engaging. I also liked how there were two different sound tracks: one for inside the comfort zone and one for outside. One small thing I would change is making the shadows brighter so the player can see where they're going. |
| Oct 19 05:47:44 | 24m 46s | Haxwell Modem: Beyond the Firewall | ♥ 0 | I liked the challenge of trying to time clicking to bounce the bullets back at the enemies. The mechanics were simple but still engaging. I also liked the art. One thing I would change is to add instructions to exit the upgrade screen because it took me a while to figure that out. |
| Oct 19 06:27:13 | 39m 29s | Animal Teleporting | ♥ 1 | I liked the relaxing mood. The mechanics that didn't put any time related pressure and the calm music and art helped with the mood. The sound effects fit the game. However, the sound effects got repetitive quickly. The game introduced new animals / mechanics in a way that was easily learnable. Also, the animals' tooltips were useful. |
| Oct 19 06:54:06 | 26m 53s | The Final Years of Atlantis | ♥ 1 | At first I didn't think that this game had enough of a goal. I thought the only real mechanics was to add buildings to prolong the life of Atlantis. Only when I read the instructions did I realize the goal of the game is not to meet some objective, but to build interesting stuff. Once I figured this out the game got a lot more interesting since I could apply creativity. Also, the game was relaxing. Despite the rising waters there wasn't much of a rush. The music also helped here. |